Modifié par GarrusIsMyBro, 23 septembre 2011 - 10:30 .
Too much action, not enough story?
#1
Posté 23 septembre 2011 - 10:27
#2
Posté 23 septembre 2011 - 10:33
GarrusIsMyBro wrote...
If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.)
Bioware wrote...
We want COD's fans
#3
Posté 23 septembre 2011 - 10:36
#4
Posté 23 septembre 2011 - 10:36
#5
Posté 23 septembre 2011 - 11:06
“Here is some great info about the story.” = “omg, Bioware, stop showing spoilers“!
“Here is some action features in the game that won’t spoil the story.” = “omg, Bioware, stop being like CoD!”
#6
Posté 23 septembre 2011 - 11:17
1. Quick action
2. Loot of explosions
3. Sex
4. More explosions.
5. Up to 6 hours
6. no challenge at all
Games today. Deal with it.
#7
Posté 23 septembre 2011 - 11:23
KBomb wrote...
So any game that has action--especially a space age game that centers around an upcoming galactic war--equals to that of CoD? Of course they’re going to show the action in the trailers. What else are they suppose to show? Teammates sitting around talking to each other? And of course it’s going to be a war story. They’re not showing many story elements now probably because people complain so much about the spoilers in ME2. It seems they’re damned if they do and damned if they don’t.
“Here is some great info about the story.” = “omg, Bioware, stop showing spoilers“!
“Here is some action features in the game that won’t spoil the story.” = “omg, Bioware, stop being like CoD!”
Additonally:-
'Bioware shows nothing until release day' = OMG Bioware is dead/bankrupt/doesn't care about ME3 anymore.
Basically people will whinge and complain about everything. Still it keeps the boards alive.
I approve of the current content/product shown/not shown so far.
Rei
#8
Guest_Arcian_*
Posté 23 septembre 2011 - 11:32
Guest_Arcian_*
Mass Effect 2: 25,000 lines.
Mass Effect 3: 40,000 lines.
Yeah I don't see the problem.
#9
Posté 23 septembre 2011 - 11:35
People didn't like the Mako in ME1, so there's no Mako in ME2.
People didn't like the inventory in ME1, so there's no inventory in ME2.
People didn't like the story in ME2, so there will be no story in ME3.
#10
Posté 23 septembre 2011 - 11:37
Arcian wrote...
Mass Effect 1: 20,000 lines.
Mass Effect 2: 25,000 lines.
Mass Effect 3: 40,000 lines.
Yeah I don't see the problem.
Mass Effect 2 + DLCs was 40,000 lines. Rob corrected that in another tweet.
ME3 IS a war story, no way around that. I only hope that Bioware find a way for action to not contradict the narrative.
#11
Posté 23 septembre 2011 - 11:42
Arcian wrote...
Mass Effect 3: 40,000 lines.
Maybe the angry biotics from ME1 are back, and 35000 of that 40k is actually "You will die!"
#12
Posté 23 septembre 2011 - 11:44
Arcian wrote...
Mass Effect 1: 20,000 lines.
Mass Effect 2: 25,000 lines.
Mass Effect 3: 40,000 lines.
Yeah I don't see the problem.
I think the 40k lines was misinformation, as the one who said it corrected himself not long after that.
#13
Posté 23 septembre 2011 - 11:50
Dariuszp wrote...
Well good story don't sell well this time around.
1. Quick action
2. Loot of explosions
3. Cloth humping
4. More explosions.
5. Up to 6 hours
6. no challenge at all
Games today. Deal with it.
Fixed it for you dear.
#14
Posté 23 septembre 2011 - 01:02
"I should go"hawat333 wrote...
Maybe the angry biotics from ME1 are back, and 35000 of that 40k is actually "You will die!"
#15
Posté 23 septembre 2011 - 01:34
ME1 nor ME2, and especially not DA matched the mental image of the games as presented by the pre-release hype machines, for me anyway. That may be good or bad depending on your point of view, but worth remembering.
#16
Posté 23 septembre 2011 - 02:26
GarrusIsMyBro wrote...
I was reading somewhere on the forums, that in an interview Casey said that ME3 was going to be more like a war story, and that your old squad mates wouldn't stick around for long. But I thought Mass Effect was already kind of a war story? (The first one at least.) If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.) I will be extremely dissapointed. I love Mass Effect because of those deeply personal experiences you have with the characters. Please don't change that! PS. I don't really care about shooting Cerberus troops or husks, they're not that interesting anway.
having people coming and going is really going to annoy me
#17
Posté 23 septembre 2011 - 02:45
rolson00 wrote...
GarrusIsMyBro wrote...
I was reading somewhere on the forums, that in an interview Casey said that ME3 was going to be more like a war story, and that your old squad mates wouldn't stick around for long. But I thought Mass Effect was already kind of a war story? (The first one at least.) If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.) I will be extremely dissapointed. I love Mass Effect because of those deeply personal experiences you have with the characters. Please don't change that! PS. I don't really care about shooting Cerberus troops or husks, they're not that interesting anway.
having people coming and going is really going to annoy me
Well, would you rather have a small fixed squad like ME 1 had, but then endure the unimaginative raging fury of fans screaming 'Betreyal!!!!' because Bioware didn't make their favourite squad member a party member (even temporal) ?
#18
Posté 23 septembre 2011 - 02:56
sorta like you said only with the most popular having a squad that is alqays changing is going to get annoying, can you imagine having to go all around all the star systems just to talk to someone?Rovay wrote...
rolson00 wrote...
GarrusIsMyBro wrote...
I was reading somewhere on the forums, that in an interview Casey said that ME3 was going to be more like a war story, and that your old squad mates wouldn't stick around for long. But I thought Mass Effect was already kind of a war story? (The first one at least.) If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.) I will be extremely dissapointed. I love Mass Effect because of those deeply personal experiences you have with the characters. Please don't change that! PS. I don't really care about shooting Cerberus troops or husks, they're not that interesting anway.
having people coming and going is really going to annoy me
Well, would you rather have a small fixed squad like ME 1 had, but then endure the unimaginative raging fury of fans screaming 'Betreyal!!!!' because Bioware didn't make their favourite squad member a party member (even temporal) ?
#19
Posté 23 septembre 2011 - 02:58
ME2 is said to be around the same length as ME3, with around the same amount of lines of dialogue, if not more. However since we won't be doing loyalty missions this time around, that means most of the dialogue should be towards the main narrative, or at least more interconnected to the main narrative than the loyalty missions of ME2 were.
Surely everyone knew this day would come right? The return of the Reapers has been being hyped since ME1...a galactic war was inevitable. So yes, it will be more of a war story because the Reapers are finally here, and threaten the fate of the entire galaxy, but that doesn't mean the story can't be good. If anything, it's a more interesting premise or base than ME1 (stop rogue Spectre) or ME2 (stop evil race).
#20
Posté 23 septembre 2011 - 02:58
#21
Posté 23 septembre 2011 - 03:08
#22
Posté 23 septembre 2011 - 03:17
#23
Posté 23 septembre 2011 - 03:21
#24
Posté 23 septembre 2011 - 03:36
Fiery Phoenix wrote...
Casey basically means the threat is significantly more alarming this time around and you are more than likely to see destruction on a consistent basis throughout the game. You're absolutely right that we've barely seen any story-related elements, but I guess that's just BioWare trying to tone down on spoilers (at least I hope so). So if you're not going to show story, you might as well show gameplay, which is really all they've done up to this point.
Chris Priestly as much said this was likely to be the case of the ME3 marketing strategy a few months ago. I doubt I could find the link if I tried, so take it as you will.
#25
Posté 23 septembre 2011 - 03:37





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