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Too much action, not enough story?


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#26
didymos1120

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gammameggon wrote...

I have lost confidence in BioWare and I will not be preordering this game until I have my fears relieved that this isn't a CoD ripoff and that this series truly has gone down the tubes.


Yes, because clearly it's an FPS set in the modern day or a recent historical period involving purely human characters with a heavy emphasis on online multiplayer.

#27
lazuli

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Kakita Tatsumaru wrote...

I sure hope too that we will not just visit warzones, because the quest I like the most are the ones where you talk the most and you shoot the less.


These quests become tiresome on repeated playthroughs.  The first time through ME2, Samara's loyalty mission was a refreshing change of pace.  The same goes for Thane's.  Now?  Now I dread them.

I'd rather see a healthy combination of story and action in each mission.  Too much of one of those elements in a mission makes it stale.

Mordin's loyalty mission is probably the best example of mingled storytelling and combat that ME2 has to offer.  The firefights are punctuated by Mordin's soul-searching in the krogan hospital.  Shepard is given plenty of chances to question Mordin's reasoning.  And it's not like they frontloaded all of the dialogue, like in Kasumi's loyalty mission.  Instead, the dialogue is interwoven with the action sequences, keeping the pace quick and engaging.

#28
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gammameggon wrote...

I have lost confidence in BioWare and I will not be preordering this game until I have my fears relieved that this isn't a CoD ripoff and that this series truly has gone down the tubes. I have serious doubts already by things I've seen. I have plenty of games I can play until ME3's price drops....Skyrim will take me 5 months and 400 hundred hours, plus after that there is Kingdoms of Amalur: Reckoning and Assassin's Creed: Revelations on the backburner.

I will be playing Skyrim too.  But don't forget, it is a Bioware game as well.

Another game high on my anticipation list is is The Old Republic which should be out by end of year or shortly after.  This is the one that will be hoggin my time when ME3 comes out.  SW:TOR is an MMO being made by Bioware.

They have been around a long time and even their dogs (DA2) are still pretty good games that I have enjoyed.  Wait and see, then judge the game on its merits, not the marketing hype or a few percieved changes taken in a vaccum.

#29
AdmiralCheez

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Actually, from what I've heard from twitter-stalking the writers, ME3 is going to have a REALLY heavy/deep story.

Just with, you know, excellent combat.

#30
Rovay

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krislandis wrote...

Isn't it just a little bit early to be making these kind of statements, considering we've seen next to nothing of the actual game?


This is BSN we're talking about. If there aren't at least three to five statements like this daily, then there's something wrong. Posted Image

Modifié par Rovay, 23 septembre 2011 - 03:54 .


#31
robarcool

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onelifecrisis wrote...

Bioware listen to fan feedback and react accordingly.

People didn't like the story in ME2, so there will be no story in ME3.

:blink:

#32
Medhia Nox

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The company is not to blame - it is the consumer.

All companies are designed to pander to the lowest common denominator.

====

The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.

Modifié par Medhia Nox, 23 septembre 2011 - 04:02 .


#33
Kronner

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lazuli wrote...
These quests become tiresome on repeated playthroughs.  The first time through ME2, Samara's loyalty mission was a refreshing change of pace.  The same goes for Thane's.  Now?  Now I dread them.

I'd rather see a healthy combination of story and action in each mission.  Too much of one of those elements in a mission makes it stale.

Mordin's loyalty mission is probably the best example of mingled storytelling and combat that ME2 has to offer.  The firefights are punctuated by Mordin's soul-searching in the krogan hospital.  Shepard is given plenty of chances to question Mordin's reasoning.  And it's not like they frontloaded all of the dialogue, like in Kasumi's loyalty mission.  Instead, the dialogue is interwoven with the action sequences, keeping the pace quick and engaging.


Agreed. Those two missions are really boring now.

#34
alex90c

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Medhia Nox wrote...

The company is not to blame - it is the consumer.

All companies are designed to pander to the lowest common denominator.

====

The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.


Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.

#35
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Dariuszp wrote...

Well good story don't sell well this time around.
1. Quick action
2. Loot of explosions
3. Sex
4. More explosions.
5. Up to 6 hours
6. no challenge at all

Games today. Deal with it.

3. Not really
5. Not really
6.Not exactly
-Not really

#36
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didymos1120 wrote...

gammameggon wrote...

I have lost confidence in BioWare and I will not be preordering this game until I have my fears relieved that this isn't a CoD ripoff and that this series truly has gone down the tubes.


Yes, because clearly it's an FPS set in the modern day or a recent historical period involving purely human characters with a heavy emphasis on online multiplayer.

Wait, you mean this isn't an obvious Call of Duty ripoff? That's the only reason I pre ordered the game! Off to cancel it.

Modifié par jreezy, 23 septembre 2011 - 04:44 .


#37
Luigitornado

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Having borrowed and played Gears of War and Gears of War 2 from a friend...I'm pretty much done with action action action action action games. If Mass Effect 3 turns out to be like this, which I'm confident it won't, I will be disappointed.

#38
Medhia Nox

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@Alex90c - I disagree completely. The model for the suicide mission - you know, actually commanding squad members to perform actions that coincide with the presumed specialties you hired them on for - should be a future model for ALL RPGs.

I hope someday soon - combat obstacle courses go the way of the Dodo bird.

They've been a model since Pac Man.

Modifié par Medhia Nox, 23 septembre 2011 - 04:48 .


#39
Undertone

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onelifecrisis wrote...

Bioware listen to fan feedback and react accordingly.
People didn't like the Mako in ME1, so there's no Mako in ME2.
People didn't like the inventory in ME1, so there's no inventory in ME2.
People didn't like the story in ME2, so there will be no story in ME3.


Ahaha you mate made my day. Your sig is also pure gold. The sad part is it's actually through although we'll see if ME3 turns out to be different. 

#40
javierabegazo

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I stopped reading after

"If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.) I will be extremely dissapointed. "



#41
lazuli

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Kronner wrote...

lazuli wrote...
These quests become tiresome on repeated playthroughs.  The first time through ME2, Samara's loyalty mission was a refreshing change of pace.  The same goes for Thane's.  Now?  Now I dread them.

I'd rather see a healthy combination of story and action in each mission.  Too much of one of those elements in a mission makes it stale.

Mordin's loyalty mission is probably the best example of mingled storytelling and combat that ME2 has to offer.  The firefights are punctuated by Mordin's soul-searching in the krogan hospital.  Shepard is given plenty of chances to question Mordin's reasoning.  And it's not like they frontloaded all of the dialogue, like in Kasumi's loyalty mission.  Instead, the dialogue is interwoven with the action sequences, keeping the pace quick and engaging.


Agreed. Those two missions are really boring now.


But can we really expect Bioware to change this?  Didn't the vast majority of players only complete ME2 once, or not even?  I'm all for replayability, and I hope Bioware is too.  But they'd need to find ways to entice players to come back to the game.  They've already sold me on multiple playthroughs, but the average gamer?  Not so much.

#42
CroGamer002

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Dariuszp wrote...

Well good story don't sell well this time around.


Except they do.

1. Quick action


And that's bad?

2. Loot of explosions


How do you loot explosions?

Oh, lot of explosions.
Well, ME1 had a lot of explosions as well.

3. Sex


The Witcher 2.

4. More explosions.


You mean more explosion loot?

5. Up to 6 hours


Fallout and The Elder Scrolls sell a lot.

6. no challenge at all


wut?

Games today. Deal with it.


You mean just most known shooters?

#43
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javierabegazo wrote...

I stopped reading after

"If they make ME3's story turn into a Call of Duty ripoff (which I'm sure they are too smart to do anyways.) I will be extremely dissapointed. "

This. I'm tired of people screaming "If Mass Effect 3 turns out to be a Call of Duty clone then blah blah blah." That argument has been brought up so many times and yet people still think it holds water. 

#44
Keyatzin

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 I am really get tired of these types of posts, and I don't even come here that much.

By the numbers:
1. We already have been told, ME3 will be, about the same length as ME2.
2. ME3 will have, around 40,000 lines of dialogue (that's almost as much as ME and ME2 combined)
3. ME3's combat has been stated to be around 15% faster paced.

So from those three points we can actually assume there will be less combat and more story.
Also what the hell is wrong with story told through action? 

Modifié par Keyatzin, 23 septembre 2011 - 05:53 .


#45
Cpt-Kirrahe

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Arcian wrote...

Mass Effect 1: 20,000 lines.
Mass Effect 2: 25,000 lines.
Mass Effect 3: 40,000 lines.

Yeah I don't see the problem.


A lot of those lines in ME3 are probably similar lines with different characters if you killed a lot of your squadmates in ME2. (not saying this to bash the game at all)

Also wanted to say shame on you (OP) for even thinking a game like Mass Effect will be anything like call of duty.. Call of duty is a ARCADE style first person shooter. The story is stale and the gameplay both online and offline leaves much to be desired. Battlefield 3 however is a different story...

Modifié par Cpt-Kirrahe, 23 septembre 2011 - 05:49 .


#46
littlezack

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Mass Effect is totally a Call of Duty ripoff!

Except it's in space. And it has aliens. And spaceships. And a completely different plot. And you can customize the way your character looks. And you have powers and skills. And you level up and develop over time. And it's IN THIRD-PERSON. And it has three-member squad combat. And it's not primarily built around a multiplayer experience. And it has dialogue choices.

But they both have guns. Total ripoff.

#47
whywhywhywhy

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Fiery Phoenix wrote...

Casey basically means the threat is significantly more alarming this time around and you are more than likely to see destruction on a consistent basis throughout the game. You're absolutely right that we've barely seen any story-related elements, but I guess that's just BioWare trying to tone down on spoilers (at least I hope so). So if you're not going to show story, you might as well show gameplay, which is really all they've done up to this point.

Don't kid yourself this is going to be a shooter oriented game, they even admited as much when they released me2.  Then for me3 all they've talked about was story combat. The story will exist to usher in the next round of on rail combat or ground combat.                                                                                                                                                                                                                                                        

#48
lazuli

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whywhywhywhy wrote...
Don't kid yourself this is going to be a shooter oriented game, they even admited as much when they released me2.  Then for me3 all they've talked about was story combat. The story will exist to usher in the next round of on rail combat or ground combat.                                                                                                                                                                                                                                                        


My optimism has gotten me burned in the past (DA2), but I still think part of the reason they aren't revealing much of the story is not that there isn't any story, but that they'd rather not spoil it.

#49
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whywhywhywhy wrote...

Fiery Phoenix wrote...

Casey basically means the threat is significantly more alarming this time around and you are more than likely to see destruction on a consistent basis throughout the game. You're absolutely right that we've barely seen any story-related elements, but I guess that's just BioWare trying to tone down on spoilers (at least I hope so). So if you're not going to show story, you might as well show gameplay, which is really all they've done up to this point.

Don't kid yourself this is going to be a shooter oriented game, they even admited as much when they released me2.  Then for me3 all they've talked about was story combat. The story will exist to usher in the next round of on rail combat or ground combat.                                                                                                                                                                                                                                                        

Sounding a little pessimistic whywhywhywhy. I don't think you should judge the game too harshly just yet, a wait and see seems best right now.

#50
littlezack

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I really don't get why 'action' keeps coming off as a bad thing to some people.

Will there be quiet moments of character development and story progression. Surely. But ME3 is ultimately the climax of the series. It's a story about the struggle to save Earth and the galaxy at large from impending destruction. Action is going to be a big factor. there's no way around it.