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Too much action, not enough story?


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#76
Gabey5

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GarrusIsMyBro wrote...

I was reading somewhere on the forums.


you see that was your problem

#77
Cainne Chapel

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Hmmm I can honestly say i'm not worried at all about the combat/action ratio.

We have what? 6 months left? That means they still have 5 months left, give or take to finish the details on the game, dont have to rebuild the engine for this one either and can focus mainly on story and tweaking.

Nah I'm not worried, and if you are, I suggest relaxing, and having a coke and a smile because there's bigger things in life than "OMG What happens if there's TOO much action in ME3?"

What did you all expect when the Reapers touched down? To argue them out of their millenia old conquest of the galaxy with tea and crumpets? :)

But seriously, I Dont think there is much to worry about, Will there be action? Of course there will be, the ME series has always had action in it... heavily, but there will be a great story and quite possibly an awesome wrap up of the series as well.

#78
whywhywhywhy

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Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

#79
Ianamus

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I''m a bit worried about it myself. However much people may try to reassure me about it, the truth is that although combat may have improved from ME1 to ME2 the quality of the story fell drastically. What evidence is there that it will be any different this time around, other than a few tweets from dev's who said the exact same thing about ME2? :unsure:


The people who say that good combat does not have to mean poor story are right, as games like Deus Ex: Human Revolution show, but all recent Bioware games that have had a combat overhaul (DA2, ME2) have also had a far lower story quality than their predecessors. The track record is not good. :(

Modifié par EJ107, 23 septembre 2011 - 10:57 .


#80
shep82

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

It didn't suffer in ME 2 so not worried.

#81
Guest_iOnlySignIn_*

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Too many complaints, not enough originality.

Modifié par iOnlySignIn, 23 septembre 2011 - 11:15 .


#82
Guest_Catch This Fade_*

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

I didn't figure you for the type to jump to conclusions.

#83
Someone With Mass

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.


Yeah, they aren't talking about the story in details because so many complained that ME2's story was spoiled too much before the release that they redid their marketing strategy and focus more on combat.

Does that mean the story is absent? Of course not. They simply haven't talked a lot about it, since they want the player to experience it firsthand.

#84
marshalleck

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Someone With Mass wrote...

whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.


Yeah, they aren't talking about the story in details because so many complained that ME2's story was spoiled too much before the release that they redid their marketing strategy and focus more on combat.

Does that mean the story is absent? Of course not. They simply haven't talked a lot about it, since they want the player to experience it firsthand.

Sure, that's the official story. 

#85
Guest_Arcian_*

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marshalleck wrote...

Someone With Mass wrote...

whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.


Yeah, they aren't talking about the story in details because so many complained that ME2's story was spoiled too much before the release that they redid their marketing strategy and focus more on combat.

Does that mean the story is absent? Of course not. They simply haven't talked a lot about it, since they want the player to experience it firsthand.

Sure, that's the official story. 

You look good in a tinfoil hat. I just thought you should know.

#86
Cainne Chapel

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hmm I didn't feel that ME2's story suffered from the inclusion of a new combat engine or better combat, in fact, I quite felt the characters were much more relatable and fleshed out comparied to ME1, granted there wasn't quite an antagonist like saren to chase after, but I dont feel the story suffered at all, different? Yeah sure, but not worse.

Also, some things cant always be new, such as it is with video games, by the second game, you already know the world and the characters so that new car smell isnt always the same.

#87
don-mika

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My only hope that not going to be like "Arrival". Just finish my playthrough of ME2 and most disgusted mission of the game is "Arrival". 

#88
whywhywhywhy

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shep82 wrote...

whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

It didn't suffer in ME 2 so not worried.

Well we're in complete disagreement.  Me2's story was horrible as a sequel, it created so many plothole and continuity Issues. While me1 only had minor storyling issues.

jreezy wrote...

whywhywhywhy wrote...

Oh,
I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just
like BW said they were going to do "Make it more like shooters."
They've been going on and on about Combat in ME3, once again story will
suffer.

I didn't figure you for the type to jump to
conclusions.

I'm not.  As I said before I'm following the trend, I've seen this song and dance before.  I've not seen anything to indicate anything different.

#89
Someone With Mass

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whywhywhywhy wrote...
Well we're in complete disagreement.  Me2's story was horrible as a sequel, it created so many plothole and continuity Issues. While me1 only had minor storyling issues.


How about these "minor storyling issues":

How come the geth drones on Eden Prime killed Jenkins instantly by ripping right through his shields but weren't able to do the same with anybody else?

Why didn't Sovereign just swat the fleet away and then turn Saren into the avatar?

How does Liara's plot devices mind melding powers work, exactly? Because they seem awfully convenient.

Where ME1 had holes, it also had blatant fillers that served absolutely no other purpose.

I also thought that the characters in ME2 were vastly superior to the ones in ME1, since they actually seemed to change and develope.

#90
Mecha Tengu

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urgh

the call of duty audience

you mean that braindead infested, children screaming, casual crying, hitscan shooter with no teamwork, but plenty of pre-pubescent teens and "girl gamers" that we can easily squeeze for a $15 DLC map pack

I hate all you casual gamers.

Bioware this is completely against what you stand for and believe in. Don't give in to the EA devil, Dragon Age 2 was barely tolerable ZZZZZZ

#91
Gh0st_00

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KBomb wrote...

“Here is some great info about the story.” = “omg, Bioware, stop showing spoilers“!


“Here is some action features in the game that won’t spoil the story.” = “omg, Bioware, stop being like CoD!”


So.... why are we still discussing this?

#92
aksoileau

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There's 40,000 lines of dialogue in me3, compared to I think 25,000 of me2. Does that help?

#93
Xeranx

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alex90c wrote...

Medhia Nox wrote...

The company is not to blame - it is the consumer.

All companies are designed to pander to the lowest common denominator.

====

The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.


Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.


The suicide mission should have started once we hit Horizon and that mission plus the Collector trap should have cost us each a squadmate.  Maybe not dead, but definitely captured.  It would have added so much to the whole thing.

#94
whywhywhywhy

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Someone With Mass wrote...

How about these "minor storyling issues":

How come the geth drones on Eden Prime killed Jenkins instantly by ripping right through his shields but weren't able to do the same with anybody else?

While I agree with you in this observation it can easily be explained in a way that doesn't disrupt the "storyling".  Simple explaination: Jenkins forgot to do an equipment check and his shield malfunctioned.


Someone With Mass wrote...
Why didn't Sovereign just swat the fleet away and then turn Saren into the avatar?

He did seem awefully focused on the citadel right ?  Well given the fact that they were way past due on the  "Schedule" a number of reasons could exist but were never explained.  If ME2 had a proper "storyling" this would have been discussed and talked about.  Was Sovereign concerned about some function in the Citedal that could have blasted him to bits or disabled him ?  Thus giving higher precedence to controlling the citedal and opening the gate for his robot pals then obliterating a fleet that wasn't hurting him.  ME2 as a sequel did a poor job of explaining the answerable questions tat were left untouched.  Sovereign's actions reeked of desperation and it was never explained.


Someone With Mass wrote...
How does Liara's plot devices mind melding powers work, exactly? Because they seem awfully convenient.

I find it more convienent that joker had that forcefield protecting him and only him when they ship was practically destroyed and nothing else on the ship was protected a "plot device" that led to Shepard being killed off just so they could reset gameplay.  While Liara's ability could be written off as a alien species ability introduction given Shiala did the same thing.  A better question would be why didn't the Asari councilor if saved didn't mind meld with Shepard to prove or disprove his story in ME2.

Someone With Mass wrote...
Where ME1 had holes, it also had blatant fillers that served absolutely no other purpose.

Feel free to dive right into it because ME2 in it's entirety feels like and certainly seems to be filler.

Someone With Mass wrote...
I also thought that the characters in ME2 were vastly superior to the ones in ME1, since they actually seemed to change and develope.

I thought we were discussing "storyling" not Character "develope" ?  Anyway, I could agree with that but you always have to consider the first game is an introduction and the second game is should provider a deeper understanding of those interacted with as it builds on the first. 

#95
whywhywhywhy

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aksoileau wrote...

There's 40,000 lines of dialogue in me3, compared to I think 25,000 of me2. Does that help?

how much of it is battlefield banter ?

#96
Savber100

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whywhywhywhy wrote...

aksoileau wrote...

There's 40,000 lines of dialogue in me3, compared to I think 25,000 of me2. Does that help?

how much of it is battlefield banter ?


Lol... really:? I seriously doubt battlefield banter with all the variations of "Booyah" and "Good one!" will stretch beyond the 10% of supposed 40,000 lines. =]

#97
whywhywhywhy

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Considering Shepard will be going out to recruit help for the fight for different factions an any "loyalty missions" they'll require of you the 36k lines(estimated by your estimate) of dialogue don't seem like much.

How much of it will be Teammate chat ?
How much of it will be background NPC banter ?

#98
alex90c

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Xeranx wrote...

alex90c wrote...

Medhia Nox wrote...

The company is not to blame - it is the consumer.

All companies are designed to pander to the lowest common denominator.

====

The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.


Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.


The suicide mission should have started once we hit Horizon and that mission plus the Collector trap should have cost us each a squadmate.  Maybe not dead, but definitely captured.  It would have added so much to the whole thing.


I'm not a fan of forced deaths. I mean Virmire would have pissed me off to no end if I really liked both Ashley and Kaidan.

Modifié par alex90c, 24 septembre 2011 - 07:05 .


#99
didymos1120

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whywhywhywhy wrote...

How much of it will be Teammate chat ?
How much of it will be background NPC banter ?


What do you mean by "Teammate chat"?  Their spontaneous comments when walking around? Combat chatter?

As for the second question....going by ME1 and 2, not that much in comparison to other dialogue.

#100
littlezack

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whywhywhywhy wrote...

How much of it will be background NPC banter ?


If the previous games are any indication, not a whole lot.