GarrusIsMyBro wrote...
I was reading somewhere on the forums.
you see that was your problem
GarrusIsMyBro wrote...
I was reading somewhere on the forums.
Modifié par EJ107, 23 septembre 2011 - 10:57 .
It didn't suffer in ME 2 so not worried.whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
Guest_iOnlySignIn_*
Modifié par iOnlySignIn, 23 septembre 2011 - 11:15 .
Guest_Catch This Fade_*
I didn't figure you for the type to jump to conclusions.whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
Sure, that's the official story.Someone With Mass wrote...
whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
Yeah, they aren't talking about the story in details because so many complained that ME2's story was spoiled too much before the release that they redid their marketing strategy and focus more on combat.
Does that mean the story is absent? Of course not. They simply haven't talked a lot about it, since they want the player to experience it firsthand.
Guest_Arcian_*
You look good in a tinfoil hat. I just thought you should know.marshalleck wrote...
Sure, that's the official story.Someone With Mass wrote...
whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
Yeah, they aren't talking about the story in details because so many complained that ME2's story was spoiled too much before the release that they redid their marketing strategy and focus more on combat.
Does that mean the story is absent? Of course not. They simply haven't talked a lot about it, since they want the player to experience it firsthand.
Well we're in complete disagreement. Me2's story was horrible as a sequel, it created so many plothole and continuity Issues. While me1 only had minor storyling issues.shep82 wrote...
It didn't suffer in ME 2 so not worried.whywhywhywhy wrote...
Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.
I'm not. As I said before I'm following the trend, I've seen this song and dance before. I've not seen anything to indicate anything different.jreezy wrote...
I didn't figure you for the type to jump towhywhywhywhy wrote...
Oh,
I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just
like BW said they were going to do "Make it more like shooters."
They've been going on and on about Combat in ME3, once again story will
suffer.
conclusions.
whywhywhywhy wrote...
Well we're in complete disagreement. Me2's story was horrible as a sequel, it created so many plothole and continuity Issues. While me1 only had minor storyling issues.
KBomb wrote...
“Here is some great info about the story.” = “omg, Bioware, stop showing spoilers“!
“Here is some action features in the game that won’t spoil the story.” = “omg, Bioware, stop being like CoD!”
alex90c wrote...
Medhia Nox wrote...
The company is not to blame - it is the consumer.
All companies are designed to pander to the lowest common denominator.
====
The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.
Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.
While I agree with you in this observation it can easily be explained in a way that doesn't disrupt the "storyling". Simple explaination: Jenkins forgot to do an equipment check and his shield malfunctioned.Someone With Mass wrote...
How about these "minor storyling issues":
How come the geth drones on Eden Prime killed Jenkins instantly by ripping right through his shields but weren't able to do the same with anybody else?
He did seem awefully focused on the citadel right ? Well given the fact that they were way past due on the "Schedule" a number of reasons could exist but were never explained. If ME2 had a proper "storyling" this would have been discussed and talked about. Was Sovereign concerned about some function in the Citedal that could have blasted him to bits or disabled him ? Thus giving higher precedence to controlling the citedal and opening the gate for his robot pals then obliterating a fleet that wasn't hurting him. ME2 as a sequel did a poor job of explaining the answerable questions tat were left untouched. Sovereign's actions reeked of desperation and it was never explained.Someone With Mass wrote...
Why didn't Sovereign just swat the fleet away and then turn Saren into the avatar?
I find it more convienent that joker had that forcefield protecting him and only him when they ship was practically destroyed and nothing else on the ship was protected a "plot device" that led to Shepard being killed off just so they could reset gameplay. While Liara's ability could be written off as a alien species ability introduction given Shiala did the same thing. A better question would be why didn't the Asari councilor if saved didn't mind meld with Shepard to prove or disprove his story in ME2.Someone With Mass wrote...
How does Liara'splot devicesmind melding powers work, exactly? Because they seem awfully convenient.
Feel free to dive right into it because ME2 in it's entirety feels like and certainly seems to be filler.Someone With Mass wrote...
Where ME1 had holes, it also had blatant fillers that served absolutely no other purpose.
I thought we were discussing "storyling" not Character "develope" ? Anyway, I could agree with that but you always have to consider the first game is an introduction and the second game is should provider a deeper understanding of those interacted with as it builds on the first.Someone With Mass wrote...
I also thought that the characters in ME2 were vastly superior to the ones in ME1, since they actually seemed to change and develope.
how much of it is battlefield banter ?aksoileau wrote...
There's 40,000 lines of dialogue in me3, compared to I think 25,000 of me2. Does that help?
whywhywhywhy wrote...
how much of it is battlefield banter ?aksoileau wrote...
There's 40,000 lines of dialogue in me3, compared to I think 25,000 of me2. Does that help?
Xeranx wrote...
alex90c wrote...
Medhia Nox wrote...
The company is not to blame - it is the consumer.
All companies are designed to pander to the lowest common denominator.
====
The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.
Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.
The suicide mission should have started once we hit Horizon and that mission plus the Collector trap should have cost us each a squadmate. Maybe not dead, but definitely captured. It would have added so much to the whole thing.
Modifié par alex90c, 24 septembre 2011 - 07:05 .
whywhywhywhy wrote...
How much of it will be Teammate chat ?
How much of it will be background NPC banter ?
whywhywhywhy wrote...
How much of it will be background NPC banter ?