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Too much action, not enough story?


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#101
Quething

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don-mika wrote...

My only hope that not going to be like "Arrival". Just finish my playthrough of ME2 and most disgusted mission of the game is "Arrival". 


Arrival does set an unfortunate precedent. Absolutely amazing level design and highly refined combat AI. Sorriest excuse for roleplaying I've ever seen in a BioWare product (up to and including their bloody item packs, at least those offer combat choice, aesthetic expression, and/or worldbuilding lore).

However, LotSB offers a much more promising precedent, as about 50% of it was clearly a direct response to many of the issues repeatedly raised by the fanbase about the base ME2 game, including major story issues ("let Shep show some emotion," "tell us interesting things about squadmates we're not boning," "wtf did you people do to Liara").

I'm a cynic by nature, so I don't expect ME3 to be any better than ME2 in terms of story. But I think that LotSB shows that they're listening enough that they at least won't make it any worse.

#102
Computer_God91

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist.


Me too, not enough people are.

whywhywhywhy wrote...
 Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.


Yup. I hate Mass Effect 2 when compared to Mass Effect. ME2 is alright on its own but just bad when compared to ME2. I'm not tryin to start a flame war, just saying. Story did suffer, and has the potential to suffer again.

#103
SalsaDMA

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Quething wrote...

don-mika wrote...

My only hope that not going to be like "Arrival". Just finish my playthrough of ME2 and most disgusted mission of the game is "Arrival". 


Arrival does set an unfortunate precedent. Absolutely amazing level design and highly refined combat AI. Sorriest excuse for roleplaying I've ever seen in a BioWare product (up to and including their bloody item packs, at least those offer combat choice, aesthetic expression, and/or worldbuilding lore).

However, LotSB offers a much more promising precedent, as about 50% of it was clearly a direct response to many of the issues repeatedly raised by the fanbase about the base ME2 game, including major story issues ("let Shep show some emotion," "tell us interesting things about squadmates we're not boning," "wtf did you people do to Liara").

I'm a cynic by nature, so I don't expect ME3 to be any better than ME2 in terms of story. But I think that LotSB shows that they're listening enough that they at least won't make it any worse.


The problem in this regard is that arrival was released way after LotSB, and thus is a more recent 'window' towards how they operate. :?

#104
didymos1120

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SalsaDMA wrote...

The problem in this regard is that arrival was released way after LotSB, and thus is a more recent 'window' towards how they operate. :?


Not really, because they were heavy into ME3 development at that point, which is why it ended up being developed in large part by Bioware Montreal instead of Edmonton.

#105
DeathDragon185

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THEY.ARE.TRYING.TO.AVOID.SPOILERS!!!!!!!

#106
Computer_God91

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DeathDragon185 wrote...

THEY.ARE.TRYING.TO.AVOID.SPOILERS!!!!!!!


We reject your reality and subtitute our own.

#107
CroGamer002

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.



Can you explain it to me how story suffers from improved gameplay?

#108
Guest_Arcian_*

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whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

You can keep your interactive movie, you gorram plebeian.

#109
Guest_Catch This Fade_*

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Mesina2 wrote...

whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.



Can you explain it to me how story suffers from improved gameplay?

Not much to explain beyond what he said. Because combat was improved the story suffered in his opinion and because of BioWare's focus on combat he believes the story of ME3 will suffer. I personally don't understand that since different members of the team focus on different things. 

#110
Izhalezan

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Arcian wrote...

whywhywhywhy wrote...

Oh, I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just like BW said they were going to do "Make it more like shooters." They've been going on and on about Combat in ME3, once again story will suffer.

You can keep your interactive movie, you gorram plebeian.


This, it's time for WAR with the Reapers, I want more chances to shoot them then chances to say "I should go" talking won't kill the Reapers.

#111
whywhywhywhy

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didymos1120 wrote...

whywhywhywhy wrote...

How much of it will be Teammate chat ?
How much of it will be background NPC banter ?


What do you mean by "Teammate chat"?  Their spontaneous comments when walking around? Combat chatter?

As for the second question....going by ME1 and 2, not that much in comparison to other dialogue.

when you chat with your teammates.  You know go speak with them after every mission.

#112
whywhywhywhy

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Quething wrote...

don-mika wrote...

My only hope that not going to be like "Arrival". Just finish my playthrough of ME2 and most disgusted mission of the game is "Arrival". 


Arrival does set an unfortunate precedent. Absolutely amazing level design and highly refined combat AI. Sorriest excuse for roleplaying I've ever seen in a BioWare product (up to and including their bloody item packs, at least those offer combat choice, aesthetic expression, and/or worldbuilding lore).

However, LotSB offers a much more promising precedent, as about 50% of it was clearly a direct response to many of the issues repeatedly raised by the fanbase about the base ME2 game, including major story issues ("let Shep show some emotion," "tell us interesting things about squadmates we're not boning," "wtf did you people do to Liara").

I'm a cynic by nature, so I don't expect ME3 to be any better than ME2 in terms of story. But I think that LotSB shows that they're listening enough that they at least won't make it any worse.

I acknowledge and agree with your observations all except Arrival because I haven't played it.  So on that one I'll have to take it at your word and maybe watch some vids of it to confirm.  But what your saying sounds just about right.  And LOTSB was good, almost better then the entire base ME2 game...almost.

SalsaDMA wrote...

The problem in this regard is that arrival was released way after LotSB, and thus is a more recent 'window'
towards how they operate. [smilie]../../../images/forum/emoticons/uncertain.png[/smilie]

That's a fair observation.

Mesina2 wrote...

whywhywhywhy wrote...

Oh,
I'm relaxed. I'm also a realist. Combat improved in ME2 over ME1 just
like BW said they were going to do "Make it more like shooters." They've
been going on and on about Combat in ME3, once again story will suffer
.

Can you explain it to me how story suffers from
improved gameplay?

How about we approach it from a different angle, you tell me what was improved over me1 that wasn't combat related.  This will help you understand that resources are finite in game develpment and most were centered around "FPS" type improvements. Graphics, combat gameplay and blah blah.

Then explain to me how Shepard leaves at the end of ME1 stating that he'd find away to stop the Reapers but ends up being shot down while hunting geth in ME2 isn't from the story suffering.  Or how his death and revival, which was a horrible plot device to reboot the gameplay, adds to the story. 

Then how his working for Cerberus and how it was presented adds to the story(other then controversy).  Also would it have been better if it was set up as a player choice ?  If yes, then how does a game that's hailed as a Player choice driven game rob you of the most important choices in the game make it better ? 

Simply put if players had a choice to join Cerberus or not then those who refused Cerberus would have had an entirely different story arc.  Now, I stop there for the moment.  After answering all of the above tell me how the story hasn't suffered in a point by point response to mine with a nice tidy conclusion.

Modifié par whywhywhywhy, 24 septembre 2011 - 10:46 .


#113
Shepard the Leper

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whywhywhywhy wrote...

How about we approach it from a different angle, you tell me what was improved over me1 that wasn't combat related.  This will help you understand that resources are finite in game develpment and most were centered around "FPS" type improvements. Graphics, combat gameplay and blah blah.


So you're saying all BW employees are multi-taskers, thus improvements made in gameplay means the writers have picked up gameplay mechanics? I doubt it works like that.

In case you haven't noticed, ME2's characters are vastly superior compared to ME1's - that's story-telling btw. I agree that the ME2's main-plot sucks though.

#114
whywhywhywhy

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No actually you said that. Don't try to warp my argument and respond to it. Respond to the orgiinal post and ask for clarification if your confused as I'm more then happy to reply.(not really)

Modifié par whywhywhywhy, 24 septembre 2011 - 11:26 .


#115
Shepard the Leper

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whywhywhywhy wrote...

No actually you said that. Don't try to warp my argument and respond to it. Respond to the orgiinal post and ask for clarification if your confused as I'm more then happy to reply.(not really)


What response? You haven't clarified anything about Mesina's point.

There are people who look at the story and others looking at gameplay mechanics. If you'd said the former have done a rather poor job with ME2 and the latter have done well - I'd have understood. But you're arguing that improvements made in one area automatically means other areas will suffer.

That's complete nonsense.

#116
whywhywhywhy

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No that's what your saying. If you read my post (apparently you just like hitting the reply button) you'd see that my point was that the FOCUS was on gameplay and not much else. So try it, go through and respond to the post. Thanks.

#117
sirgippy

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I very much hope it stays this way. I don't want any spoilers. Clearly the various storylines will conclude as this is the third game in a trilogy. We already know a loose synopsis of the whole Sur'Kesh mission, and that is all I want to know. I would like to see a few more squaddies' new looks (Jack!), but there is a lot of time left.

#118
Shepard the Leper

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whywhywhywhy wrote...

No that's what your saying. If you read my post (apparently you just like hitting the reply button) you'd see that my point was that the FOCUS was on gameplay and not much else. So try it, go through and respond to the post. Thanks.


So because gameplay has improved in ME2 means BW didn't care about the rest, right.

Do you have any evidence to support your claim? Did BW fired members of the story-telling team and hired gameplay related staff in their place? That would support your claim. AFAIK they didn't, and I already said I consider ME2's mainplot a joke. IMHO ME2's story is rather poor (though the sub-plots are pretty good) but that's inevitable when you don't want to spoil everything of part 3 of the series.

#119
whywhywhywhy

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blah blah blah....blah blah blah blah

#120
Shepard the Leper

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whywhywhywhy wrote...

blah blah blah....blah blah blah blah


That makes as much sense as your other posts.

#121
Someone With Mass

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God forbid that a game about a war actually contains a war.

#122
whywhywhywhy

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Shepard the Leper wrote...

whywhywhywhy wrote...

blah blah blah....blah blah blah blah


That makes as much sense as your other posts.

I was paraphrasing yours, you didn't get that ? Well now you know.  Since your avoiding things why post at all ?:police:

Someone With Mass wrote...

God forbid that a game about a
war actually contains a war.

blah blah blah, blah blah blah blah.

Modifié par whywhywhywhy, 24 septembre 2011 - 01:24 .


#123
sirgippy

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Someone was on the debate team.

#124
whywhywhywhy

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ME1 fan on me3: I hope everything gets resolved since this is the last game in the series.
Gears of War fan on me3: We need better grenades, this sucks!
COD fan on me3: Man, I don't care. I just want to shoot stuff!!

ME1 fan on ME3: Wait, why are the Reapers landing instead of bombarding the planet ?
Gears of War fan on me3: I think I like the chainsaw better then the knife, it's sok.
Halo fan on me3: These vehicles can only be played on rails, that sucks!
COD fan on me3: Man, I don't care. I just want to shoot stuff!!!

Me2 fan on ME3: COD Dude your right let's shoot stuff!
Cod fan shoots me2 fan.
Halo fan: Ughh, you just commited murder.
COD fan: Man, I don't care. I just want to shoot stuff!!!

Modifié par whywhywhywhy, 24 septembre 2011 - 01:45 .


#125
Il Divo

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Someone With Mass wrote...

God forbid that a game about a war actually contains a war.


No, that would be stupid. Mass Effect 3 should be an epic drama about the struggles of an Alliance Marine during every day life. I'm sure that would be much more acceptable.