alex90c wrote...
Xeranx wrote...
alex90c wrote...
Medhia Nox wrote...
The company is not to blame - it is the consumer.
All companies are designed to pander to the lowest common denominator.
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The only issue I had with ME 2 was the length of the combat obstacle courses - and the fact that the model for the suicide mission wasn't used throughout the entire game.
Well that just made the ME2 SM even better when you compare it to the other parts of the game, and using it too much would have taken away from its effectiveness.
The suicide mission should have started once we hit Horizon and that mission plus the Collector trap should have cost us each a squadmate. Maybe not dead, but definitely captured. It would have added so much to the whole thing.
I'm not a fan of forced deaths. I mean Virmire would have pissed me off to no end if I really liked both Ashley and Kaidan.
I didn't say there would be forced deaths, but forced deaths are nothing new. We lost Jenkins, Nihlus, and Pressly...in that order.
My point is something has to allude to the seriousness of the issue and I don't feel that was presented well enough. Having my crew abducted after the IFF installation didn't do it. If Joker were abducted despite all the work he did then that would have had me running after the Collectors. Apart from Joker the only people I can talk to are Ken, Gabby, Kelly, Chakwas, and Gardner. After being forced to work with/for Cerberus I'm not interested in talking with the rest of the crew except Chakwas. Then there's the lack of a need to talk to them after you've done what they asked. Only Ken and Gabby have something extra that includes a member of your squad. Beyond that...there's nothing that serves to tether me to the crew.
In fact, when the crew was abducted I didn't even remember that Chakwas was one of them taken. My first run had me get her the brandy she wanted and I didn't pursue the medical upgrade to fix my Shepard's face. The number of times I got "We are building a consensus" from Legion allowed me to avoid going anywhere near the medical bay. As far as I was concerned Chakwas was tucked out of the way.
Random NPCs on a planet aren't going to make me care unless there's sufficient reason to care. That colonies are being abducted might be enough for some, but the chance that one of your squad can be caught would get everyone to care because now you're short one combatant which means things can be more difficult.
Going back to forced deaths, it happens all the time: Jenkins, Nihlus, and Pressly.