Best class for Archer build: Warrior or Rogue
#1
Posté 22 novembre 2009 - 04:41
#2
Posté 22 novembre 2009 - 04:47
#3
Posté 22 novembre 2009 - 04:53
#4
Posté 22 novembre 2009 - 04:54
Why? Because as a warrior you are free to focus on strength AND dexterity. And when you use the longbow the damage bonus takes STR and DEX into account.
If you were simply playing a rogue, there is a good chance you would also be pumping points into cunning for other stealth/thieving related tasks. While this would benefit you if you had the lethality talent, lethality only applies to melee weapons.
The best route for a high damage archer is the warrior. It's what I did in my first playthrough and I was quite satisfied. After I maxed out archery I focused on dual weapons as a backup. This fit in nicely as I already had a high dex. in the first place.
#5
Posté 22 novembre 2009 - 04:57
AurorusBorealus wrote...
don't bother with archer... archery is so underpowered and results only in frustration. Pinning shot rarely works; and all the abilities take too long to activate. Archer abilities are nearly useless as ranged attacks
I disagree. Arrow of Slaying & Scattershot are both very powerful. Almost every major battle I would open with an Arrow of Slaying that cut off between 1/4 or 1/2 of a boss's health.
Play as warrior and pump up STR and DEX. Use a longbow and you will get good damage from your archery shots.
Of course it goes without saying that you'll need a good melee tank and mage (at least) to back you up. But then, since you are are a warrior anyway, you'll always be able to use a melee weapon competently as a 2nd choice.
#6
Posté 22 novembre 2009 - 04:57
#7
Posté 22 novembre 2009 - 05:16
Killing off a white target in the beginning of every battle is more helpful than you think, too.
#8
Posté 22 novembre 2009 - 05:40
The best archer is Rogue, all things equal.
The only difference between a Rogue Archer and a Warrior Archer are your Rogue and Warrior talents. If you say "Rogue needs cunning", then you've already given him something above the Warrior.
The key is Stealth - it is instant cast, takes no stamina, and recharges every 10 seconds. So basically - a critical hit every 10 seconds. I find the Bard to be optimal as a spec, and perhaps Ranger. Most of the warrior specs are melee oriented, so...
Edit: disgaree is not a word. <_<
Modifié par Dark83, 22 novembre 2009 - 06:41 .
#9
Posté 22 novembre 2009 - 05:44
#10
Posté 22 novembre 2009 - 06:19
I also took Templar for the magic & mental resistances, but didn't spend any points for its talents.
#11
Posté 22 novembre 2009 - 06:21
#12
Posté 22 novembre 2009 - 06:29
1/5th the damage of mages.
this game really needs dps tuning.
#13
Posté 22 novembre 2009 - 06:30
AurorusBorealus wrote...
don't bother with archer... archery is so underpowered and results only in frustration. Pinning shot rarely works; and all the abilities take too long to activate. Archer abilities are nearly useless as ranged attacks except from stealth because they do not trigger until enemies have closed the distance. After your 1 stealth attack (which won't have the desired effect 1/2 the time)... archers are a nonfactor in every battle of importance throughout the entire game.
This is patently wrong. I've seen Arrow of Slaying do over 400 damage in one shot. I've had Leilana take down an Ogre with a single shot, and she consistently saves my dwarven butt in most mage fights I'm in. Pump up the dex, switch to rapid shot for trash mobs, and you have a machine gun providing support from the rear. Granted, this IS with Falon'Din's Reach - one of the most powerful longbows in the game - but to claim that archers are a "nonfactor" is WAY off target (geddit?
Also, someone claimed that Lethality only works for melee weapons - this is also wrong. At least it works for Leilana - her damage jumped 10 points when I took Lethality.
Archers - not for the powergamer, perhaps, but definitely a force to be reckoned with.
#14
Posté 22 novembre 2009 - 06:33
AurorusBorealus wrote...
don't bother with archer... archery is so underpowered and results only in frustration. Pinning shot rarely works; and all the abilities take too long to activate. Archer abilities are nearly useless as ranged attacks except from stealth because they do not trigger until enemies have closed the distance. After your 1 stealth attack (which won't have the desired effect 1/2 the time)... archers are a nonfactor in every battle of importance throughout the entire game.
this post contributes nothing to the thread. good job.
#15
Posté 22 novembre 2009 - 06:41
The number one reason why people think archery sucks is because theyre too far away from their target.
Ranged weapons have a max optimal distance that, once past, will severely cripple your chances to damage a target.
You can still shoot past the max distance, but if you do that all the time then, yea, you'll think archery is gimp.
One of the devs made a hotfix to make the optimal shooting range longer, but he added some other things that made archery about as overpowered as mages(provided you still stand in optimal shooting range).
#16
Posté 22 novembre 2009 - 06:43
You should probably not have spoken your mind on this since you must have beein doing it wrong.AurorusBorealus wrote...
don't bother with archer... archery is so underpowered and results only in frustration. Pinning shot rarely works; and all the abilities take too long to activate. Archer abilities are nearly useless as ranged attacks except from stealth because they do not trigger until enemies have closed the distance. After your 1 stealth attack (which won't have the desired effect 1/2 the time)... archers are a nonfactor in every battle of importance throughout the entire game.
#17
Posté 22 novembre 2009 - 06:45
#18
Posté 22 novembre 2009 - 06:50
Rogues have this ability called Lethality. It allows them to use Cunning in place of Strength for all damage calculation - which in fact let's them pump key stats AND improve their abilities. Plus, you could take stealth and trapmaking, put some traps out, and thin out the approaching squad. You can also put ranks into poisonmaking, get recipes, and make your own grenades to be able to contribute AoE damage. And the rogue gets way more skill points, so you can acually afford these points. The Deft Hands line, in addition to lockpicking, lets you disarm traps - experience, and damage avoidance. Just stealth in front, if you go that route, disarm the traps, lay your own, and get ready to rumble.
Also, after the fix, I think Shortbows are supposed to be ALL dexterity, which could pump up your damage if you want to pump straight DEX.
Modifié par Inarai, 22 novembre 2009 - 06:51 .
#19
Posté 15 décembre 2009 - 05:13
I was wrong about the scope of Lethality, but you didn't have to be a dick about it.
#20
Posté 15 décembre 2009 - 09:59
arrow of slaying is good and archer is all about controlling the crowd and it does have some nice ap talents.
btw, flanking doesn't work with archers right?
#21
Posté 15 décembre 2009 - 10:26
Rogue Archer - sucks
Take your pick.
Where is it written that Lethality doesnt influence ranged weapons ?!? Its description doesnt state that at all.elkston wrote...
If you were simply playing a rogue, there is a good chance you would also be pumping points into cunning for other stealth/thieving related tasks. While this would benefit you if you had the lethality talent, lethality only applies to melee weapons.
#22
Posté 15 décembre 2009 - 10:59
#23
Posté 15 décembre 2009 - 11:04
elkston wrote...
Without a doubt the warrior.
Why? Because as a warrior you are free to focus on strength AND dexterity. And when you use the longbow the damage bonus takes STR and DEX into account.
Lethality - an easy to reach rogue talent, makes your argument obsolete.
#24
Posté 15 décembre 2009 - 11:54
kelsjet wrote...
elkston wrote...
Without a doubt the warrior.
Why? Because as a warrior you are free to focus on strength AND dexterity. And when you use the longbow the damage bonus takes STR and DEX into account.
Lethality - an easy to reach rogue talent, makes your argument obsolete.
It takes three talent points to get however, two of which are wasted if you never do anything other than archery.
I think the main choice between the two is what skills outside the archery set you want. Warriors will let you be the armoured archer, which is always good and since you will have high dex then you will be rather tough, which might not sound too important since you're not going to be in the front line if you couple it with taunt and stay with the squishes you will be able to pull enemies that avoid your tank and go after the squishes or try tanking by kiting. They also get skills like perfect striking and bravery. Rogues will have added versatility with more skill points for traps skills, access to the Ranger spec (though that is a useful spec for meleers too since it is just a pet skill class).
#25
Posté 15 décembre 2009 - 07:01
kelsjet wrote...
elkston wrote...
Without a doubt the warrior.
Why? Because as a warrior you are free to focus on strength AND dexterity. And when you use the longbow the damage bonus takes STR and DEX into account.
Lethality - an easy to reach rogue talent, makes your argument obsolete.
I admitted my mistake and people are still being rude. Gotta love this board.





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