MRanks wrote...
I've decided to try out a dedicated archer. Seeing as there are no backstabs with the ranged weapons, is there any damage based reason to pick rogue over warrior? Rogue seems like it makes common sense, but apart from the base skill trees, neither of which really seem to help archery, is there a reason that either will be that much better or worse long term?
The biggest advantage I think a rogue has over a warrior for PC is that you can do everything such as open chests, deal with traps, use poisons if thats your thing and so forth. As a few others pointed out, using lethality does in fact negate having to put much if anything into strength as the top two light armors are pretty awesome and as a rogue with pretty high dex, you shouldn't be getting hit in the first place. If you go with rogue archer then the Bard spec is in my opinion absolutely necessary as Song of Courage is based on Cun and really adds a lot to crits, not to mention it is stackable. If you want to see some awesome damage, try a 2 or 3 archer party all running SOC. As a second spec, Duelist adds to attack chances which helps early on but later becomes redundant. Ranger is just one of those flavors if you like it you do, if you don't you don't. It has its advantages in places but honestly, I found it not needed. Assassin only has one talent for the archer and its the first one but its a huge one in boss fights. So whatever floats your boat really.
The downside to archer builds is that they take time and patience to come into their own and there isn't a lot of top archer equipment to go around. AIM slows loose speed but also adds huge crit bonus, so you have to compensate with specific equipment to lower aim time(rapid aim equip stacks), as most folks HATE how slow your basic archer takes to fire. By mid to late game when your dex and cun are better and you have decent gear, your rogue archer is capable of AOE with scattershot (but draws massive aggro from critters), you can one shot mages before the battle starts making things MUCH easier on the party and you can of course do all the other stuff and worse comes to worst, flip over to dual wield and jump in the fray, you'll still be pretty effective.
I know folks just love the huge hits from Arrow of Slaying, but I would save that tree for last because AOS takes a huge chunk of stamina and has a long wind up time when you could have gotten two shots in, and at least one of the two is a likely crit. It has its uses no doubt but there are actually better options to pick first. Controlling crowds with scattershot/stealth and maybe some help from a warriors taunt and you can pretty much control nearly any mob.
Having played this game more than a half dozen play-throughs and using every class, I usually go with rogue just so I don't have to switch characters to open chests, pick locks, and disarm traps as over the whole of the game, this adds up to quite a healthy amount of XP. Had this game allowed for mages or warriors to ethier magically open locks or warriors who can shove a sword into an armored dragon to smash a stupid chest, then I might play other roles more. The archer is in my opinion a bit more challenging buid than most in the game but when done right, it can be really right.