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Best class for Archer build: Warrior or Rogue


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#26
triguntom

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Angeljoe wrote...

My lvl 20 archer has 40% of the parties dmg + an extremely nice pet from ranger specialisation. He is far from useless, but archers do start of slowly ... I had to wait till lvl 11 or 12 till he actually started to contribute as intended. (no mods here).


Level 20? How have you not beatn the game yet? I wish this game was longer. I beat it with my characters at 17 :(

#27
RobUnreal

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triguntom wrote...

Angeljoe wrote...

My lvl 20 archer has 40% of the parties dmg + an extremely nice pet from ranger specialisation. He is far from useless, but archers do start of slowly ... I had to wait till lvl 11 or 12 till he actually started to contribute as intended. (no mods here).


Level 20? How have you not beatn the game yet? I wish this game was longer. I beat it with my characters at 17 :(




I pushed out my character to lvl 25 before I started the landsmeet. 

#28
NinjaWJ

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how do you guys get your characters level that high? the highest ive gone was 21 and i did most of the side quests

#29
jsachun

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Warriors do more damage but due to lack of utilities like stealth, I'm finding it very hard on nightmare with a warrior archer build. Morrigan is playing a big role keeping all the melee opponents away from damaging me with her cone of cold & forcefiled. I'm sweating like a pig just to stay alive at highlevel at the moment.

Modifié par jsachun, 22 février 2010 - 11:35 .


#30
Yuloto1

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Fluffykeith wrote...

Don't underestimate the effectivness of a rogue archer with ranger spec



That should read, "Don"t underestimate the repetitive annoyance of resummoning pets of a rogue archer with ranger spec (vanilla game)"

Posted Image

#31
Havokk7

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Warrior or Rogue for your archer comes down to team composition.

In your team you are probably going to need the following roles filled:
  • One Tank.
  • One Healer. Maybe more.
  • One Thief (traps & locks).
  • Some Melee DPS.
  • Some Ranged DPS.
The Tank role can only be filled by a Warrior (Sword and Shield talents preferred) or by Shale.
The Thief role can only be filled by a Rogue (what's more, only by a Rogue with lots of Cunning).
The Healer role can only be filled by a Mage.
The Melee DPS role can be filled by a Warrior (Sword and Shield, Dual Wield or Two-Handed) or a Rogue (Dual Wield) or maybe an Arcane Warrior Mage. Shale and Dog can also fill this role.
The Ranged DPS role can be filled by a Warrior (Archery) or a Rogue (Archery) or a Mage.

So, if you already have a Rogue filling the Thief role and you want an archer, either Warrior or Rogue will do.

Since Archery requires Dex and Rogues usually have a lot of Dex, it makes sense to combine the Thief role and the Ranged DPS role in an Archer Rogue. However, Str gives more bow damage and Cun does not (Lethality is, if I recall corectly, only for melee attacks) so a Warrior may be a better choice for an archer.

As always, these rules aren't absolute. Nothing says you can't have three mages and a dog. It might be difficult but might also be a heck of a lot of fun.

B

#32
RobUnreal

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NinjaWJ wrote...

how do you guys get your characters level that high? the highest ive gone was 21 and i did most of the side quests




I took full advantage of the xp you get from donating to your armies

#33
UberuceIAm

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I played through with a dwarf noble Warrior archer recently. The party was almost invariably her, Wynne and a cunning/dex split Leliana built mostly for utility. The ace in the hole was Shale with Rock Mastery maxed out and permanently active.

With enough items, Leliana's Song of Courage, Shale's Rock Mastery and the DLC Warrior talent, I could get her crit chance just north of 50%, at a silly rate of fire and accuracy.

#34
Shaifou

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I play on nightmare with the combat tweaks and hardest difficulty patch, and I recently had to bench Leliana (archer) because the endless rain of critical hits for Texas dmg simply makes the game too easy.

#35
Helios969

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I use the rogue class for such with the Ranger specialization. The latter gives you an extra ally to occupy enemy hordes. Arrow of Slaying is brutal. If it doesn't kill an enemy outright, it certainly knocks down their health. I like Pinning Shot as well to delay an enemy. They're usually finished off by my warriors before getting free. I think there are more rogue dedicated helms and bracers for archery bonuses, (although maybe I'm wrong about that.)

#36
AlanC9

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elkston wrote...

I admitted my mistake and people are still being rude.  Gotta love this board.


Not rude, just lazy. People see an obvious mistake and correct it without reading the rest of the thread. If you're wrong about something, you just have to live with it as long as the thread goes on.

I'm doing the same thing right now -- I haven't yet read past the post I'm replying to.

#37
phinneas

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MRanks wrote...

I've decided to try out a dedicated archer. Seeing as there are no backstabs with the ranged weapons, is there any damage based reason to pick rogue over warrior? Rogue seems like it makes common sense, but apart from the base skill trees, neither of which really seem to help archery, is there a reason that either will be that much better or worse long term?

 
The biggest advantage I think a rogue has over a warrior for PC is that you can do everything such as open chests, deal with traps, use poisons if thats your thing and so forth.  As a few others pointed out, using lethality does in fact negate having to put much if anything into strength as the top two light armors are pretty awesome and as a rogue with pretty high dex, you shouldn't be getting hit in the first place.  If you go with rogue archer then the Bard spec is in my opinion absolutely necessary as Song of Courage is based on Cun and really adds a lot to crits, not to mention it is stackable.  If you want to see some awesome damage, try a 2 or 3 archer party all running SOC. As a second spec, Duelist adds to attack chances which helps early on but later becomes redundant.  Ranger is just one of those flavors if you like it you do, if you don't you don't.  It has its advantages in places but honestly, I found it not needed.  Assassin only has one talent for the archer and its the first one but its a huge one in boss fights.  So whatever floats your boat really.

The downside to archer builds is that they take time and patience to come into their own and there isn't a lot of top archer equipment to go around.  AIM slows loose speed but also adds huge crit bonus, so you have to compensate with specific equipment to lower aim time(rapid aim equip stacks), as most folks HATE how slow your basic archer takes to fire.  By mid to late game when your dex and cun are better and you have decent gear, your rogue archer is capable of AOE with scattershot (but draws massive aggro from critters), you can one shot mages before the battle starts making things MUCH easier on the party and you can of course do all the other stuff and worse comes to worst, flip over to dual wield and jump in the fray, you'll still be pretty effective.  

I know folks just love the huge hits from Arrow of Slaying, but I would save that tree for last because AOS takes a huge chunk of stamina and has a long wind up time when you could have gotten two shots in, and at least one of the two is a likely crit.  It has its uses no doubt but there are actually better options to pick first.  Controlling crowds with scattershot/stealth and maybe some help from a warriors taunt and you can pretty much control nearly any mob.  

Having played this game more than a half dozen play-throughs and using every class, I usually go with rogue just so I don't have to switch characters to open chests, pick locks, and disarm traps as over the whole of the game, this adds up to quite a healthy amount of XP.   Had this game allowed for mages or warriors to ethier magically open locks or warriors who can shove a sword into an armored dragon to smash a stupid chest, then I might play other roles more.  The archer is in my opinion a bit more challenging buid than most in the game but when done right, it can be really right. 

#38
Elhanan

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I prefer Rogue over Warrior for the versatility, and it is fun. You have access to the same archer Talents, can access more Skills, and while Deathblow and Precise Striking are alluring, Stealth can act as both as an offensive or defensive tactic, and it is not even a priority. Plus, Duelist and Deft Hands (4) the win.

And then there is Awakening; adding even more rich, appealing filling to the class with Accuracy and, Legion Scout. As I am a huge fan of breaking the normal role of Rogue, these added features made my journey worth every step.

P.S. You do not have to ignore STR if you play a Rogue, though many do. Nuff said.....

Modifié par Elhanan, 04 septembre 2010 - 03:29 .


#39
phinneas

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Awakening rogue archer I thought was pretty gimped until you re-spec'd the character as it the gains from dex attribute and accuracy tend to wipe out the cunning heavy archer. I believe I set mine up to run about 26 CUN-preBuffed and nearly everything else dumped into dex.  However, once spec'd out, I found the rogue archer to be a monster more than capable of soloing with archery alone. I ran a 4 archer party for a while using Oghren as a warrior archer/backup mele and it was like mowing dry grass and I don't think I used a single health pot, let alone needing a mage, even on nightmare. I found it simply too easy to be honest.

Apparently an accurately made spirit warrior/archer with a mage tossing up some hexes makes for the highest consistent damage but I haven't personally tried it yet. The spirit warrior spec offers spirit damage bonuses that apparently work with archery. I may give it a go on an Awakening replay with Oghren. Ultimately I agree that rogue archers are just more versatile and flexible.  

Modifié par phinneas, 04 septembre 2010 - 04:04 .


#40
Daradain

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I would have to say that warrior archers are the best. True, they might not have the same aptitude for crits, but their versatility is awesome. Using arrow of slaying in conjunction with aim for an opening shot before charging into battle pretty much guarantees a dead mob. (Hopefully a mage). Also, for a heavy armor off-tank, (as apposed to a massive armor tank) it will give you agro an key opponents for a good long time, leaving the rest of the party free to deal with adds. And though rogue damage is awesome, they aren't great tanks when it comes to ranged bosses like dragons. (Poor Leliana)

Modifié par Daradain, 04 septembre 2010 - 06:18 .


#41
Elhanan

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Daradain wrote...

I would have to say that warrior archers are the best. True, they might not have the same aptitude for crits, but their versatility is awesome. Using arrow of slaying in conjunction with aim for an opening shot before charging into battle pretty much guarantees a dead mob. (Hopefully a mage). Also, for a heavy armor off-tank, (as apposed to a massive armor tank) it will give you agro an key opponents for a good long time, leaving the rest of the party free to deal with adds. And though rogue damage is awesome, they aren't great tanks when it comes to ranged bosses like dragons. (Poor Leliana)


I see no reason why a Rogue archer cannot wear heavy armor or even bear a shield if that is desired. There are plenty of fatgue friendly item pieces in the game. Add in Legion Scout abilities, and you have the makings of a fine scrapper.if things with the ranged tactics go awry.

#42
phinneas

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In Origins there is no reason why a rogue can't slap on heavy armor like Wades or Evon the Great gear and even massive gloves, boots, and helms like the commanders gear if you have the RTO dlc. As long as you don't wear massive chest pieces, the loose time gimp doesn't apply. If you are going pure archer rogue, then you can spend a few more stat points on things like str for such gear. Also if you are not as concerned with high crits, then add more dex, as I can attest that I have stood in the middle of white mobs with a bow and watch them wiff trying to hit me but with def stat of 110 and above it isn't often they connect. So my point is, whats the point of having all that extra armor and str stats if you already need a healthy dex amount and having such makes you so hard to hit to start with. Not to mention dex is probably the most important archer stat early on as low dex means your arrows often fly past your enemy and lodge in a wall instead of their chest. You first have to hit a target before you can worry about what damage you are doing, then at that point the options are more open.



If you also wanted a warrior or rogue archer that was more mele capable, then I would suggest only getting the mele-aim-master line and use the allocation points from the AOS and Scattershot trees for mele talents as that is 8 pts. Then again, you're not really an archer as much as a rogue or a warrior that hunts on weekends.

#43
Guest_Jynthor_*

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Nathaniel was a archer in my game and with Accuracy activated he hit around 150 with auto attack, and I only pumped points in dex/cunning.



Seemed decent enough for me.

#44
AbsolutGrndZer0

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Solo80 wrote...



This is patently wrong. I've seen Arrow of Slaying do over 400 damage in one shot.


Heh, I've had Leliana do over 800 damage with Arrow of Slaying, at about level 16-18 I think she was around there.

#45
Steamkitty

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i made a rougge archer with assasin and ranger spec, mark of death with arrow of slaying pretty much ends ANYTHING bar the stronger bosses and summon bear to tank for you while you shoot of a hail with suppresing fire and rapid shot....



i admit it does less damage but there IS a reason for this, with suppressing fire if your using your archer properly should get you three shots in before anything can reach you, mark of death kills things off with a singular shot on a good day, people who say archers are no good in games arent using them properly, its a ranged unit and therefore should not be standing in front of an enemy



Additionally if pinning shot isnt working, try upping your cunning, it works for me nearly every 2nd time

#46
Top Gun volleyball

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Archery isn't fun til you get Arrow of Slaying. Killing mages in one shot never gets old.

Modifié par Top Gun volleyball, 28 décembre 2010 - 03:48 .


#47
Last Darkness

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Archer in origens is well....meh but at least you can do some intresting things as a warrior and rogue is more utility.



In Awakening though the highest damage character you can make is a warrior archer.

#48
svvord-n-board

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warrior archer, simply because Zemeckis from Brigandine should be recreated in some format