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I want a slower, more violent combat experience in DA3


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#26
ScotGaymer

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simfamSP wrote...

*snip*

Really? On the internet? :pinched: Give the guy a break man, or does he have to impress you with his superior vocabulary in order for you to be nice? This is just trolling dude, leave the guy be. It's as stupid as complaining about voice acting in a mod.



You're right of course.

My point was mostly that he coulda just went "oops typo! lol" instead of going to a bad place with it.

#27
mousestalker

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teenparty wrote...

I guess the fact that I'm a refugee from Nigeria and didn't learn to read or write in any language until I was 15 is no excuse.



A gaishai ka, kana lahiya?

Nda, kedu kà ímèrè?

Ẹ n lẹ, se daadaa ni o wa?

#28
teenparty

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mousestalker wrote...

A gaishai ka, kana lahiya?

Nda, kedu kà ímèrè?

Ẹ n lẹ, se daadaa ni o wa?



I'm sorry, but a series of traumatising events suffered during my childhood made me forget my native language completely. 

#29
alex90c

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^what is this I don't even

#30
Ginkeh

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This thread is turning out to be quite entertaining :D

#31
Yuqi

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Wayyyyy off topic..

I liked the DA2 combat..Isay refine it like in legacy,but dont make it slow moe again.

#32
Relix28

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FitScotGaymer wrote...

@Ginkeh...


Perhaps I was unclear.

Mispellings and typos arent offensive.

Deliberate mutilation of the language through laziness, which is what it was because the OP knew EXACTLY what he was being mocked for and decided to call the race card on it.

Thats whats offensive.


I wouldn't say it's offensive, it's more like people willingly make themselves look dumb by intentionally typing "words" like rouge, Verric, Sebastion, Krogen, Kaiden, etc...  Like it's trendy to be a dumb-fck these days.
I want to facepalm everytime I read one of these...things, but I don't, because my forehead just couldn't take all that punishment.

#33
Bachmors

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Back to topic.

I agree with the OP. I think a mixture of the DA:O and the DA2 combat would be the best solution. A bit slower than DA2, with more realism (it still annoys me that my archer does a backflip when performing assassinate ... I mean ... really? A backflip while firing a high precision shot? Sometimes I really think there were kids involved in the design of the game).

#34
tmp7704

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Reno_Tarshil wrote...

Have to disagree, The new rogue animations really got me hooked into DA2 with it's stylish, fast paced combat akin to how I always think of rogues, being able to attack fast and tear someone down in an instant.

I definitely didn't get that impression from the sight of a rogue standing there and waving her daggers madly for looooong seconds, while the enemy's health bar was barely moving and no visible reaction. Sure, she can do high damage after swinging these daggers long enough and with occasional special move, but for large part it looks so completely ineffectual, its a little sad.

As far as animation aesthetics go, Jade Empire probably comes closest to the right balance of speed and momentum for me. It's funny too because lot of moves from it are actually quite similar to DA2 combat... but the old game simply does them better.

#35
Nerevar-as

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Bachmors wrote...

Back to topic.

I agree with the OP. I think a mixture of the DA:O and the DA2 combat would be the best solution. A bit slower than DA2, with more realism (it still annoys me that my archer does a backflip when performing assassinate ... I mean ... really? A backflip while firing a high precision shot? Sometimes I really think there were kids involved in the design of the game).


Well, some moves reminded me of the Knights of the Dinner Table comic and how the "Gary Gigax" there allowed his 10 year old son to do some modules and rule books. Fighting with a rogue felt that silly.

On topic, I´d rather have slower combat  and not having to hit a mook 20 times with a great sword to kill him. While movements themselves are faster, the fights drag for too long. Sometimes it takes more than 5 minutes to deal with everyone.

#36
Shadow of Light Dragon

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Relix28 wrote...

I wouldn't say it's offensive, it's more like people willingly make themselves look dumb by intentionally typing "words" like rouge, Verric, Sebastion, Krogen, Kaiden, etc...  Like it's trendy to be a dumb-fck these days.
I want to facepalm everytime I read one of these...things, but I don't, because my forehead just couldn't take all that punishment.


OP attempted to counter playful ribbing with a guilt card (Oh no, poor refugee...), add an excuse on top of that (no writing skills until 15) and then, to top it all off, sneering blow-off at an attempt to communicate with him in his alleged native tongue.

All in all, I'd say that's pretty offensive behaviour. I suppose the rouge ribbing scored a crit. OP was trying to counterattack, but needs to scrounge up better weapons methinks.

On topic, the bouncing around was silly but it only irritated me when it granted rogues immunity to damage/spells mid-acrobatic spin. That's an argument about the mechanics, not aesthetics.

#37
teenparty

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What I really miss is the amazing finishing moves from DAO. Nothing was more satisfying than ending a nerve wracking combat sequence by chopping someones head off. In DA2 my rogue would just flash his daggers in front of somebody's face until they dropped to their knees. He didn't even need to touch them.

#38
Uccio

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Origins combat style beats DA2 hands down. Just add some speed to Origins model and thats it. Doesn´t need to do anything else.

#39
alex90c

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tmp7704 wrote...

Reno_Tarshil wrote...

Have to disagree, The new rogue animations really got me hooked into DA2 with it's stylish, fast paced combat akin to how I always think of rogues, being able to attack fast and tear someone down in an instant.

I definitely didn't get that impression from the sight of a rogue standing there and waving her daggers madly for looooong seconds, while the enemy's health bar was barely moving and no visible reaction. Sure, she can do high damage after swinging these daggers long enough and with occasional special move, but for large part it looks so completely ineffectual, its a little sad.

As far as animation aesthetics go, Jade Empire probably comes closest to the right balance of speed and momentum for me. It's funny too because lot of moves from it are actually quite similar to DA2 combat... but the old game simply does them better.


Of course Jade Empire has characters doing fancy martial arts stuff. While I loved that game, it doesn't really have a place in Dragon Age.

#40
TEWR

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alex90c wrote...

The Ethereal Writer Redux wrote...

The DAII DW Rogue basic attack animations definitely need to be reworked, as they're very stiff and lifeless and don't look like they connect at all.

Other than that, I'm fine with the other basic attack animations because if you actually pause the game to look at them, they do connect with the foe.

One of my favorite reworked talent animations is Shield Bash. In Origins it looked like a love tap to the stomach. In DAII it actually looks like it hurts.


Eh. I thought in DA:O it really felt like you were slamming an enemy. DA2 was just ... I can't describe it ... cardboard?

It just didn't feel "heavy" like the DA:O move, it felt weightless.



Untrue, at least for me. The Shield Bash in DAO had no sense of force. In DAII, both the animation and the resulting knockback give a sense of power behind it. And you still have people falling down due to the impact, though the higher the level of the enemy the less likely they will be knocked back (which happened in Origins too).



edit: dammit! Posted Image

Modifié par The Ethereal Writer Redux, 24 septembre 2011 - 03:12 .


#41
alex90c

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The Ethereal Writer Redux wrote...

alex90c wrote...

The Ethereal Writer Redux wrote...

The DAII DW Rogue basic attack animations definitely need to be reworked, as they're very stiff and lifeless and don't look like they connect at all.

Other than that, I'm fine with the other basic attack animations because if you actually pause the game to look at them, they do connect with the foe.

One of my favorite reworked talent animations is Shield Bash. In Origins it looked like a love tap to the stomach. In DAII it actually looks like it hurts.


Eh. I thought in DA:O it really felt like you were slamming an enemy. DA2 was just ... I can't describe it ... cardboard?

It just didn't feel "heavy" like the DA:O move, it felt weightless.



Untrue, at least for me. The Shield Bash in DAII had no sense of force. In DAII, both the animation and the resulting knockback give a sense of power behind it. And you still have people falling down due to the impact, though the higher the level of the enemy the less likely they will be knocked back (which happened in Origins too).


I agree.

:P

#42
teenparty

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The Ethereal Writer Redux wrote...


Untrue, at least for me. The Shield Bash in DAII (DAO?) had no sense of force. In DAII, both the animation and the resulting knockback give a sense of power behind it. And you still have people falling down due to the impact, though the higher the level of the enemy the less likely they will be knocked back (which happened in Origins too).


It would take a strong arm to smash a hurlock alpha to the ground (edit: as you do in DAO).  Allowing Aveline to make a swoooooosh motion with her left hand and send people floating through the air doesn't feel satisfying at all.

Modifié par teenparty, 24 septembre 2011 - 03:19 .


#43
TEWR

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teenparty wrote...

The Ethereal Writer Redux wrote...


Untrue, at least for me. The Shield Bash in DAII (DAO?) had no sense of force. In DAII, both the animation and the resulting knockback give a sense of power behind it. And you still have people falling down due to the impact, though the higher the level of the enemy the less likely they will be knocked back (which happened in Origins too).


It would take a strong arm to smash a hurlock alpha to the ground.  Allowing Aveline to make a swoooooosh motion with her left hand and send people floating through the air doesn't feel satisfying at all.


The same could be said of smashing an Origins Hurlock Alpha to the ground. Taking umbrage with doing it in DAII is unfair if you could do it in DAO.

Still, I'd prefer that Hurlock Alphas stumble back (haven't played Legacy as a Warrior or with Aveline, so I'll take your word for now). I'd prefer that people don't go flying a few feet back (stumbling and falling on their backs is what I'd prefer).

I never said it was perfectly orchestrated, but it's much more satisfying than Origins' version for me.

edit: and yes, I meant DAO.



alex90c wrote...

I agree.

Posted Image


dammit! Posted Image

Modifié par The Ethereal Writer Redux, 24 septembre 2011 - 04:05 .


#44
Huntress

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teenparty wrote...

The Ethereal Writer Redux wrote...


Untrue, at least for me. The Shield Bash in DAII (DAO?) had no sense of force. In DAII, both the animation and the resulting knockback give a sense of power behind it. And you still have people falling down due to the impact, though the higher the level of the enemy the less likely they will be knocked back (which happened in Origins too).


It would take a strong arm to smash a hurlock alpha to the ground.  Allowing Aveline to make a swoooooosh motion with her left hand and send people floating through the air doesn't feel satisfying at all.


Yes thats why everyone loved alistair as tank so strong!!!.. rofl

#45
schalafi

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I guess the greatest improvement in fighting style in DA2 for me was playing a Mage. I found playing a Mage in Origins waaay too slow, plus I didn't like the friendly fire, even on casual. However, in DA2 it was awesome. Alternating spells like Firestorm and Tempest between myself and Anders wiped out just about every enemy almost immediately!

I only played Rogue once, and although I liked it, but I liked the Rogue's style better in Origins. In DA2 it was so fast it was just a blur most of the time, and it also annoyed me when a Rogue said "watch where you step" just as my foot was coming down on the trap.
I'm hoping DA3 will have the best of both fighting styles.

#46
tmp7704

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alex90c wrote...

Of course Jade Empire has characters doing fancy martial arts stuff. While I loved that game, it doesn't really have a place in Dragon Age.

That's not quite what i'm talking about. What i meant was, the moves of characters in Jade Empire while similar (the leaps, the sword swings, claw attacks which are equivalent of daggers etc) all have sense of character's weight and flow to them -- it's not some weird sort of start/stop motions abruptly switching from one to another. That's why the older game winds up looking much much better, despite them both aiming at the same "larger than life" aesthetics.

#47
Teddie Sage

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Slower? Yuck. I like it this way, thank you.

#48
Guest_simfamUP_*

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FitScotGaymer wrote...

simfamSP wrote...

*snip*

Really? On the internet? :pinched: Give the guy a break man, or does he have to impress you with his superior vocabulary in order for you to be nice? This is just trolling dude, leave the guy be. It's as stupid as complaining about voice acting in a mod.



You're right of course.

My point was mostly that he coulda just went "oops typo! lol" instead of going to a bad place with it.


A bad place with it? Saying 'ouch let's make fun of the foreigner' is and being a complete grammar **** isn't? He has good English but damnit give praise he doesn't talk backwords like some people native to the English language do. Plus the lack of spell check in the standard issue is bad enough for some people who have a worse sense of vocabulary than most people.

Aslong as a person makes his English readable and makes sense out of it. I couldn't care less if he spelt 'because' 'becoz' as I stated before. It's the internet, not grammar school.

:D


Edit: I went back and investiagated the enitre post. I see what you mean now, but I cannot identify how it has to do with the OP. I apologise for my ignorance towards the subject anway. ;)

Modifié par simfamSP, 24 septembre 2011 - 04:25 .


#49
jbrand2002uk

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Well credit where credits due his english is better than most of the chavs living in Stockton on Tees lol

#50
Stoomkal

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So... this is a therapy session, right?

Can I bring up my traumas?

What if they are DA related... does that count?