I want a slower, more violent combat experience in DA3
#51
Posté 24 septembre 2011 - 05:09
#52
Posté 24 septembre 2011 - 05:13
On topic, a mixture of combat pace between Origins and DA2 would probably be ideal. The only thing that bothered me in Origins was the "shuffling" when you had multiple melee fighters on the front lines who'd push each other out of the way to get to the enemy. In DA2, you are doing flips and teleporting all over the place, and the sound effect of dual wield rogues attacking is entertaining. It sounds like they are using scissors.
#53
Posté 24 septembre 2011 - 05:57
schalafi wrote...
I guess the greatest improvement in fighting style in DA2 for me was playing a Mage. I found playing a Mage in Origins waaay too slow, plus I didn't like the friendly fire, even on casual. However, in DA2 it was awesome. Alternating spells like Firestorm and Tempest between myself and Anders wiped out just about every enemy almost immediately!
At first the Mage style in DA2 seems nice but then you are left to wonder why does he have to dance with the staff all the time. In a combat situation one would hardly turn his back to the enemy and shoot over ones shoulder. I have no objection against some of the moves but the DA2 Mage was way over the top with that constant strange pole dancing.
#54
Posté 24 septembre 2011 - 07:22
Modifié par teenparty, 24 septembre 2011 - 07:40 .
#55
Posté 24 septembre 2011 - 10:05
Well actually with staff combat, there are techniques where you turn your back. Pretty much in all combat, there are moves like that, including bladed weapons and hand to hand. Just because you turn your back doesn't mean you cant see them, especially from the range the mages fight from, the split second where they could be out of sight, makes no difference.Ukki wrote...
At first the Mage style in DA2 seems nice but then you are left to wonder why does he have to dance with the staff all the time. In a combat situation one would hardly turn his back to the enemy and shoot over ones shoulder. I have no objection against some of the moves but the DA2 Mage was way over the top with that constant strange pole dancing.
And I guess the TC never saw the Sacred Ashes, because I remember a rouge in that trailer, that was quite fleet of foot. I like what they did with the combat, in DAO it was like watching a video with 56k lol. And more importantly, there was no difference in styles. A rogue would not fight like a warrior, yet they did, minus the backstab. The animations could use some tweaking, but I think they are on the right path, they definitely don't need to go back to that rotary phone combat.
#56
Posté 24 septembre 2011 - 10:14
whykikyouwhy wrote...
The DA2 warriors had some moves that were plenty violent - I saw many a limb hacked off and even some bits of faces. Sure, it was fast, but I don't know that I necessarily need slow blood spray. Talk about immersion breaking.
My problem is that every combat from the beginning of the game to the end is basically the same, with interesting new abilities/strategies/situations being few and far between, so by hour 4, if not sooner, I'm looking for the fast forward button.
I'd love to see Bioware do some fun gameplay, but they're really, really bad at it.
#57
Posté 24 septembre 2011 - 10:27
Sepewrath wrote...
Well actually with staff combat, there are techniques where you turn your back. Pretty much in all combat, there are moves like that, including bladed weapons and hand to hand. Just because you turn your back doesn't mean you cant see them, especially from the range the mages fight from, the split second where they could be out of sight, makes no difference.Ukki wrote...
At first the Mage style in DA2 seems nice but then you are left to wonder why does he have to dance with the staff all the time. In a combat situation one would hardly turn his back to the enemy and shoot over ones shoulder. I have no objection against some of the moves but the DA2 Mage was way over the top with that constant strange pole dancing.
And I guess the TC never saw the Sacred Ashes, because I remember a rouge in that trailer, that was quite fleet of foot. I like what they did with the combat, in DAO it was like watching a video with 56k lol. And more importantly, there was no difference in styles. A rogue would not fight like a warrior, yet they did, minus the backstab. The animations could use some tweaking, but I think they are on the right path, they definitely don't need to go back to that rotary phone combat.
The primary function of the Mage is to be the heavy artillery, i.e. shoot/bombard from distance. There is no need to try to implement dance moves while doing so. Should the Mage end up in close combat then yes ability fight with staff would be handy. However that it not the case with DA2. Most of the time my Mage just performs useless pole dancing which gets annoying in the long run.
Modifié par Ukki, 24 septembre 2011 - 10:28 .
#58
Posté 24 septembre 2011 - 10:27
PsychoBlonde wrote...
My problem is that every combat from the beginning of the game to the end is basically the same, with interesting new abilities/strategies/situations being few and far between, so by hour 4, if not sooner, I'm looking for the fast forward button.
I'd love to see Bioware do some fun gameplay, but they're really, really bad at it.
I have always said Bioware is known for story/companions, gameplay...not so much. I stand by that even today. Archers are much more fun now in DA2 than they were in DAO. Since I prefer ranged classes this was a big thing for me.
But other than that, I think the 4 hours you wrote is probably on target because by that time you have had a zillion waves dropped on your head and it's a never ending *feature*. Which makes combat...tiresome to some.
#59
Posté 24 septembre 2011 - 10:34
simfamSP wrote...
I think there should be an inbetween. Combat in DA:O was boring, realistic? I have no idea, maybe, but it should have been faster paced animation wise. DA2 over did it, and I hope DA3 will have that soft blend.
i agree these are my thoughts on the matter
specificly i also think rogues realy need to be altered in terms of combat animation and
large weapons also need some weight added to them
Modifié par element eater, 24 septembre 2011 - 10:40 .
#60
Posté 25 septembre 2011 - 04:34
Should they have stuck to "poke....poke.....poke"? I looked at it as them trying to add weight behind a technique, they throw a flame form their staff, instead of poke....poke....poke. Those things look like they should have hit you with all the force of a delicate summer breeze.Ukki wrote...
The primary function of the Mage is to be the heavy artillery, i.e. shoot/bombard from distance. There is no need to try to implement dance moves while doing so. Should the Mage end up in close combat then yes ability fight with staff would be handy. However that it not the case with DA2. Most of the time my Mage just performs useless pole dancing which gets annoying in the long run.
#61
Posté 25 septembre 2011 - 06:07
Ukki wrote...
Sepewrath wrote...
Well actually with staff combat, there are techniques where you turn your back. Pretty much in all combat, there are moves like that, including bladed weapons and hand to hand. Just because you turn your back doesn't mean you cant see them, especially from the range the mages fight from, the split second where they could be out of sight, makes no difference.Ukki wrote...
At first the Mage style in DA2 seems nice but then you are left to wonder why does he have to dance with the staff all the time. In a combat situation one would hardly turn his back to the enemy and shoot over ones shoulder. I have no objection against some of the moves but the DA2 Mage was way over the top with that constant strange pole dancing.
And I guess the TC never saw the Sacred Ashes, because I remember a rouge in that trailer, that was quite fleet of foot. I like what they did with the combat, in DAO it was like watching a video with 56k lol. And more importantly, there was no difference in styles. A rogue would not fight like a warrior, yet they did, minus the backstab. The animations could use some tweaking, but I think they are on the right path, they definitely don't need to go back to that rotary phone combat.
The primary function of the Mage is to be the heavy artillery, i.e. shoot/bombard from distance. There is no need to try to implement dance moves while doing so. Should the Mage end up in close combat then yes ability fight with staff would be handy. However that it not the case with DA2. Most of the time my Mage just performs useless pole dancing which gets annoying in the long run.
when you take into account the element of the staff though, there isn't really an issue with the animations (or there shouldn't be at least).
Fire burns, so the opponent would be crying out in pain from having hot metal burned into the flesh, or even just having the flesh burned. Electricity paralyzes, so they can't move because their body won't let them. Ice freezes, so they can't move because they're frozen in place. Nature deals something that stuns the opponent (something the nature flipper from the Rogue pack did when it doesn't have a chance to stun anyone, so the nature element must be the reason why). And spirit does damage to the soul of a person.
Really, they don't have anything to fear from a distance because of those things, so a little flash and pizazz isn't that big of a deal. And when the enemy does come too close (something that in DAII only happens to me because of the reinforcements that appear from behind), they switch to CQC with the staff and use CQC related spells and run away to fight from a distance.
#62
Posté 25 septembre 2011 - 06:59
Sepewrath wrote...
Should they have stuck to "poke....poke.....poke"? I looked at it as them trying to add weight behind a technique, they throw a flame form their staff, instead of poke....poke....poke. Those things look like they should have hit you with all the force of a delicate summer breeze.Ukki wrote...
The primary function of the Mage is to be the heavy artillery, i.e. shoot/bombard from distance. There is no need to try to implement dance moves while doing so. Should the Mage end up in close combat then yes ability fight with staff would be handy. However that it not the case with DA2. Most of the time my Mage just performs useless pole dancing which gets annoying in the long run.
No one's saying go back to origins. No one. Just a more realistic approach to mage combat, preferably one without dance choreography.
#63
Guest_Rojahar_*
Posté 25 septembre 2011 - 07:21
Guest_Rojahar_*
Gibb_Shepard wrote...
a more realistic approach to mage combat
#64
Posté 25 septembre 2011 - 08:00
teenparty wrote...
I've just finished another playthrough of DA2 and I'm oh so tired of the I'm-not-actually-touching-you-so-you-can't-be-mad-at-me-dance my rouge is doing. In DAO i always felt like I was fighting for my life, in DA2 I feel like I'm only showing off my silly Matrix 2 moves.
DA2 combat was supposed to be more satisfying than in DAO. Shieldbashing and head-chopping was plenty satisfying in DAO.
Hawke: "Are these knives moving back an forth in front of your face bothering you"
Bloodmage: "Yeees, please stop!"
Hawke: "In that case maybe I'll cut your face up, maybe I won't."
Edit: This is purely a complaint about the aesthetics of the combat, not the mechanics.
Well....for me (and I think the majority of DA2 gamers) the combat in DA2 is a million times better than Origins and was received with much praise, so going back to slo-mo combat would be a ridiculously huge step back and is most likely not going to happen, or even anything resembling the Origins combat - and I am very happy that the developers agree with this!
In fact, I will even go as far as saying that the overall combat experience in DA2 is better than any fantasy-style game out there today.
However, perhaps they can tone down the rogue's ninja moves a tiny bit, but not to the point where it makes the rogue less effiecient at attacks.
Warrior and Mage are both spot-on in all their attack moves.
Aesthetically speaking, DA2 combat looks awesome! Again, I would say it looks better than any similar game out there today.
#65
Posté 25 septembre 2011 - 08:02
Gibb_Shepard wrote...
Sepewrath wrote...
Should they have stuck to "poke....poke.....poke"? I looked at it as them trying to add weight behind a technique, they throw a flame form their staff, instead of poke....poke....poke. Those things look like they should have hit you with all the force of a delicate summer breeze.Ukki wrote...
The primary function of the Mage is to be the heavy artillery, i.e. shoot/bombard from distance. There is no need to try to implement dance moves while doing so. Should the Mage end up in close combat then yes ability fight with staff would be handy. However that it not the case with DA2. Most of the time my Mage just performs useless pole dancing which gets annoying in the long run.
No one's saying go back to origins. No one. Just a more realistic approach to mage combat, preferably one without dance choreography.
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
#66
Posté 25 septembre 2011 - 08:29
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
#67
Posté 25 septembre 2011 - 08:39
Ringo12 wrote...
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
That wasn't even remotely similar.
#68
Posté 25 septembre 2011 - 08:45
Improvements on combat system can be made of course. But they must be minor changes, like the introduction of the omniblade in ME3 for example. Less enemies in each encounter, new monster types with unique attacks, some new specialization tree (maybe one for each class)... these might be good ideas, but nothing more drastic than that.
Developers should add little touches that add more depth to an already compelling experience, not change the wole thing.
#69
Posté 25 septembre 2011 - 08:51
Modifié par elfdwarf, 25 septembre 2011 - 09:07 .
#70
Posté 25 septembre 2011 - 09:18
The Ethereal Writer Redux wrote...
Ringo12 wrote...
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
That wasn't even remotely similar.
Really?! Why I think it looks exactly the same.
#71
Posté 25 septembre 2011 - 09:27
nan nothing likeRingo12 wrote...
The Ethereal Writer Redux wrote...
Ringo12 wrote...
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
That wasn't even remotely similar.
Really?! Why I think it looks exactly the same.
#72
Posté 25 septembre 2011 - 09:32
Ringo12 wrote...
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
Not only is there no resemblance, your mind reading skills are failing you.
#73
Posté 25 septembre 2011 - 09:32
Dubya75 wrote...
Ringo12 wrote...
Dubya75 wrote...
Mage combat is THE COOLEST in the game! Why would they go and change something that looks this good?
If the mage movements don't make sense to you, then perhaps you are indeed looking for something more Origins-related.
This is what Bioware was going for when they were thinking of Mage fighting animations.
Not only is there no resemblance, your mind reading skills are failing you.
I guess no one detected my sarcasm.
Kind of thought the exaggeration would have been enough.
Modifié par Ringo12, 25 septembre 2011 - 09:33 .
#74
Posté 25 septembre 2011 - 09:33
Rahelron wrote...
I like the DA2 combat experience as it is, it's one of the strong points of the whole game. Developers don't need to waste time changing it once again, in my opinion they need to focus on other issues, the ones that are addressed by the community all the time.
Improvements on combat system can be made of course. But they must be minor changes, like the introduction of the omniblade in ME3 for example. Less enemies in each encounter, new monster types with unique attacks, some new specialization tree (maybe one for each class)... these might be good ideas, but nothing more drastic than that.
Developers should add little touches that add more depth to an already compelling experience, not change the wole thing.
Exactly!
#75
Posté 25 septembre 2011 - 09:53
Dubya75 wrote...
Rahelron wrote...
I like the DA2 combat experience as it is, it's one of the strong points of the whole game. Developers don't need to waste time changing it once again, in my opinion they need to focus on other issues, the ones that are addressed by the community all the time.
Improvements on combat system can be made of course. But they must be minor changes, like the introduction of the omniblade in ME3 for example. Less enemies in each encounter, new monster types with unique attacks, some new specialization tree (maybe one for each class)... these might be good ideas, but nothing more drastic than that.
Developers should add little touches that add more depth to an already compelling experience, not change the wole thing.
Exactly!
Exactly again.
Why would I want slower combat again? The combat in Origins was one of its weaker points (if you weren't a mage, mage's were very powerful). It was slow, unresponsive, and boring. That's why the Deep Roads, an area primarly focused on fighting dozens of enemies is the worst section in the game. Origins' greatest assets were the story, characters, choices, and all that.
We endured the combat system. (Although the overhead view was nice and should come back in DA3. It just makes sense to see your battlefield.)
DA2 has a lot of weaknesses but their combat system is one of their strong points. Removing it is the wrong choice. And the Devs likely know this. Their combat is fluid, quick, and responsive. There's always room for improvement but the frame doesn't need replacing.





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