easygame88 wrote...
I preferred DAO's combat but I can live with DA2's. Would be nice to see the speed reduced a bit though and the silly animations reworked.
Yes, if they are going to continue with the super-fast combat, I would like them to implement a slider that would allow players to slow it down.
I found DA2's combat too fast for me to do very much other than adjust tactics and press the awesome button. The additional tactics slots were certainly welcome, since it's really only feasible to control one party member at a time on the console.
I play on PS3, and everything you do in combat is real time. Consoles (the PS3, anyway) do not have the ability to pause and issue commands to all party members. It all has to be done real-time.
For clarification (in case anyone is interested in the details of managing combat on the PS3):
Combat pauses if you bring up the radial menu. From the radial menu, you can:
~ Use an item (potions)
~ Use a talent or spell - if you choose one that has an AOE, you are then given the targeting mechanism. Otherwise, it will be applied to the target that was in effect before you brought up the menu.
~ Hold or un-hold the party (good luck with that)
Things you cannot do while combat is paused:
~ Select which party member you wish to control. That is done in real-time, by cycling through them. You can also select the entire party, although that is rarely useful and generally limited to things like having all of them target the same enemy or move them (and some of them will be blocked and not able to move where you want them to).
~ Move your selected party member(s). That is done in real time, using the joystick (one of the reasons why having waves dropping on your squishies is so frustrating).
~ Select a different target - done in real time.