Mark of the Dragon wrote...
I think they should slow down the combat some but not to much, Origins was to slow. They also need to add more variety to enemies. I didnt see anything very special about any enemies in DA2 just swarms of enemies doing the same moves over and over. If they really separate the enemies and give each type their own strengths and weakness it would definitly lead to a more satisfying experience.
Yeah, it's funny. I don't know what the difference was in terms of overall creature variety between the two games, but in
DA2 I found going up against The Fade creatures really quite repetitive and unfun. It's funny because in
DA:O I had no problems hacking through endless waves of Darkspawn but shade after shade...ugh.
"These guys again, really?"
And as for using "the same moves over and over" again, I wouldn't mind, if their combat tactics made any sense. I always, always, always, go for the long-range attackers and mages first. My enemies, not so much. They'd walk right by Anders, Bethany, or Merrill in order to get to me (a lowly rogue). I don't know what my threat level was (I certainly had no abilities to buff it up) but surely, surely, you'd first try to eliminate the people that could decimate your party with a spell or two.
Then again, I played on normal so maybe their tactics changed on higher difficulty settings but that always seemed like an odd bit of combat directive to me: "ignore the person showering rains of fire from the heavens on us and go after the small girl using the kitchen knives!"
Modifié par Tatinger, 26 septembre 2011 - 05:18 .