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Bioware Developers - Take a Lesson...


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#226
suprhomre

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This is so pointless every game has it uniqueness that was make it fun to play. Why not let ME be ME, unique. It's Mass Effect not Mass War of Gear. 

#227
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suprhomre wrote...

This is so pointless every game has it uniqueness that was make it fun to play. Why not let ME be ME, unique. It's Mass Effect not Mass War of Gear. 

Studying other games and taking what you've learned to improve upon you're own games isn't pointless. 

#228
RocketManSR2

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http://t3.gstatic.co...YVIBG4uS8pnV9xE

Those that claim the "AI" was fine in ME2 are delusional. It wasn't AI, it was a timing system used for squad mates. Your squad had absolutely no sense of self-preservation at all because of that lame system. I have my fingers crossed for ME3, but I'm not getting my hopes up. 

#229
Terror_K

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jreezy wrote...

suprhomre wrote...

This is so pointless every game has it uniqueness that was make it fun to play. Why not let ME be ME, unique. It's Mass Effect not Mass War of Gear. 

Studying other games and taking what you've learned to improve upon you're own games isn't pointless. 


Again though, it is if all you're going to do is copy'n'paste the gameplay mechanics across without properly adapting them to suit the style of game you're making. You can't just rip pure TPS combat mechanics and jam them into a non-pure TPS game and just have everything work and remain properly functional. It may solve some of the issues your game had before, but it just ends up causing new ones instead as well. That's one of the problems ME2 had with its combat: it just went "monkey see, monkey do" instead of properly moulding the mechanics to suit the RPG nature of itself.

#230
Someone With Mass

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jreezy wrote...

suprhomre wrote...

This is so pointless every game has it uniqueness that was make it fun to play. Why not let ME be ME, unique. It's Mass Effect not Mass War of Gear. 

Studying other games and taking what you've learned to improve upon you're own games isn't pointless. 


Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.

#231
Reever

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Guys, just read what Terror_K has written, and end this discussion!
I hope some Bioware guys read this, there are some interesting points made in this thread.

#232
Terror_K

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Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:

#233
JeffZero

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Terror_K wrote...

Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:


Do we know this for a fact yet?

#234
Terror_K

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JeffZero wrote...

Terror_K wrote...

Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:


Do we know this for a fact yet?


You mean aside from the sounds they make in the demos and in the little behind-the-scenes clip about them reworking the sounds where they all have this clunky mechanical sound and sound like a hammer hitting a physical projectyle rather than grains of metal being shot using dark energy at incredible velocity?

Modifié par Terror_K, 25 septembre 2011 - 10:50 .


#235
JeffZero

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Terror_K wrote...

JeffZero wrote...

Terror_K wrote...

Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:


Do we know this for a fact yet?


You mean aside from the sounds they make in the demos and in the little behind-the-scenes clip about them reworking the sounds where they all have this clunky mechanical sound and sound like a hammer hitting a physical projectyle rather than grains of metal being shot using dark energy at incredibly velocity?


Yeah, besides that particular interpretation of yours.

Then again, maybe you're right. There are few genres I steer clearer from than pure shooter games so I can't say I'm particularly familiar with what their weaponry sounds like. But every weapon I've heard in ME3 thus far sounds good to me.

Never had an issue with how the guns sounded in ME1 or ME2 either though.

#236
RocketManSR2

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Which would practically make no sound at all. Yea, real exciting.

#237
Someone With Mass

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Terror_K wrote...

Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:


Do they now?

By the way, they're basically all rail guns infused with mass effect technology, so they actually sound pretty tame, considering the speeds this kind of mechanism can propel the slugs towards.

#238
JeffZero

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Someone With Mass wrote...

Terror_K wrote...

Someone With Mass wrote...

Like BioWare did with the sound system DICE is using. 

The guns sounds a lot better than they did in ME2.


Except of course now all the guns sound like modern military weapons instead of mass effect-driven future weapons :innocent:


Do they now?

By the way, they're basically all rail guns infused with mass effect technology, so they actually sound pretty tame, considering the speeds this kind of mechanism can propel the slugs towards.


Hmph, again, limited experience and all, but those definitely don't sound like modern military weapons to me.

#239
Carfax

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slimgrin wrote...
I always relied on my team's abilities in insane mode. I never did anything alone. The whole point was to combine their attacks with mine. 

Maybe I played a different game...


Well I've only beaten the game with a Vanguard, and we all know that Vanguard is the most aggressive and combative class due to the nature of their primary ability.

And I found that on insanity, unless you manage your team really well they end up dying rather easily, usually due to doing something stupid like getting out of cover and out in to the open.  It's things like that the OP is referring to I'm sure.

Honestly though, I have to admit I don't really care that much about the squad A.I.  What I want is improved ENEMY AI.  The Mass Effect series is far too easy and not challenging at all unless you're playing insanity, but insanity breaks immersion because all it does is give the enemy ridiculous amounts of health and defenses, while leaving Shepard at his regular strength.

Your own skill and intelligene is supposed to overcome that gap to be sure, but no one likes having to pump a million rounds into an enemy to take it down.

#240
Kakita Tatsumaru

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Genshie wrote...

Kakita Tatsumaru wrote...

Personnaly, even if I think that whole comparison to Gear of war is plain stupid, I thinks that squadmates should be improved too so it doesn't seems that you are fighting alone anymore.

As long as they are not doing everything for you then that is fine. I don't see much of a point if you just get handed everything over with little to no effort put into it of some sort.

Squadmates are already nerfed stats-wise for that problem, so AI does't have to sucks too.

#241
Funkcase

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Wait, are you saying the A.I in Gears of war 3 is good? It's far from it. The A.I of the squad was the worst part of Gears 3.

Modifié par Funkcase, 25 septembre 2011 - 11:24 .


#242
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Mass Effect could improve with better gameplay but I'll cry if they take the Gears route for the story and characters. I can only take so many cliches.

#243
Valdrane78

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In the higher difficulty levels the AI in Mass Effect is mediocre at best. I watched Jacob get gunned down in seconds on Freedom's Progress seconds after we encountered the first group of mechs, he just ran right into them and on insanity there is NO forgiveness. I see no problem with what the op has to say, all he wants is better AI from our squad mates, and he used his personal experience with GoW3 to convey what he would like to see happen with the AI. There is no problem in that and is actually quite valid a point.

#244
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Terror_K wrote...

jreezy wrote...

suprhomre wrote...

This is so pointless every game has it uniqueness that was make it fun to play. Why not let ME be ME, unique. It's Mass Effect not Mass War of Gear. 

Studying other games and taking what you've learned to improve upon you're own games isn't pointless. 


Again though, it is if all you're going to do is copy'n'paste the gameplay mechanics across without properly adapting them to suit the style of game you're making. You can't just rip pure TPS combat mechanics and jam them into a non-pure TPS game and just have everything work and remain properly functional. It may solve some of the issues your game had before, but it just ends up causing new ones instead as well. That's one of the problems ME2 had with its combat: it just went "monkey see, monkey do" instead of properly moulding the mechanics to suit the RPG nature of itself.

What exactly is your problem with Mass Effect 2's combat?

#245
littlezack

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Oh, boy; here we go...

#246
KingDan97

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Terror_K wrote...

Again though, it is if all you're going to do is copy'n'paste the gameplay mechanics across without properly adapting them to suit the style of game you're making. You can't just rip pure TPS combat mechanics and jam them into a non-pure TPS game and just have everything work and remain properly functional. It may solve some of the issues your game had before, but it just ends up causing new ones instead as well. That's one of the problems ME2 had with its combat: it just went "monkey see, monkey do" instead of properly moulding the mechanics to suit the RPG nature of itself.

"Again though, if all you're going to do is account for friction in physics problems above the subatomic level without measuring to friction cooefficient to the 10th significant digit just to suit modern approaches to physics. You can't take a theory that is known to work within the domains of eath and apply them to an earth like planet and expect that it will work for your new rover. It may be a better baseline than none at all but it still might not work, so don't try."

That is basically what you just said. No one in this thread is asking for controlling your squadmates to be removed by any stretch of the imagination. All that is being said is that if your product is lacking you should look at ways that it's being done better. No one is saying that we need the Gears of War AI ported directly into the game, but claiming that somehow, just because decent AI was in Gears of War that trying to give the AI in Mass Effect some form of survivability would be "copying" is just wrong, I'm sorry but it's not copying, Bioware was held to the same standards in it's shooter respects as any other TPS on the market and it's RPG elements based on the RPG market. Trying to justify the deficiencies in your game with a poor excuse of "Well, we didn't want to borrow elements because it wasn't the exact same game as ours" is a very poor defense if come ME3 all of my Squaddies are still running up to YMIR mechs on insanity and I'm forced to strafe around a chest so I can work him down using my powers.

#247
matt-bassist

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LeVaughnX wrote...

I just bought and finished Gears of War 3 and man was I impressed. I laughed, I cried, I even nearly pissed myself because of the high action, emotion, and amazement of this game. The graphics rocked, the story was solid, the gameplay was better than ever, and the A.I. was "perfect". I never once had a problem with the Squad A.I. in Gears of War but in Gears 3 the squad A.I. just went to a whole new fu*king level. Instead of being so powerful and smart that they basically played the game for you - they were excellent supporters who knew what the hell to do all on their own! If I got "downed" they ran over and picked me up! If I had trouble with some ass*ole one of my squaddies ran over and began providing cover! It was awesome as hell!

Now do note this didn't take away any difficulty with the enemies mind you; I still had di*k faces bum rushing me constantly and forcing me to tactically exaust myself to keep from being flaked constantly. The only problem I had was that I couldn't direct the A.I. where to go - but they seemed to be fine on their own so it was just me being picky.

To the point - Mass Effect has suffered for me in the squad department. The A.I. in ME1 was terrible but excuseable since the enemy A.I. wasn't all that challenging either (especially when you have infinte rounds to crank out at them). However in Mass Effect 2 I felt like I didn't even have a squad. Heres why...

- They always CROUCHED in cover instead of ENGAGING in TAKING COVER. Meaning they would crouch behind the cover or near it and never fire a single shot nor would they lean in and out of cover. It was really bad and it was a game design flaw.

- They died almost as soon as the action started. I would frequently find them running straight into enemy fire with no real logic.

- Rarely did they listen to my commands and move to where I put the squad thing. They would shout ""CAN'T GET THERE!"" every five seconds which just grinded my friggen gears.

Over all I felt like I was playing baby sitter with the A.I. during ME1 and ME2. This is one problem (out of many) that will cause me to honestly not buy Mass Effect 3. I'm not trolling nor am I "raging" but this is an honest problem I found with the two games that Bioware "claimed" to have solved but didn't. I don't enjoy having a squad that doesn't do anything I ask and doesn't do sh*t in terms of usefullness.

Thoughts?


lol do people care about GOW? i thought it was just some stupid throw-away game, like Modern Warfare.

Anyway to answer the OP ; who gives a fk about squad ai? thats not why most of us play Mass Effect or any Bioware game. we play it for the story, the characters, the atmosphere and the choices. sorry for you that it makes you a sad panda, but at least you've got GEARS to take away all that sad sad panda pain. <_<:whistle::wub:

#248
Xeranx

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Terror_K wrote...

Again though, it is if all you're going to do is copy'n'paste the gameplay mechanics across without properly adapting them to suit the style of game you're making. You can't just rip pure TPS combat mechanics and jam them into a non-pure TPS game and just have everything work and remain properly functional. It may solve some of the issues your game had before, but it just ends up causing new ones instead as well. That's one of the problems ME2 had with its combat: it just went "monkey see, monkey do" instead of properly moulding the mechanics to suit the RPG nature of itself.


Just wanted to say that this post is representative of what I understand when people make statements that ME2 is a GoW clone.  While some people may dislike/hate GoW others don't and actively play it as well.  But the idea Bioware just took something instead of adapting it to their game is the thought behind calling it a Gears of War clone.

#249
Mr.House

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Don't bother with terror. He would rather have a game that plays like crap with horrible AI and unfun gameplay.

#250
Mr.House

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Xeranx wrote...

Terror_K wrote...

Again though, it is if all you're going to do is copy'n'paste the gameplay mechanics across without properly adapting them to suit the style of game you're making. You can't just rip pure TPS combat mechanics and jam them into a non-pure TPS game and just have everything work and remain properly functional. It may solve some of the issues your game had before, but it just ends up causing new ones instead as well. That's one of the problems ME2 had with its combat: it just went "monkey see, monkey do" instead of properly moulding the mechanics to suit the RPG nature of itself.


Just wanted to say that this post is representative of what I understand when people make statements that ME2 is a GoW clone.  While some people may dislike/hate GoW others don't and actively play it as well.  But the idea Bioware just took something instead of adapting it to their game is the thought behind calling it a Gears of War clone.

Let's see....

Gears has active reload, huge levels amd more open, turent and other veachle(sp) combat, ick up weapons during the game, grenades, blind fire, rolling and jumpng to cover from cover.

ME2 had none of that.