gammameggon wrote...
You never played Arena? Wow...check it out sometime.
However, I disagree with your assertion. I'm rather stunned, too. You, more than most, should by now have recognized the reality that having certain NPC's, and more importantly, corresponding quests obtained from NPC's at particular times such as at night or what have you...or unique events occurring...creates a whole different and literal in-game dimension to exploration. This is perceived, logically, by many to be a significant aspect, for the aforementioned reasons.
As for your petty insult...ha. Whatever
.
Unfortunately,
Arena never really appealed to me at the time. In my opinion, while I enjoy day-night cycles and weather in sandbox games a la Bethesda, I think that the quests at specific times, etc. weren't terribly interesting (except for vampire-related stuff and a few other things). For me, they didn't add terribly much to the game overall. If you want the day-night cycle to have meaning, fine, have a quest where an herbalist must gather a night-blooming cereus or some such for a potion, etc.
It's something that's reasonably enjoyable in a sandbox game, but what we have in the ME series is not a sandbox-style RPG. I'm sure that such an addition could/would add some flavor, and I actually advocated for a similar day-night cycle suggestion in a different thread because I
like the idea; however, the devs need to focus on polishing things that were not done well in the past game(s) - like the ongoing issue with poor squad AI - not attempting to shoehorn in a day-night cycle just because someone finds the action part of the aRPG equation intolerable.
Modifié par AtreiyaN7, 25 septembre 2011 - 09:12 .