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Bioware Developers - Take a Lesson...


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#201
gammameggon

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ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?

#202
gammameggon

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AtreiyaN7 wrote...

gammameggon wrote...

AI improvement??? How about NPC improvement, with cycles based on a 24 hour clock, where they don't just stand around but actually have tasks and move about.

Yeah...let's go there.

Never thought I'd see the day a BioWare game was compared so vigorously to freaking Gears of freaking War. Wtf???????????? We need to tone down these shooting and combat fantasies and shift focus back to exploration. ASAP.


Oh boy, that's what I really want in my games - companions with the mental capacity of baboons when it comes to combat and a nifty day-night cycle to compensate for their lack of utilityl


I said NPC...and I meant the one's on the Normandy and at various places, like the corridors of the new Citadel. Do you know what an NPC is???

#203
Confused-Shepard

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gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 

#204
rapscallioness

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Well, thank you OP for an exhilarating thread. Really. It's been dull as hell around here lately.

#205
gammameggon

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Confused-Shepard wrote...

gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 


I miss the days BioWare made good RPGs.

#206
Rolling Flame

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Confused-Shepard wrote...

gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 


To be fair though, rail segments aren't all that great. The first time, they can be pretty exciting, but after multiple palythroughs, which Mass Effect has encouraged from the start, they become very dull. Furthermore, they tend to be very luck based, if the enemy has the ability to accurately shoot back.

#207
CannotCompute

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Unfortunately GoW3's campaign is only about 8 to 10 hours long.

No doubt you'll run to your local game store to pick up ME3 come March; especially since BioWare already stated they improved the AI.

#208
AtreiyaN7

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gammameggon wrote...

AtreiyaN7 wrote...

gammameggon wrote...

AI improvement??? How about NPC improvement, with cycles based on a 24 hour clock, where they don't just stand around but actually have tasks and move about.

Yeah...let's go there.

Never thought I'd see the day a BioWare game was compared so vigorously to freaking Gears of freaking War. Wtf???????????? We need to tone down these shooting and combat fantasies and shift focus back to exploration. ASAP.


Oh boy, that's what I really want in my games - companions with the mental capacity of baboons when it comes to combat and a nifty day-night cycle to compensate for their lack of utilityl


I said NPC...and I meant the one's on the Normandy and at various places, like the corridors of the new Citadel. Do you know what an NPC is???


Do you know what a day-night cycle is? I think it effectively covers environmental changes where appropriate AND NPCs moving around, being at different places at different times according to ye old clock. I was also being sarcastic about it because, frankly, having NPCs on the ship or the Citadel or somewhere else moving around is considerably less relevant to me than having decent AI. it's something cosmetic, and while I would actually enjoy an actual day-night cycle (with appropriate NPC behavior), I don't think it should really take precedence over combat performance of my teammates.

Modifié par AtreiyaN7, 25 septembre 2011 - 08:27 .


#209
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AdmiralCheez wrote...

gammameggon wrote...

Never thought I'd see the day a BioWare game was compared so vigorously to freaking Gears of freaking War.

Any and all third-person sci-fi shooters can and will inevitably be compared to Gears of War.

Even if they're only half-shooter.

They really should be getting compared to Kill Switch. Then again, that game isn't popular so many people probably haven't heard of it.

#210
gammameggon

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AtreiyaN7 wrote...

gammameggon wrote...

AtreiyaN7 wrote...

gammameggon wrote...

AI improvement??? How about NPC improvement, with cycles based on a 24 hour clock, where they don't just stand around but actually have tasks and move about.

Yeah...let's go there.

Never thought I'd see the day a BioWare game was compared so vigorously to freaking Gears of freaking War. Wtf???????????? We need to tone down these shooting and combat fantasies and shift focus back to exploration. ASAP.


Oh boy, that's what I really want in my games - companions with the mental capacity of baboons when it comes to combat and a nifty day-night cycle to compensate for their lack of utilityl


I said NPC...and I meant the one's on the Normandy and at various places, like the corridors of the new Citadel. Do you know what an NPC is???


Do you know what a day-night cycle is? I think it effectively covers environmental changes where appropriate AND NPCs moving around, being at different places at different times according to ye old clock. I was also being sarcastic about it because, frankly, having NPCs on the ship or the Citadel or somewhere else moving around is considerably less relevant to me than having decent AI. it's something cosmetic, and while I would actually enjoy an actual day-night cycle (with appropriate NPC behavior), I don't think it should really take precedence over combat performance of my teammates.


Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.

#211
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gammameggon wrote...
Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.

What do rpgs have to do with NPCs?

#212
Esbatty

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gammameggon wrote...

Confused-Shepard wrote...

gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 


I miss the days BioWare made good RPGs.

Are you from a future where the machines have finally taken over and instead of protecting a John Connor in his mid-twenties you're complaining about video games on the internet? For shame!

#213
Genshie

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jreezy wrote...

gammameggon wrote...
Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.

What do rpgs have to do with NPCs?


Consindering that the rpg franchise invented the term it means alot.

Modifié par Genshie, 25 septembre 2011 - 08:40 .


#214
Genshie

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Rolling Flame wrote...

Confused-Shepard wrote...

gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 


To be fair though, rail segments aren't all that great. The first time, they can be pretty exciting, but after multiple palythroughs, which Mass Effect has encouraged from the start, they become very dull. Furthermore, they tend to be very luck based, if the enemy has the ability to accurately shoot back.

Cause GoW3 isn't basically a giant rail game...Right...

#215
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Genshie wrote...

jreezy wrote...

gammameggon wrote...
Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.

What do rpgs have to do with NPCs?


Consindering that the rpg franchise invented the term it means alot.

I should rephrase that: What do rpgs have to do with NPC importance. What's wrong if some NPCs are simply there for cosmetic purposes?

#216
Someone With Mass

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That's funny, because I could most of the times crawl right beside my teammates, and they were too busy with hiding behind cover to help me, so I bled out.

#217
Genshie

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jreezy wrote...

Genshie wrote...

jreezy wrote...

gammameggon wrote...
Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.

What do rpgs have to do with NPCs?


Considering that the rpg franchise invented the term it means alot.

I should rephrase that: What do rpgs have to do with NPC importance. What's wrong if some NPCs are simply there for cosmetic purposes?

Then they are just background. I have no issue with it but if they don't at least say or do something relevant of the sort they are just atmosphere to me.

Kindofofftopic: But anyway I am just tired of people going gaga over Gears when it is most definetly not game of the year material.It invents nothing and doesn't try to attempt anything new unlike what ME has done in the past and what other big upcoming titles such as Skyrim and Darksouls are doing. Oh wait that is because you can only do so much with just an ACTION game.

Modifié par Genshie, 25 septembre 2011 - 08:52 .


#218
AtreiyaN7

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gammameggon wrote...

Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.


And oddly enough, I'm an Elder Scrolls veteran too - one who played Daggerfall, Morrowind, and Oblivion. The purely cosmetic day-night cycle and weather in those games didn't really add a whole lot in the way of actual depth of gameplay, neither did the exceedingly bland and repetitive NPCs who oftentimes said the same mindless crap over and over again (in every village/town/city) for that matter. If the ES NPCs were meant to add realism, the constant repetition and the generic nature of these "flavor" NPCs failed to up the realism quotient for me.

The ME series is an action RPG, and since the devs have put some measure of emphasis on combat and companion AI, then the devs should at the very least try to make it halfway decent. I don't remember having any long-term companions to control in the above-mentioned Elder Scrolls games - do you? A day-night cycle, etc., would be lovely, but it's not one of my primary concerns in ME3 or other games. if I want that, I'm sure that I'll be getting it in Skyrim which has Bethesda's usual sandbox style.

P.S. The only thing I think you're an expert on is blowing hot air.

Modifié par AtreiyaN7, 25 septembre 2011 - 08:59 .


#219
gammameggon

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Esbatty wrote...

gammameggon wrote...

Confused-Shepard wrote...

gammameggon wrote...

ME3 looks so extraordinarily linear that it makes me hang my head and shake it. Now there are friggin transitionary loadscreens....errrr....cutscenes that give a general sense of artificial flow. If I'm in the middle of a mission, can I even back track and look for loot and ammunition?

I'll tell you what looks uber linear: every darn demo we've seen thusfar. And, for Pete's sake, there is a scene where Shepard shoots a Reaper with a machine gun. How utterly stupid and lame is that?


I miss the days of childlike wonder when most people would go, "THAT IS SO COOL!"
You have now become cynical old men. 


I miss the days BioWare made good RPGs.

Are you from a future where the machines have finally taken over and instead of protecting a John Connor in his mid-twenties you're complaining about video games on the internet? For shame!


Lol. Good one, bucko!

#220
CannotCompute

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AtreiyaN7 wrote...

gammameggon wrote...

Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.


And oddly enough, I'm an Elder Scrolls veteran too - one who played Daggerfall, Morrowind, and Oblivion. The purely cosmetic day-night cycle and weather in those games didn't really add a whole lot in the way of actual depth of gameplay, neither did the exceedingly bland and repetitive NPCs who oftentimes said the same mindless crap over and over again (in every village/town/city) for that matter. If the ES NPCs were meant to add realism, the constant repetition and the generic nature of these "flavor" NPCs failed to up the realism quotient for me.


Very true.

#221
Kakita Tatsumaru

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Personnaly, even if I think that whole comparison to Gear of war is plain stupid, I thinks that squadmates should be improved too so it doesn't seems that you are fighting alone anymore.

#222
Genshie

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Kakita Tatsumaru wrote...

Personnaly, even if I think that whole comparison to Gear of war is plain stupid, I thinks that squadmates should be improved too so it doesn't seems that you are fighting alone anymore.

As long as they are not doing everything for you then that is fine. I don't see much of a point if you just get handed everything over with little to no effort put into it of some sort.

#223
gammameggon

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AtreiyaN7 wrote...

gammameggon wrote...

Being that I'm an Elder Scrolls veteran, you can rest assured I know what I'm talking about. But this is interesting...a game that is supposedly half rpg and yet NPC's are merely cosmetic?

Huh. Very fascinating, indeed.


And oddly enough, I'm an Elder Scrolls veteran too - one who played Daggerfall, Morrowind, and Oblivion. The purely cosmetic day-night cycle and weather in those games didn't really add a whole lot in the way of actual depth of gameplay, neither did the exceedingly bland and repetitive NPCs who oftentimes said the same mindless crap over and over again (in every village/town/city) for that matter. If the ES NPCs were meant to add realism, the constant repetition and the generic nature of these "flavor" NPCs failed to up the realism quotient for me.

The ME series is an action RPG, and since the devs have put some measure of emphasis on combat and companion AI, then the devs should at the very least try to make it halfway decent. I don't remember having any long-term companions to control in the above-mentioned Elder Scrolls games - do you? A day-night cycle, etc., would be lovely, but it's not one of my primary concerns in ME3 or other games. if I want that, I'm sure that I'll be getting it in Skyrim which has Bethesda's usual sandbox style.

P.S. The only thing I think you're an expert on is blowing hot air.


You never played Arena? Wow...check it out sometime.

However, I disagree with your assertion. I'm rather stunned, too. You, more than most, should by now have recognized the reality that having certain NPC's, and more importantly, corresponding quests obtained from NPC's at particular times such as at night or what have you...or unique events occurring...creates a whole different and literal in-game dimension to exploration. This is perceived, logically, by many to be a significant aspect, for the aforementioned reasons.

As for your petty insult...ha. Whatever :).

Modifié par gammameggon, 25 septembre 2011 - 09:10 .


#224
frozn89

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Sepewrath wrote...

I have to say, I never experience these problems with the squad AI in ME2. The only thing the AI couldn't handle was Scions, it ate them up, otherwise they were fine. The only thing I would change is for them either to add a tactics system or improve the AI to figure out power combos. If I use Pull and a squad has Throw, they can do it on their own. Its the reason I never leave the option for them to use powers themselves, because they don't make wise decisions. When it comes to shooting and taking cover, their fine.



This.

Granted, sometimes my squadmates tend to do retarded things, but all in all, as long as you give them commands it never really becomes a problem. Makes it more fun too. Scions on the other hand, well they can be a nightmare regardless seeing how the ME2 squad has an unique tendency to get hit by their Shockwaves etc.

Are there room for improvements? Yeah, there is. But the squad AI never really bothered me in ME series. Have yet to play GoW so I cannot comment on the gameplay there.

#225
Candidate 88766

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I agree with the OP - the Gears of War games generally have stellar AI, something Mass Effect would really benefit from as it can only make the game better. My squadmates should be able to cope on their own as well as be able to actually obey me when I give them an order. ME2 was a step up from ME1, but is still one of the few things I think need improvement. Everything else I've seen of ME3 is looking spot on, but the AI has to be better than it was in ME2 if they want the combat to be on par with the industry big boys like Gears of War.