Brank intended to use her people to test the traps leading to the anvil. When either she realized she didn't have enough people in her house or they started turning against her, she led the Darkspawn to them as punishment and so that she could try to coerce the Darkspawn into testing the traps.RunCDFirst wrote...
I feel kind of dumb, but what did Branka actually do? I haven't gone to Orzammar in my second playthrough yet, but from what I remember of my first run, she just led her house into darkspawn territory, essentially dooming them to be killed/captured by the darkspawn.
But surely her house knew that they stood little chance of surviving.
Becoming a Broodmother
#76
Posté 04 décembre 2009 - 04:30
#77
Posté 04 décembre 2009 - 04:33
RunCDFirst wrote...
I feel kind of dumb, but what did Branka actually do? I haven't gone to Orzammar in my second playthrough yet, but from what I remember of my first run, she just led her house into darkspawn territory, essentially dooming them to be killed/captured by the darkspawn.
She sent the women to be captured by darkspawn to intentionally create Broodmothers in order to create tons of Darkspawn so they would clear the way to the Anvil. Especially chilling that she sends her partner Hespith to that fate. She is one evil dwarf.
#78
Posté 04 décembre 2009 - 04:33
cpip wrote...
Malkut wrote...
Of course, it is also possible that a Grey Warden might have wandered into the Deep Roads only to vanish. Those with her would assume she died; when, unbeknownst to the surface world, she was overcome by the taint, and the Darkspawn welcomed her with open arms, taking her into what would soon become a breeding chamber.
M'kay, I'm offically freaked out, now.
The only way it could be worse is if the Broodmothers retained their reasoning (and conversing) capacities -- which doesn't SEEM to be the case.
While the prospect of a Ghouled Warden is bad; the prospect of an intelligent Broodmother with a Warden's knowledge would be infinitely worse.
Read the books mainly book 2, also I enjoyed the game, cant stop playing even after beating three times. and keep working towards being able to mod, im learning c++ and python just for this game
#79
Posté 04 décembre 2009 - 04:34
Taleroth wrote...
Brank intended to use her people to test the traps leading to the anvil. When either she realized she didn't have enough people in her house or they started turning against her, she led the Darkspawn to them as punishment and so that she could try to coerce the Darkspawn into testing the traps.
Ah, check.
Hespith kept going on about how terrible Branka was for bringing 'this' upon them, but for the life of me I couldn't figure out what 'this' was.
I really don't see what all the problem was though. The trap wasn't that difficult.
#80
Posté 04 décembre 2009 - 04:34
Next time I go through it I will write it down.
Modifié par Valmy, 04 décembre 2009 - 04:37 .
#81
Posté 04 décembre 2009 - 04:39
RunCDFirst wrote...
I really don't see what all the problem was though. The trap wasn't that difficult.
That requires a bit of suspension of disbelief. Bioware had to make it easy enough for us players to be able to do it without making people angry about it being too hard. You have to imagine it was really hard!
Either that or Branka's plan worked and the Darkspawn already triggered all the hard parts.
#82
Posté 04 décembre 2009 - 04:59
#83
Posté 04 décembre 2009 - 05:01
kotorfan04 wrote...
I think it would have been better if most of the traps required you to use your brain or face a really hard battle. 'Cause darkspawn are idiots.
And so are dwarves.
#84
Posté 04 décembre 2009 - 05:09
#85
Posté 04 décembre 2009 - 05:34
The Grey Warden in me went: "YUCK, what the h.. I'd like to keep my lunch thank you very much!"
"Hmm, breeds darkspawn?"
"Maybe we could control this thing some way, I dunno, make sure the broodmother gets separated from the horde so we can teach them hurlocks some stuff. Good cannonfodder!"
#86
Posté 04 décembre 2009 - 06:18
#87
Posté 04 décembre 2009 - 06:49
Clearing the darkspawn out of the deep roads is an operation that would take hundreds of thousands of troops committed over the course of several decades, something that no human nation would ever commit, given the lack of immediate threat to themselves. Not merely a selfish king/emperor's viewpoint either, because getting your population to accept that level of warfare against an enemy they don't see or hear from regularly, and without conquest or riches flowing into your nation is impossible. Try it and you'd have a rebellion sooner or later.
Only a golem force could ever hope to retake the Deep Roads permanently.
#88
Posté 04 décembre 2009 - 07:28
I just thought of a way Bioware could've upped the creepy factor in the trenches: playing a female warden, if your party is defeated, instead of going straight to the load game screen, you get a short cutscene which shows the darkspawn dragging your pc away while she regains consciousness and starts screaming. (Only happens after the broodmother is encountered).
On the other hand, maybe not. I'd probably need a tranquilizer if something like that happened.
#89
Posté 04 décembre 2009 - 09:21
#90
Posté 04 décembre 2009 - 09:47
Herr Uhl wrote...
Centaurette wrote...
I think Bioware screwed up the logic - I just killed that thing, walked around. Where the hell is the vagina?! I mean those little tykes don't just burst out of her abdomen do they? They got to come out of somewhere?
hehe there you go Bioware - EAT THAT
Who said that it was a mammal? Why not having eggs in that sack behind her seen on the concept art here: http://dragonage.bio...es/brood_mother
That is the case.
If you look carefully during the encounter, you'll notice that the Broodmother is hooked up to a big fleshy sack....thing. Much like an ant queen. Or Xenomorph.
#91
Posté 04 décembre 2009 - 09:48
Alternategray wrote...
Spoiler, here. You can talk some sense into her after siding with her against Caridin; she then destroys the anvil herself after expressing regret, and swan dives into the lava. So she's not a completely lost cause.
I just thought of a way Bioware could've upped the creepy factor in the trenches: playing a female warden, if your party is defeated, instead of going straight to the load game screen, you get a short cutscene which shows the darkspawn dragging your pc away while she regains consciousness and starts screaming. (Only happens after the broodmother is encountered).
On the other hand, maybe not. I'd probably need a tranquilizer if something like that happened.
Or, if they didn't script it for just a female PC, have it happen to a companion. Maybe, like, have an abandoned campsite where you can choose to "keep going" or "rest for awhile." And if you rest, a female companion is overpowered. (Though Morrigan might give them a run for their money...)
It would be that much more chilling to either have to fight off a group that kidnapped you or have to rescue a companion, knowing what the end result is if you fail.
#92
Posté 04 décembre 2009 - 10:20
Alternategray wrote...
I just thought of a way Bioware could've upped the creepy factor in the trenches: playing a female warden, if your party is defeated, instead of going straight to the load game screen, you get a short cutscene which shows the darkspawn dragging your pc away while she regains consciousness and starts screaming. (Only happens after the broodmother is encountered).
On the other hand, maybe not. I'd probably need a tranquilizer if something like that happened.
Er... no thanks.
Thankfully, lorewise this doesn't appear to be possible in any case. One becomes a broodmother through the taint, just as others become ghouls. In other words, Wardens are as immune to becoming broodmothers as they are to "normal" darkspawn poisoning.
I don't believe the Calling would make them into such either, as that seems more of a conversion into an actual darkspawn.
I doubt it'd work this way for regular people anyway, with regards to fighters. Darkspawn seem more interested in simply killing those who attack them. While it probably has happened now and then, especially when they're just thrown to the, (e.g. Hespith) the Darkspawn seem to gain most of their broodmothers and ghouls from raids against civilians, survivors constantly tell of how others are being dragged off by the Darkspawn and not killed.
#93
Posté 04 décembre 2009 - 10:58
Ulrik the Slayer wrote...
Herr Uhl wrote...
Centaurette wrote...
I think Bioware screwed up the logic - I just killed that thing, walked around. Where the hell is the vagina?! I mean those little tykes don't just burst out of her abdomen do they? They got to come out of somewhere?
hehe there you go Bioware - EAT THAT
Who said that it was a mammal? Why not having eggs in that sack behind her seen on the concept art here: http://dragonage.bio...es/brood_mother
That is the case.
If you look carefully during the encounter, you'll notice that the Broodmother is hooked up to a big fleshy sack....thing. Much like an ant queen. Or Xenomorph.
She sure has an ample bosom. But yeah, I was wondering where the babies are squeezed out from. You could have had the option to set her corpse alight, not out of sadism, but of caution. However, you're in a small cavernous area with limited oxygen...
As for a sequence featuring a female Warden being dragged off... just no. That would probably be veering into a certain Japanese game genre which I'd loathe. Like another poster said, the darkspawn's reaction towards armed members from other races is hostility. When their numbers are depleted, they might be desperate for new resources, but I'd think they're not arrogant/dull enough to risk injury and death to preserve a dangerous (female) opponent for other purposes.
#94
Posté 04 décembre 2009 - 11:14
#95
Posté 05 décembre 2009 - 01:48
I don't think the codex delves into whether or not broodmothers are... well, raped. But it does specifically say that females first go through painful mutations before becoming broodmothers that is due to being tainted. Without these changes they can't be broodmothers, and most of them die in the process anyway.
Seems rather inefficient to me, I can only guess the Darkspawn don't dwindle because broodmothers must live for a long time.
#96
Posté 05 décembre 2009 - 01:58
#97
Posté 05 décembre 2009 - 02:15
Any offensive to clear the depths of darkspawn and brood mothers would be a painfully slow task undertaken inch by inch. It would certainly be worth doing, but as the prologue of the story suggests, complacency of the surface kingdoms resulted in dwindling numbers for the Grey Wardens. Without a blight, the surface kingdoms are content to allow the darkspawn to remain a dwarven problem.
#98
Posté 05 décembre 2009 - 02:19
Instead of trying to solve his king's tyrannical actions, he seals himself and the remaining golems up and wallows in his own self-pity like the tin plated fool he is while the darkspawn entrench themselves outside. Where there should be golems trampling over darkspawn, there's a broodmother instead.
Despicable if you ask me, if there's one thing I can't stand is self-pity to the point it harms others. Branka is a nutjob but at least she has the right idea.
#99
Posté 05 décembre 2009 - 02:50
#100
Posté 05 décembre 2009 - 02:51
Yes, it's actually pretty strange that Caridin didn't take what's left of his surely small army of golems and just mowed Branka over long before you showed up.The Angry One wrote...
Personally I blame Caradin for the current state of the deep roads.
Instead of trying to solve his king's tyrannical actions, he seals himself and the remaining golems up and wallows in his own self-pity like the tin plated fool he is while the darkspawn entrench themselves outside. Where there should be golems trampling over darkspawn, there's a broodmother instead.
Despicable if you ask me, if there's one thing I can't stand is self-pity to the point it harms others. Branka is a nutjob but at least she has the right idea.





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