Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....
#76
Posté 25 septembre 2011 - 10:31
And I can't help but depleting every little rock on the Universe every playthrough and I have so many I lost count.
On ME1, my only complain is that there was no sick bag as the crew kept throwing up with my awesome maneuvers while exploring every little piece of every little planet we can land!
Can't wait to see what ME3 will have to feed my OCD!
#77
Posté 25 septembre 2011 - 10:44
jeweledleah wrote...
Xeranx wrote...
slimgrin wrote...
Maybe the devs at Bioware feel that without planet scanning, ME3 won't have rpg elementzs.
Other than Star Wars Galaxies, no RPG I've played ever had me do something so tedious as mining for resources.
MMORPG's do that all the time. EVE in particular - you can pretty much making it your primary playstyle - mining.
The difference between mining in Eve and Mass Effect is that your always on guard of pirates. Someone can just come kill you and well Mass Effect doesn't have the sense of danger that would benefit it since it's a scifi rpg in space.
#78
Posté 25 septembre 2011 - 10:49
#79
Posté 25 septembre 2011 - 10:55
Modifié par slimgrin, 25 septembre 2011 - 10:55 .
#80
Posté 25 septembre 2011 - 11:07
Yezdigerd wrote...
Didn't mind planet scanning, takes me 15 minutes scanning per playthrough to get all minerals I need. So I'm really perplexed about the people finding it an unbearable chore. Personally I found the hacking minigames far more tiresome on repeat playthroughs.
I really liked the hacking mini-game in ME on PC. Demiurge did a beautiful job on that judging by many comments on the XBox version. Then again, a lot of what they did made the PC version enjoyable and that went double for the Mako.
I always used the keyboard. Didn't even think to use my mouse. They were easy enough for me. On top of that I liked that you could get what was inside with omnigel if you didn't manage to complete the mini-game. It made me want to beat the mini-game that much more. Save the omnigel for something else. It's funny, I was often disappointed if the only option I had to open a crate involved omnigel. On a few runs I actually left some crates unlocked until I had enough xp to level up the required skill needed to open a crate. Then I'd go back to the planet and try it again. But I knew I was going out of my way to do it and ultimately it didn't matter to the core game.
The hacking mini-game on ME2 I don't like as much. If it were more like the hacking mini-game in Alpha Protocol I'd like it a bit more. Really, I could take it or leave it.
#81
Posté 25 septembre 2011 - 11:11
Thanks Jeweledleah for creating the general outline for my post.
#82
Posté 25 septembre 2011 - 11:14
Stanley Woo wrote...
I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?
That might be because you knew you didn't have to do it for a long time or that there wasn't a payoff for mining large amounts of resources.
First impression is what makes or breaks it. For a lot of us we spent a lot of time mining resources that didn't amount to anything. What was worse was that we (general we pointing to the afore-used 'lot of us') thought we absolutely needed to acquire large amounts of resources for something later on in the game. Casey said we weren't expected to spend the time we did on it. Unfortunately that led to a lot of people hating it.
Like I said, in the middle of my second run I couldn't deal with it anymore and I haven't depended on it since.
#83
Posté 25 septembre 2011 - 11:21
I am just one of those people who didn't find planet-scanning odious because I was able to amass resources very quickly and easily, Now if the devs have added exploration-related surveying or other options in as alternatives to scanning, great, we all get what we want, but at this point, these kinds of threads seem to amount to beating a dead horse and stomping on it,
The devs are clearly not going to remove the scanning (which is probably the only thing that will make some people happy), and railing against it for the billionth time seems unlikely to accomplish very much. It seems as if the devs have already taken the heaps of criticism about scanning into account (hence their tweaking of it) and aren't going to deviate from their current path.
Modifié par AtreiyaN7, 25 septembre 2011 - 11:23 .
#84
Posté 25 septembre 2011 - 11:39
I am in no way condemning this or shaking my finger... it is just a fact.
Bioware makes a game that, if you did every mission, watched every cutscene and fought every battle, would still only last you around 20-30 hours. You can stretch it out by trying to search every nook and cranny or including time spent where you died and have to go back and reload... but that is the long and short of it.
Making 20-30 hours of good, engaging content is hard. Especially when you look at the fact that movies only have 2 hours of roughly the same level caliber of quality, yet is created in the same time frame with much bigger budgets. So having an action that is relatively simple to develop, yet can be repeated many times and can make the overall gameplay longer to stretch into that "40+ game hours" is a required thing.
There were times when I was piloting the Mako and wanted to blow my brains out. There were times where my thumbs hurt from pressing the trigger putton so many times trying to mine a planet. These mini-games, in small doses, are cool. Over 10-20 hours (on multiple playthroughs) they become torturous tasks.
I'm glad to hear that they are bring back the Mako and planet scanning and attempting to make them more enjoyable. If I spend half the time in a better running Mako and the other half of time in a more exciting planet mining than the amount of time I spent in the past two games doing either, I will be happy. Break up the monotony and these things will not be as reviled.
#85
Posté 25 septembre 2011 - 11:46
Modifié par Ringo12, 25 septembre 2011 - 11:51 .
#86
Posté 25 septembre 2011 - 11:53
Fast Jimmy wrote...
I'm glad to hear that they are bring back the Mako
Pfft, and where exactly did you hear THAT, cause while that would make me VERY happy, I highly doubt its returning.
#87
Posté 25 septembre 2011 - 11:53
I did not mind planet scanning that much. I tried to get the mineral scanner before I actually scanned much because it makes it a lot easier. Never messed with mouse sensitivity, but after you have the scanner it moves pretty quickly anyway. It does take a lot of time if you don't have a lot of bonuses and want to get every upgrade. The only thing I might complain about is just that getting maybe 3000 platinum in one pop when the med bay upgrade is like 50,000 is sort of annoying. It's nice having a little game, but it would have been nicer if the payout on rich planets for a single "spike" was higher.
Also liked the bypass and hacking minigames. The little minigames in ME1 were neat as well, but I liked the ME2 one better. The option to unlock anything with omnigel in the first one means you don't have to do the game on NG+ practically because you are so rich and you have to continually break things down into omnigel bc you have too many items.
#88
Posté 25 septembre 2011 - 11:54
Modifié par Quole, 25 septembre 2011 - 11:55 .
#89
Posté 26 septembre 2011 - 12:21
Stanley Woo wrote...
I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?
you would sit and watch a orange circle make some lines fly all over the place for "a lot of time"? just put in a scene where sheperd watches paint dry and we will be good to ship before march then
#90
Posté 26 septembre 2011 - 12:22
#91
Posté 26 septembre 2011 - 12:22
Stanley Woo wrote...
I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?
Stan... it sucked, tremendously (IMO, but I'm guessing 90% of ME2 players agree). You guys are pretty creative, so I'm sure you can think of a more fun way to obtain minerals. Or at least give us an option with how to obtain minerals quickly, either planet scanning or something else. Choice is always good.
#92
Posté 26 septembre 2011 - 12:30
#93
Guest_Rezources_*
Posté 26 septembre 2011 - 12:49
Guest_Rezources_*
#94
Posté 26 septembre 2011 - 12:57
#95
Posté 26 septembre 2011 - 01:17
#96
Posté 26 septembre 2011 - 01:22
Wow.. do you have like ADHD or something?
Modifié par Savber100, 26 septembre 2011 - 01:23 .
#97
Posté 26 septembre 2011 - 01:23
Estelindis wrote...
I genuinely enjoyed planet scanning on my first playthrough. I was one of those people that Casey talked about who pretty much scanned every planet in every system,.
.....O_o
If Casey wants to make games for people with OCD, then planet scanning's the way to go.
#98
Posté 26 septembre 2011 - 01:37
Estelindis wrote...
I genuinely enjoyed planet scanning on my first playthrough. I was one of those people that Casey talked about who pretty much scanned every planet in every system, just because I could. It got old for me about halfway through my second playthrough. Now I don't find it very interesting at all and tend to use the save editor to give myself whatever resources I couldn't be bothered scanning to obtain.
I'm almost on the same boat, except I just emptied about every Rich and Good planet dry, just for the sake of having the high numbers, also hoping that the resources would transfer over to ME3. Now doing this for 24 files, I have no other choice. Really hoping that the resources transfer over.
#99
Posté 26 septembre 2011 - 01:48
#100
Posté 26 septembre 2011 - 01:56
Maker, I hope the Hammerhead's back in ME3. I want to ram into more geth and send them flying off cliffs; I'd also like to jump up and down again on those Colossus'! Favourite thing to do next to planet scanning in ME2.





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