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Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....


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#76
DragonRageGT

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The only thing that bothered me about Planet Scanning in ME2 is that, after depleting every little rock on the Universe, I was not granted the title of the richest man on the galaxy or something like that and nobody would come begging for my minerals.

And I can't help but depleting every little rock on the Universe every playthrough and I have so many I lost count.

On ME1, my only complain is that there was no sick bag as the crew kept throwing up with my awesome maneuvers while exploring every little piece of every little planet we can land!

Can't wait to see what ME3 will have to feed my OCD!

#77
Chromie

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jeweledleah wrote...

Xeranx wrote...

slimgrin wrote...

Maybe the devs at Bioware feel that without planet scanning, ME3 won't have rpg elementzs.


Other than Star Wars Galaxies, no RPG I've played ever had me do something so tedious as mining for resources.


MMORPG's do that all the time.  EVE in particular - you can pretty much making it your primary playstyle - mining.


The difference between mining in Eve and Mass Effect is that your always on guard of pirates. Someone can just come kill you and well Mass Effect doesn't have the sense of danger that would benefit it since it's a scifi rpg in space.

#78
BrandonMotz

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I didnt really mind planet scanning....After the first playthrough when you get a huge start bonus to your resources and had to do very little scanning.

#79
slimgrin

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It's just meant to be filler.

Modifié par slimgrin, 25 septembre 2011 - 10:55 .


#80
Xeranx

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Yezdigerd wrote...

Didn't mind planet scanning, takes me 15 minutes scanning per playthrough to get all minerals I need. So I'm really perplexed about the people finding it an unbearable chore. Personally I found the hacking minigames far more tiresome on repeat playthroughs.


I really liked the hacking mini-game in ME on PC.  Demiurge did a beautiful job on that judging by many comments on the XBox version.  Then again, a lot of what they did made the PC version enjoyable and that went double for the Mako.  

I always used the keyboard.  Didn't even think to use my mouse.  They were easy enough for me.  On top of that I liked that you could get what was inside with omnigel if you didn't manage to complete the mini-game.  It made me want to beat the mini-game that much more.  Save the omnigel for something else.  It's funny, I was often disappointed if the only option I had to open a crate involved omnigel.  On a few runs I actually left some crates unlocked until I had enough xp to level up the required skill needed to open a crate.  Then I'd go back to the planet and try it again.  But I knew I was going out of my way to do it and ultimately it didn't matter to the core game.

The hacking mini-game on ME2 I don't like as much.  If it were more like the hacking mini-game in Alpha Protocol I'd like it a bit more.  Really, I could take it or leave it.

#81
Lunatic LK47

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<--liked planet scanning - it was nice and relaxing. Hated mako, mostly because it had super clumsy controls on 360. General handling with it sucked compared to vehicle controls in other shooters, and to a lesser extent, Borderlands (i.e. Up always moves forward, Down always reverses.) , Planet design was ridiculous and collecting minerals in ME1 was completely pointless unless you were a completionist.

Thanks Jeweledleah for creating the general outline for my post.

#82
Xeranx

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Stanley Woo wrote...

I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?


That might be because you knew you didn't have to do it for a long time or that there wasn't a payoff for mining large amounts of resources.

First impression is what makes or breaks it.  For a lot of us we spent a lot of time mining resources that didn't amount to anything.  What was worse was that we (general we pointing to the afore-used 'lot of us') thought we absolutely needed to acquire large amounts of resources for something later on in the game.  Casey said we weren't expected to spend the time we did on it.  Unfortunately that led to a lot of people hating it.  

Like I said, in the middle of my second run I couldn't deal with it anymore and I haven't depended on it since.

#83
AtreiyaN7

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As I've already pointed out repeatedly, the devs have apparently modified the planet scanning and have hopefully made it more palatable for others. I do realize it's a timesink for some - which is why I've mentioned the whole "I hope they've made it more palatable" thing in various forms, even while snarking at the subject matter.

I am just one of those people who didn't find planet-scanning odious because I was able to amass resources very quickly and easily, Now if the devs have added exploration-related surveying or other options in as alternatives to scanning, great, we all get what we want, but at this point, these kinds of threads seem to amount to beating a dead horse and stomping on it,

The devs are clearly not going to remove the scanning (which is probably the only thing that will make some people happy), and railing against it for the billionth time seems unlikely to accomplish very much. It seems as if the devs have already taken the heaps of criticism about scanning into account (hence their tweaking of it) and aren't going to deviate from their current path.

Modifié par AtreiyaN7, 25 septembre 2011 - 11:23 .


#84
Fast Jimmy

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Bioware needs something to kill time in games. Spending hours driving around in the Mako or scanning planets are the main culprits of this need.

I am in no way condemning this or shaking my finger... it is just a fact.

Bioware makes a game that, if you did every mission, watched every cutscene and fought every battle, would still only last you around 20-30 hours. You can stretch it out by trying to search every nook and cranny or including time spent where you died and have to go back and reload... but that is the long and short of it.

Making 20-30 hours of good, engaging content is hard. Especially when you look at the fact that movies only have 2 hours of roughly the same level caliber of quality, yet is created in the same time frame with much bigger budgets. So having an action that is relatively simple to develop, yet can be repeated many times and can make the overall gameplay longer to stretch into that "40+ game hours" is a required thing.

There were times when I was piloting the Mako and wanted to blow my brains out. There were times where my thumbs hurt from pressing the trigger putton so many times trying to mine a planet. These mini-games, in small doses, are cool. Over 10-20 hours (on multiple playthroughs) they become torturous tasks.

I'm glad to hear that they are bring back the Mako and planet scanning and attempting to make them more enjoyable. If I spend half the time in a better running Mako and the other half of time in a more exciting planet mining than the amount of time I spent in the past two games doing either, I will be happy. Break up the monotony and these things will not be as reviled.

#85
Chromie

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Mass Effect shuld get an upgrade system similar to Skyward Sword's or well something similar since Bioware games never have enemies who respawn. We could salvage tech from mercs or other races we come across or just cut down the required amount of materials needed to research new items, weapons and etc.

Modifié par Ringo12, 25 septembre 2011 - 11:51 .


#86
LPPrince

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Fast Jimmy wrote...

I'm glad to hear that they are bring back the Mako


Pfft, and where exactly did you hear THAT, cause while that would make me VERY happy, I highly doubt its returning.

#87
capn233

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Alright, PC player here so I suppose that affects my opinion.

I did not mind planet scanning that much. I tried to get the mineral scanner before I actually scanned much because it makes it a lot easier. Never messed with mouse sensitivity, but after you have the scanner it moves pretty quickly anyway. It does take a lot of time if you don't have a lot of bonuses and want to get every upgrade. The only thing I might complain about is just that getting maybe 3000 platinum in one pop when the med bay upgrade is like 50,000 is sort of annoying. It's nice having a little game, but it would have been nicer if the payout on rich planets for a single "spike" was higher.

Also liked the bypass and hacking minigames. The little minigames in ME1 were neat as well, but I liked the ME2 one better. The option to unlock anything with omnigel in the first one means you don't have to do the game on NG+ practically because you are so rich and you have to continually break things down into omnigel bc you have too many items.

#88
Quole

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Wait, the Mako is returning? Since when? If it is, I sure hope theres some improvements. Hopefully they just bring back the hammerhead and improve it.

Modifié par Quole, 25 septembre 2011 - 11:55 .


#89
Ricinator

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Stanley Woo wrote...

I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?


you would sit and watch a orange circle make some lines fly all over the place for "a lot of time"? just put in a scene where sheperd watches paint dry and we will be good to ship before march then

#90
Sepewrath

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Scanning wasn't that big of deal, it was certainly less time consuming than the Mako. I would put at most an hour into scanning per playthrough.

#91
kidbd15

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Stanley Woo wrote...

I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?


Stan... it sucked, tremendously (IMO, but I'm guessing 90% of ME2 players agree). You guys are pretty creative, so I'm sure you can think of a more fun way to obtain minerals. Or at least give us an option with how to obtain minerals quickly, either planet scanning or something else. Choice is always good.

#92
Arken

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I actually enjoyed planet scanning. It was nice and relaxing. I didn't like that it was tied into the story. Optional mini-game type things are fine as long as they are either optional or do not take up too much of the game's playtime. Personally I like it when games offer variety and I think the planet scanning was just something that there was a little too much of it forced on the player.

#93
Guest_Rezources_*

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Planet scanning is there to make you realize how great the rest of the game is. Cherish those moments, Cherish them!

#94
Anacronian Stryx

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Never thought it was bad.. but then again i don't have a craving for explosions every 5 minutes.

#95
Estelindis

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I genuinely enjoyed planet scanning on my first playthrough. I was one of those people that Casey talked about who pretty much scanned every planet in every system, just because I could. It got old for me about halfway through my second playthrough. Now I don't find it very interesting at all and tend to use the save editor to give myself whatever resources I couldn't be bothered scanning to obtain.

#96
Savber100

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Planet scanning... an activity that I only used for less than 7-10 minutes in the entirety of my 45 hrs. playthrough... detracts you from having multiple runs ....

Wow.. do you have like ADHD or something?

Modifié par Savber100, 26 septembre 2011 - 01:23 .


#97
slimgrin

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Estelindis wrote...

I genuinely enjoyed planet scanning on my first playthrough. I was one of those people that Casey talked about who pretty much scanned every planet in every system,.


.....O_o

If Casey wants to make games for people with OCD, then planet scanning's the way to go.

#98
Lunatic LK47

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Estelindis wrote...

I genuinely enjoyed planet scanning on my first playthrough. I was one of those people that Casey talked about who pretty much scanned every planet in every system, just because I could. It got old for me about halfway through my second playthrough. Now I don't find it very interesting at all and tend to use the save editor to give myself whatever resources I couldn't be bothered scanning to obtain.


I'm almost on the same boat, except I just emptied about every Rich and Good planet dry, just for the sake of having the high numbers, also hoping that the resources would transfer over to ME3. Now doing this for 24 files, I have no other choice. Really hoping that the resources transfer over.

#99
Ragnarok521

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Planet scanning was just a big bore. Sure you can argue that it's optional, but if you want to get the best outcome in the SM, you have to pretty much at some point in the game force yourself to indulge in the drudgery. I preferred the Mako planet exploration really, but if they really did make scanning appealing somehow I could settle for that.

#100
Aoba

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Not really. I thought it was great fun, actually, but then I'm one of those weird ME gamers who gets giddy when it comes to planet scanning or driving the Mako. Was so distraught after finding out Mr. Wheels wouldn't be in ME2. Image IPB

Maker, I hope the Hammerhead's back in ME3. I want to ram into more geth and send them flying off cliffs; I'd also like to jump up and down again on those Colossus'! Favourite thing to do next to planet scanning in ME2. Image IPB