Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....
#101
Posté 26 septembre 2011 - 01:57
#102
Posté 26 septembre 2011 - 02:24
No idea why some people actually enjoyed it. It'd be pretty neat if every planet had a unique texture that you could examine; then the scanning minigame would just be an extra, optional feature of the galaxy map.
At the moment, though, the whole 3D planet presentation is completely dependent on the scanning minigame for any sort of substance, and the minigame itself isn't even enough to redeem those horribly generic textures...
#103
Posté 26 septembre 2011 - 02:28
If there was a choice, I would pick the scanning over the Mako.
#104
Posté 26 septembre 2011 - 02:31
#105
Posté 26 septembre 2011 - 02:42
One very little thing I loved MUCH more about ME1 was that when you clicked on a planet, it zoomed in to only a select portion of it, and it was BEAUTIFUL for just about every planet you could see.
Now they're all just these spinning globe playthings. I'd rather we get the ME1 view of the planets over the ME2 ones.
Thing is, we're still selecting specific points on a planet to do missions. What I think they could/should have done is have it so when you click on a planet, you get the ME1 planet viewing(only a portion of it that looks realistic), and then if you want to "scan" for things to do, click again and it goes into the ME2 planet viewing.
Its extra, but I think it'd be a nice throwback to ME1.
#106
Posté 26 septembre 2011 - 02:43
Modifié par AcidRelic, 26 septembre 2011 - 02:44 .
#107
Posté 26 septembre 2011 - 02:58
#108
Posté 26 septembre 2011 - 04:19
I think what could've fixed it was to add dots on mineral nodes that registered between 5-10 on the scale. The nodes could even be colored based on what node it was:
Element Zero: Blue
Iridium: Green
Platinum: Silver
Palladium: Red
So simple a fix that players could gather mineral nodes when they needed to and not have to buzz-cut every planet for nodes.
#109
Posté 26 septembre 2011 - 04:20
It would've been better if it was just one of a number of ways to get resources.
#110
Posté 26 septembre 2011 - 04:40
#111
Posté 26 septembre 2011 - 05:26
I think they should make it such that you get all the resources you need in missions (main and side), and thus if you want to research stuff you need to do missions. This encourages players to seek out side missions. But, then make it such that you can still scan planets if you want to hold off on certain missions and you just need some resources. This way, those who want all the upgrades ASAP can scan planets, but those who don't mind waiting a few more missions can skip it.
#112
Posté 26 septembre 2011 - 05:45
I think I would prefer a more "active" solution to resource gathering. I'm not sure what, maybe actually piloting the probe and manually gathering the resources. It might be a little to resource intensive to be feasible, but just staring at a planet (which was agonizingly slow, still kinda is even after the update) and numbly listening to edi say "probe away."
Or wait! Maybe if we got special events during scanning" A random reward kinda like the scattered anomalies in ME1. Not full missions per se, but a little even that says "you found a derelict!" or "you found a league of seven artifact" you know what I mean?
#113
Posté 26 septembre 2011 - 06:31
Silentblaze wrote...
I personally never hated mineral scanning. I just hated that it felt incomplete or broken.
I think what could've fixed it was to add dots on mineral nodes that registered between 5-10 on the scale. The nodes could even be colored based on what node it was:
Element Zero: Blue
Iridium: Green
Platinum: Silver
Palladium: Red
So simple a fix that players could gather mineral nodes when they needed to and not have to buzz-cut every planet for nodes.
That was a nice idea =) I like it.
I myself enjoy scanning planets, and driving around the mako. Hmmm.... the planets are a little better. Love to hack into everything that I see so mini-games are really my kind of thing.
What I liked better in ME
* Medals and writings. It was more of a surprise what you would find on a planet. I enjoyed that. I liked reading how my crew got the probe and found some medal of a long dead turian. It was nice hearing how my crew worked on the ship.
What I liked better in ME2
* Knowing if a planet had been scanned before. Seeing straight away if a system is done. 100% happy for that.
* The scanning-thing is pretty much meditative for me, I scan a little before I land the Normandy in any system slowly working towards everything in the galaxy being scanned.
* I prefer scanning to the mako. Had a ton on problems with some hard to reach places on some planets. It didn't get that relaxed stage that I have with planet-scanning.
* Always happy when finding a new mission when scanning.
Hope to see in ME3
* some form of scanning or searching for minerals that supports exploration
* not only finding surprise missions but medals or other things equivalent of them that can be used in game. Nothing that perhaps is vital for some plotpoint but I would be very happy if I could chance upon finding a set of Salarian relics or just something that could give me the tiniest edge when trying to get them to do what I want them to do in the galactic war.
#114
Posté 26 septembre 2011 - 06:41
#115
Posté 26 septembre 2011 - 07:15
#116
Posté 26 septembre 2011 - 07:17
#117
Posté 26 septembre 2011 - 07:28
#118
Posté 26 septembre 2011 - 07:29
#119
Posté 26 septembre 2011 - 07:31
People might still want to talk about it. Newer people.N7Infernox wrote...
Isn't this topic like...2 years old?
Besides, if they went through the forum (or did a search), found an old thread, and then replied to it, they would most likely get accused of necroing an old thread. It's a double-edged sword when it comes to topics like this.
In reply to the topic: Yes, I could not stand it! It was an unfortunate roadblock in what was generally a fluid game. Thankfully, Bioware has taken notice and has revamped the system (at least to our knowledge).
Modifié par Omega Torsk, 26 septembre 2011 - 07:37 .
#120
Guest_Catch This Fade_*
Posté 26 septembre 2011 - 07:34
Guest_Catch This Fade_*
#121
Posté 26 septembre 2011 - 07:38
Come to think of it: we haven't actually heard much about the resource system yet. ME2's marketing behemoth trumpeted the 'interactive planet scanning' but maybe they're being a little more circumspect this time?
#122
Posté 26 septembre 2011 - 07:53
I really liked the mako... it was the mountains from hell that I had to climb over I hated
#123
Posté 26 septembre 2011 - 08:51
slimgrin wrote...
Yezdigerd wrote...
Didn't mind planet scanning, takes me 15 minutes scanning per playthrough to get all minerals I need. So I'm really perplexed about the people finding it an unbearable chore. Personally I found the hacking minigames far more tiresome on repeat playthroughs.
Lol...it's pointless, why would you want it in the game?
More pointless then hacking minigames? picking up minerals from caches on missions? shooting down mooks?
I can use Gibbed to give me all the minerals I need sure. but that makes picking up minerals on missions pointless, something that breaks the 4th wall for me. A big part of an RPG is gathering resources to prioritize upgrades. with unlimited resources the research feature becomes pointless as well.
Since minerals are there in abundance, and are so easy to gather I chose to create my own limitations, like only probing a planet once. Or only probing good planets and above once. This makes mineralscanning more interesting since it's exciting to find a really big node. I also edit away the 300000 starting credits to force me to prioritize upgrades, but even then I have everything by the end of the game.
#124
Posté 26 septembre 2011 - 03:02
#125
Posté 26 septembre 2011 - 03:25





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