Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....
#126
Posté 26 septembre 2011 - 04:02
#127
Posté 26 septembre 2011 - 04:08
Yezdigerd wrote...
slimgrin wrote...
Yezdigerd wrote...
Didn't mind planet scanning, takes me 15 minutes scanning per playthrough to get all minerals I need. So I'm really perplexed about the people finding it an unbearable chore. Personally I found the hacking minigames far more tiresome on repeat playthroughs.
Lol...it's pointless, why would you want it in the game?
More pointless then hacking minigames? picking up minerals from caches on missions? shooting down mooks?
I can use Gibbed to give me all the minerals I need sure. but that makes picking up minerals on missions pointless, something that breaks the 4th wall for me. A big part of an RPG is gathering resources to prioritize upgrades. with unlimited resources the research feature becomes pointless as well.
Since minerals are there in abundance, and are so easy to gather I chose to create my own limitations, like only probing a planet once. Or only probing good planets and above once. This makes mineralscanning more interesting since it's exciting to find a really big node. I also edit away the 300000 starting credits to force me to prioritize upgrades, but even then I have everything by the end of the game.
hacking minigames don't take more than a few seconds to complete. I still also pick up minerals...I just can't leave any loot behind. I don't understand how that breaks the 4th wall at all either. Say what you will RPG =roleplaying not gathering resources. Everything else like mining, shooting down moos are just used to draw us in. Well maybe not mining.
#128
Posté 26 septembre 2011 - 04:43
#129
Posté 26 septembre 2011 - 04:43
I don't know for console version but on computer, even before the patch it was fast, i mean, i just need a few minutes to get 80k of each ressource (exept element 0), just doing it twice for the whole game, took me what... 20 or 25 minute scaning for more than a 30 hours games ?
My be scanning would have been better if it was not a graphic range on the side that show how high the ressurces is, but using the scan itself as kind of telescope observing the planet and showing different masse of ressources in different color.
With this kind of scanning, they could have included some bonus from crached ship or ruined city with cash, codex on aliens civilisation, new fish for our cabine or even some mode.
I mean, making the scanning more like a treasure hunting mini games.
#130
Posté 26 septembre 2011 - 04:51
#131
Posté 26 septembre 2011 - 05:20
Seriously, as much as I hated finding minerals with Mako...Han Shot First wrote...
Mako exploration > Planet scanning
#132
Posté 26 septembre 2011 - 05:29
#133
Posté 26 septembre 2011 - 05:34
Nashiktal wrote...
I concur, first time playthrough was alright, but replays sucked because of scanning. The new game + boost helps, but it doesn't put much of a dent in.
'Cept for the 50000 units of eezo that kinda helped. But yea all the other resources ran out fast especially the platinum. Wish instead of planet scanning we could just purchase all upgrades instead since the style of spoils may go back to ME1 so money for every kill.
#134
Posté 26 septembre 2011 - 05:39
IsaacShep wrote...
Seriously, as much as I hated finding minerals with Mako...Han Shot First wrote...
Mako exploration > Planet scanning
didn't like the mako driving myself, perhaps if it handled terrain better or went faster......
also don't do much mining....i'll get the star charts for the element rich planets and do a bit right at the start of the game to build up a bit of a cushion, but after that, not much....
i'd really just prefer that sort of element gets explained away.....I.E. you have your SPECTRE/Naval status back and resources of the council/Alliance.....or....there's not enough effing time for mining while you are trying to save the galaxy and upgrading your ship and weapons is done through your sidequests....
#135
Posté 26 septembre 2011 - 06:25
N0-Future wrote...
I really didn't mind the scanning, I especially liked reading about the planets themselves.
Same here i like reading more then scanning and i dont see what the fuss is about i played on Xbox and it was fine all you gotta do is scan planets outside the system of mass realy and ur good to go most rich planets give you like 20-40K rescources anyways. Get Marinda and thanes upgrade and ur set.
I think the scanning should stay inplace what they should do is set up a survival senario. You drop a single probe on the planet and you land. Once landed (much like the side mission where you stop the Heavy mecs from destorying those crates) keep fighting till you die(instead of dieing it goes land team cirtically wounded we are getting out of here). As the duration goes on you gain more resouces(multipliers increase) but the enemies also increase in power. Immigine trying to hold your mining outpost with 10 Vorcha flamethrowers 15 Krogens and 5 Varren darting round. It would be complete insanity(if and ur like me and play on that game mode well
kudos to usB)). Also after finishing a mission you sould get X amount of resources on top of what you.
Salarians pledge allegince to the war effort. They will provide us XXX of XXX each mining period(being a mission)
That way you can build a TON of resouces also it be nice if you could sell them for credits(being able to have people on the normady use them to make ammo/med-gels would be a nice touch to)
#136
Posté 26 septembre 2011 - 06:35
#137
Posté 26 septembre 2011 - 06:38
and
THERE WAS WAY TO MUCH E-ZO!!!!
also (coughs) allow us to sell any extra resources for credits so we can buy upgrades n what not
#138
Posté 26 septembre 2011 - 09:20
Liked trying to find the best spots to scan in an area.
#139
Posté 26 septembre 2011 - 09:23
#140
Posté 26 septembre 2011 - 09:24
#141
Posté 26 septembre 2011 - 09:26
Modifié par CannotCompute, 26 septembre 2011 - 09:27 .
#142
Posté 26 septembre 2011 - 09:35
#143
Posté 26 septembre 2011 - 09:41
#144
Posté 26 septembre 2011 - 09:54
SuperSoldierRCP wrote...
I think the scanning should stay inplace what they should do is set up a survival senario. You drop a single probe on the planet and you land. Once landed (much like the side mission where you stop the Heavy mecs from destorying those crates) keep fighting till you die(instead of dieing it goes land team cirtically wounded we are getting out of here). As the duration goes on you gain more resouces(multipliers increase) but the enemies also increase in power. Immigine trying to hold your mining outpost with 10 Vorcha flamethrowers 15 Krogens and 5 Varren darting round. It would be complete insanity(if and ur like me and play on that game mode well
kudos to usB)). Also after finishing a mission you sould get X amount of resources on top of what you.
Salarians pledge allegince to the war effort. They will provide us XXX of XXX each mining period(being a mission)
That way you can build a TON of resouces also it be nice if you could sell them for credits(being able to have people on the normady use them to make ammo/med-gels would be a nice touch to)
So... you think the scanning should stay in place... by being something completely and totally different?
It sounds like a cool idea. Its just a lot more action packed and exciting than dragging a cursor over a rotating ball and hitting the right trigger a billion times.
#145
Posté 26 septembre 2011 - 10:22
If there must be planet scanning the things I'd like to see are:
-- Gibbed friendly save files
-- New Game Plus should save all upgrades [Shep, Weapons, Ship, etc.] you already have and just mark them as "found" so you don't have to find them again [or can't find them again ...]
-- Scanning for MINERALS would be a waste of time as they should be provided by Council, Alliance, Shadow Broker or someone else. Scanning a planet for a mission, some artifact that may help, etc. seems like a reasonable idea. Maybe you could detect that there is an anomaly instantly then you could play a quick mini game to see if you can find the source of the anomaly???
Modifié par Alamar2078, 26 septembre 2011 - 10:23 .
#146
Posté 26 septembre 2011 - 10:30
#147
Posté 26 septembre 2011 - 10:33
Stanley Woo wrote...
I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?
And what makes you think that you should voice your unpopular opinion here?
#148
Posté 26 septembre 2011 - 10:37
Someone With Mass wrote...
It was better than driving the Mako on generic landscape #51 with the physics of a beach ball.
I had a very long, demanding day and this made me laugh, thank you.
#149
Posté 26 septembre 2011 - 10:41
I'm not saying they should remove the feature altogether, because I really did like the idea, I just think it was poorly executed. They could easily build on what they currently have and use it for more than just mining and the "beacon" location.
#150
Posté 26 septembre 2011 - 10:43
I especially hated the plastic ball look of the planets. They seriously have to improve on the galaxy map in ME3 (or just go back to ME1 style). No more plastic balls please!





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