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Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....


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#151
glacier1701

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Well the issue with Planet Scanning really is not that it was bad but that its presentation to us was overhyped. Literally before ME2 was released we had everyone at BioWare from the doctors on down telling us that "YOU MUST BE PREPARED OR YOU WILL DIE!!!!!". Coupled with the fact that, at first, there was no idea on costs of upgrades or how little you got from a probe people mined like there was no tomorrow and voila we got into the planet scanning sucks mode because we assumed it HAD to be done or we died. By the time people realised both what was needed and how little mining actually needed to be done we had our opinions formed and that was planet scanning was bad. Too late to change it by the time that discovery was made.

My opinion though was that it was tedious and while a seemingly good idea it was not presented well.

#152
Alamar2078

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@Glacier1701: Actually I would contend that the implementation [and possibly even the idea] was fundamentally bad. If nothing else this mini-game [that still takes me an hour or more per run through I'd imagine] is a waste of time that keeps me from the story & "real action".

#153
The Spamming Troll

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Customz wrote...

I can't understand to this day what people had against planet scanning. I for one liked it, and it wasn't mandatory. It was a nice change of pace and it was quite relaxing.


planet scanning is mandatory, unless you dont want to see progresion of your character.

i dont really mind it either, but its deffinately something i, personally dont need, nor is it something shepard would need either. id rather have exploration be keyed towards scope and scale, not beep booping planets for minerals. i mean sure the makos planets were a pain and the rehashed bunkers were repetetive, but i really enjoyed taking a UNC mission and just being dropped on a baren planet. ME2 didnt supply as much imersion, to me, as ME1 did, and exploration(planet scanning) is gonig to need to be a big way in showcasing that. to call planet scaninng "exploration" is pretty pathetic, even to me.

#154
wizardryforever

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The Spamming Troll wrote...

Customz wrote...

I can't understand to this day what people had against planet scanning. I for one liked it, and it wasn't mandatory. It was a nice change of pace and it was quite relaxing.


planet scanning is mandatory, unless you dont want to see progresion of your character.

i dont really mind it either, but its deffinately something i, personally dont need, nor is it something shepard would need either. id rather have exploration be keyed towards scope and scale, not beep booping planets for minerals. i mean sure the makos planets were a pain and the rehashed bunkers were repetetive, but i really enjoyed taking a UNC mission and just being dropped on a baren planet. ME2 didnt supply as much imersion, to me, as ME1 did, and exploration(planet scanning) is gonig to need to be a big way in showcasing that. to call planet scaninng "exploration" is pretty pathetic, even to me.


Well ME2 had exploration on a galactic scale.  You don't know where all the side missions are, so you have to travel to other systems to search them out.  And since there were several systems with no missions, it wasn't just a "go to this system and complete its mission" mentality.  You had to actually find them, no guarantees.  The actual scanning to find the anomolies was just the last step.

In ME1, not only was there always a mission in any system you traveled to (so it wasn't really exploration, since you knew that there was a mission there), but when you landed, you had a freakin map!  When all the things of note are listed on the map already, it's not really fair to call it exploration now is it?  Mako driving was not exploration any more than planet scanning was.

#155
steelfire_dragon

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I didn't like it and would rather have been able to land on more of them that we were able to in me2

I was good for resource hunting though

#156
Guest_Submachiner_*

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I hated the constant repetitive planet scanning. Its one of those things I look at the BW team and shake my head at them about. A pointless waste. Just removed the "exploration" into a let's spend 1000 years scanning planets after every mission to get all upgrades!

If its back in ME3.. Dear god... There will be emails from me to ever dev. I guarantee that!

#157
The Spamming Troll

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wizardryforever wrote...

The Spamming Troll wrote...

Customz wrote...

I can't understand to this day what people had against planet scanning. I for one liked it, and it wasn't mandatory. It was a nice change of pace and it was quite relaxing.


planet scanning is mandatory, unless you dont want to see progresion of your character.

i dont really mind it either, but its deffinately something i, personally dont need, nor is it something shepard would need either. id rather have exploration be keyed towards scope and scale, not beep booping planets for minerals. i mean sure the makos planets were a pain and the rehashed bunkers were repetetive, but i really enjoyed taking a UNC mission and just being dropped on a baren planet. ME2 didnt supply as much imersion, to me, as ME1 did, and exploration(planet scanning) is gonig to need to be a big way in showcasing that. to call planet scaninng "exploration" is pretty pathetic, even to me.


Well ME2 had exploration on a galactic scale.  You don't know where all the side missions are, so you have to travel to other systems to search them out.  And since there were several systems with no missions, it wasn't just a "go to this system and complete its mission" mentality.  You had to actually find them, no guarantees.  The actual scanning to find the anomolies was just the last step.

In ME1, not only was there always a mission in any system you traveled to (so it wasn't really exploration, since you knew that there was a mission there), but when you landed, you had a freakin map!  When all the things of note are listed on the map already, it's not really fair to call it exploration now is it?  Mako driving was not exploration any more than planet scanning was.


ME1 UNC exploration involved driving over disctances and encountering bunkers, while ME2 just removed the driving to the bunker. which in turn made the game loose some of its scale. i wouldnt call piloting the holographic normandy interface on the normandys holodeck as exploration either. id rather have a mission in ever galaxy or its existence is pointless to me. the ME2 UNCs are all completely unrelated as well. ME1s atleast dealt with story and background choices. i just hope ME3s sidequests give sense of scope as well as tie in with the story, and most importantly feel rewarding or get rewarded.

#158
Mr_Steph

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I liked planet scanning more than driving around the Mako on planets TBH. It was just a little to slow unless you got the upgrade.

#159
Grim Intent

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^^ agreed. as much as i hated both mako exploration AND planet scanning...
honestly, i only had to planet scan for about 30 minutes to get the remaining resources i needed after the import bonuses i got for my lvl 60 me1 character. mako "exploration" was anything but considering you had a damn map showing points of interest and every planet had retarded hard to traverse terrain with generic bases and such. not to mention the TERRIBLE controls for the mako. at least with planet scanning you don't have to worry about any of that.

let's just hope they're BOTH gone in me3...
*crosses fingers*

Modifié par Grim Intent, 27 septembre 2011 - 12:52 .


#160
SuperSoldierRCP

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Yezdigerd wrote...

Didn't mind planet scanning, takes me 15 minutes scanning per playthrough to get all minerals I need. So I'm really perplexed about the people finding it an unbearable chore. Personally I found the hacking minigames far more tiresome on repeat playthroughs.


since you had to hack 100+ panels/datapads well under fire. Not to mention if you got hit well doing so it closes and fails you on insainty it was INSAINTY
<_<

#161
Guest_Cthulhu42_*

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Instead of making you mine for minerals, they should have just automatically given you any upgrade you scanned. And just let you immediately land on any planet with a mission instead of having to find the "anomaly".

#162
Halo Quea

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Planet scanning was never a proper replacement for exploration, but it would have worked better IF Bioware had refined it into a stronger RPG element that would have added to the game's experience.

Gathering and crafting are certainly RPG elements, and scanning nails those elements down well enough. The problem is that beyond weapons, armor and the Normandy's most needed upgrades, scanning doesn't have much more of a purpose.

There needed be an economic system in the game that accepted the sale or trade of excess minerals. This would have also off-set the need for looting and hacking for credits. Places like Illium and Omega would have been great places to have set up trade posts for minerals. Or even the fuel depots where the Normandy purchased fuel and probes would have been a good place to sell off excess minerals.

#163
Destructo-Bot

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Stanley Woo wrote...

I, for one, rather liked the planet scanning. It was amusing and I could spend a lot of time on it. I do realize it's not for everyone, but let's not pretend that any one of us speaks for anyone but themselves, all right?


Better to have a minigame that isn't hated by a significant number of people rather than to have one that half the players love and half the players hate. If you have an element in your game that such a number of people can't tolerate, it needs serious attention. There are, in fact, happy middle grounds.

Since that is TWO games in a row where minigames have gotten scorned, perhaps it is time to admit that such elements aren't a strong suit of Bioware and scrapping them entirely should be a thought considered. If this is an action RPG, then grinding has no place here. And doing the EXACT SAME minigame over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over... is indeed grinding.

Modifié par Destructo-Bot, 28 septembre 2011 - 02:11 .


#164
Destroy Raiden_

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I HATED THE SCANNER! That probing game was awful! I mean when I first loaded the game it was ok but after planet 15 that was it! At points I was literally falling asleep while doing it or I had to bribe myself to be able to scan another world! I mean why can't I just come into a solar system and if a distress signal is abound EDI tells me? or in the case of ME3 if a war is going on right inside the system she should say hey there's a fight maybe we should help them!

Why is it 9 out 10 planets are on lockdown BW? Why is it I can only do things on one world per solar system?

Also I really really want my mako back! no hybrid of mako and hh toy just the pure serious military friendly mako why not do mako and boots on the ground 100% explorable terrain on most worlds and then on really toxic worlds where we can't land to the scanner.


EDIT: While we're on the topic of mini games we hate, what the heck is up with the two hacking games? How lame connect baby simple wires or go blind looking for text? Both of these are dumb and uber repetitive! And why do I have to hack everything? Why can't Tali do it or if I have to be stuck with it why is it there are only two games why not mix up between 5 games some for hacking others for lock picking.

And give me more then cash for a reward! I want things I can't buy in stores unique guns, armor, artifacts, clothing, clues to weapons cache, locations of hidden bases where we can raid their supplies, and mods I'm going through the effort to do this stuff I don't want to walk into store #37 and find the same stuff I just stole from Joe #90's apartment or pirate #56's base.  

Modifié par Destroy Raiden , 28 septembre 2011 - 03:22 .


#165
lazuli

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Destroy Raiden wrote...

Why is it 9 out 10 planets are on lockdown BW? Why is it I can only do things on one world per solar system?


Would you rather the developers spent time adding side-quests to every planet, or would you rather they develop the main missions?  It's not as simple as I'm making it seem, but I would argue that there is only so much the developers can realistically squeeze into a game for numerous reasons. 

Side-quests and other optional content understandably receive less of a focus.

#166
Trakarg

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I didn't like it.

#167
Lord Jaric

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All I did to avoid the hassel was when I found a rich planet with a anomly on it I would send a prob when there was a pretty good spike and I would just drain the planet dry that way, only towards the end do I have to go to two or three planets that didn't have anomlies on them to get particluar resources.

#168
Gambit5150

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I am pissed if they do that. Firing less projectiles?....The story unfolds, so why not save good memories of searching and discovering. Firing less is a waste of talent.

#169
Fixers0

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Of all the nonsensesical and mainly pointless changes and additions of gameplay elements Bioware has made to Mass Effect 2, planet scanning tops all of them, it's a poor and (obviousally) failed attempt at putting economy systems with resources, fuel and probes at all, but to me it personally comes down as a very isolated, out of place "thing to do" between missions. it's esentiatlly the same as "flying" the normandy. 

Not only is it a borderline sleep inducing gameplay mechanic of absolutly no interest because it adds nothing to the mass effect experiance and it's basically just a mindless destraction from the shooting it's pretty similiar to hacking and bypassing terminals during missions  But  it's also feels very toyish and out of place for a mature game that's supposed to be about characters, conflicts and morals, but also visually just compare the planet overvieuws from both games.


Noveria, Me1

Image IPB


Alchera, Me2
Image IPB


Now i will let everybody decide for themselfs what they think of them, but personally i find the Mass Effect 1's overview to be much more convincing for a Sci-Fi exploration story but you know that's just me.

Finally we come to deeper and more fundemental part of why i don't like planet scanning, plainly said it 's because it doesn't have anything to do with Mass Effect, as i mentioned before it adds nothing to the game, but also goes beyoned that, planetary exploration in Mass effect 1 with Mako really get's you into the Mass Effect universe, Desolated plains, spectacular vistas, Research outpost, pirate bands, suitable background music, it really feels like you're driving around the planet, the ''emptyness" is actually a good thing because it takes you into the game, unlike Planet scanning that plays as a useless gameplay mechanic, looks like a useless gameplay mechanic and feels like an useless gameplay mechanic. 

#170
Dexi

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I think people who *hate* the scanning with passion are just overacting.
Yes, I don't like scanning at all, but I don't understand where this fiery hate comes from...

#171
Gambit5150

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What else is there to compare too? ME1 and ME. Why should ME3 be the same and different? Less projectiles is not a reason. Something new is in order. If I listen to the galaxy and be able to change the music and do the same thing it will not be relaxing because I have already done it. If I get off my Mako and hit hard with team it will not be relaxing because I have done it. Something new. This needs to be in sycnh and a bit out of synch with whats going on. Music in captains chambers is not relaxing, music in galaxy map,....

Idea. What if the map will read objectives a little differently than heres where I am? What if a probe is fired to search for new explorations because relays were destroyed and maps and bearings are gone? Coordinating team, second ship, relays back?... This is or could be in undiscoverable space, but missions welcome.

Map and discovery needs to be there, but if its the same less one or two probes, then it is a cheap shot and a cheap game

#172
Gambit5150

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Plains and terrain were because of lack of weapons and targeting. The submissions suc..kd. Thats my opinion. If I stepped foot on grass, then its a new ballgame. If I drive and fire on 50 planets that have a surface, thats just boring unless I can level up and find something. Scanning was fine, and in ME it needs to not be fine.

#173
Gambit5150

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Devote a small amount of points to a research team

#174
Xeranx

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Dexi wrote...

I think people who *hate* the scanning with passion are just overacting.
Yes, I don't like scanning at all, but I don't understand where this fiery hate comes from...


That may be so, but not all of us who hate it give so much to it that we gnash our teeth when the topic comes up.  However, it was sleep inducing.  I hated thinking that I couldn't advance until I got a number of any particular resource for the next upgrade because I didn't know what would happen during the course of the game.  I seriously thought that there would be times where Shepard and co would come under fire when I heard that there would be upgrades for the Normandy.  It's why I made sure I could upgrade armor and weapons as soon as possible.

#175
Selene Moonsong

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Meh... While scanning can be a bit tedious early on when you need the resources for upgrades, you don't need to scan and harvest all the raw materials from every planet. At worst, you may need to orbit and turn on scanners long enough to detect any anomalies to find other diversions on a planet.

Personally, I enjoy the the quiet interlude of scanning, I usually do scans when I don't have enough time to do the more exciting assignments and missions in the game.