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Was anyone else turned off by Planet Scanning... yeah I think most people were Bioware....


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#201
rolson00

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Edit: Post removed. Please follow Rule #2 in the site rules. :devil:


aw boo!

Modifié par rolson00, 30 septembre 2011 - 05:23 .


#202
wizardryforever

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SkyeHawk89 wrote...

Nothing will beat the Original Mass Effect Exploration. I hope Exploration like in Mass Effect return, Mass Effect 2 were boring, you didn't have the freedoms.


Neither game really has exploration.  In ME1, every star system had a planet with a mission in it.  Once you found that planet, you didn't have to find the LZ; no exploration there.  And when you landed, you had A MAP.  If you have a map with all of the important stuff listed on it, then you aren't exploring anything, you're just sightseeing.  And the sights were really boring.  The point of exploration is to find new things, unexpected things, unknown things.  The Mako segments were not exploration.  Both games had exploration on foot, and that is really the only thing that could really be called exploration.

And to be fair to ME2, they made the planet environments smaller, but made the galaxy bigger.  No longer are there systems whose sole purpose is to have a mission there.  There technically should be millions of such systems, but of course they couldn't implement so many.  You must explore the galaxy to find missions, and to find resources.

People hate the planet scanning, but imagine if they used the same mineral mechanic that was in ME1.  You land on a planet, drive aimlessly for the only thing not listed on your omniscient map, and when you find it only then get out and chart it on foot.  I guarantee you this would take longer and be more boring than the planet scanning.  Then imagine if the same emphasis was placed on it in terms of research.  Yeah, people would be asking for a mechanic like planet scanning after experiencing something like that.

#203
Guest_lightsnow13_*

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If they just increased the amount of minerals mined, instead of 1000 it might be 8000, it'd be easy to mine for minerals.

Personally, the only thing I didn't like about planet scanning was the fact it would ruin a speed playthrough. I have some games where I didn't care about the conversations or the mining for upgrades. I just wanted to play the game for the combat.

#204
littlezack

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To be fair, I think most people's problem with the scanning isn't so much the scanning itself, but that it's needed to win the game at the best way. I think anybody can agree that, if ME1 required you to drive around picking up minerals on the planets with the Mako, that would be much more annoying.

The way I see, the problem in ME2 was the suicide mission. They wanted to make it so that you'd have to have this sense of preparing and gathering resources for the final mission. Fair enough, that is a neat idea. The problem is, with the system of planet exploration in ME1, that wasn't feasible. Forcing players to drive around a desert for random crap would be...undesirable, to say the least. On top of that, they really stretched the limit of planet types in the first game; if they'd gone with the Mako style again, most of the environments would have just looked like carbon copies of ME2. So they came up with planet scanning - a quick way to do something that would've been tedious as hell otherwise.

With ME3, since we're no longer REQUIRED to prepare resources (I think) I believe people will find planet scanning much less of a burden. They'll only have to do a little of it when they want certain upgrades or equipment, and if they give it an immediate effect - mining X number of elements gives me enough to make this new scope for my rifle. for instance - it'll be easier to swallow. Also, bring back, but improve, the Hammerhead, and give us more open environments, akin to what we had in Overlord.

#205
yuncas

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Chris Priestly wrote...

Mineral scanning is going to be changing. The team hasn't locked down exactly what they are doing with iut, so I can't say how it is or isn't like what you used in ME2 yet, but I can say it will not be the same as in ME2. The idea of exploration and the nonlinear aspect is very important to the team and to the series, so that won't change, but how it actually works will be different in ME3.



:devil:



How about instead of looking for shiny rocks whilst giant robots are murdering the living hell outta everyone, you have to assign some of your recruited forces to defend or liberate a garden world, an industrial manufacturing center, or a resource rich planet, escort a convoy. Any thinking person aiming for victory would know to attack/defend those vital things. I think something like that would almost certainly add to the feeling of it being an all out war. Ships, bullets, food, medical supplies... they all need to come from somewhere, and it's not like in the two previous games where one can simply take a trip to the supermarket and stock up on medi-gel and high explosives.  

As to the non-linear part, I wouldn't think it'd be a stretch for you to cruise around in between vital missions and find all sorts of people running from and getting attacked by reapers and their lackeys.

#206
Someone With Mass

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lightsnow13 wrote...

If they just increased the amount of minerals mined, instead of 1000 it might be 8000, it'd be easy to mine for minerals.

Personally, the only thing I didn't like about planet scanning was the fact it would ruin a speed playthrough. I have some games where I didn't care about the conversations or the mining for upgrades. I just wanted to play the game for the combat.


That would be much better, since the highest amount of any mineral you can get per planet is 2500-something.

It means that you'd have to mine 20 planets in order to afford something like the medical scar remover. I don't have a problem with planet scanning, but I think that's a little too much.

#207
wizardryforever

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Someone With Mass wrote...

lightsnow13 wrote...

If they just increased the amount of minerals mined, instead of 1000 it might be 8000, it'd be easy to mine for minerals.

Personally, the only thing I didn't like about planet scanning was the fact it would ruin a speed playthrough. I have some games where I didn't care about the conversations or the mining for upgrades. I just wanted to play the game for the combat.


That would be much better, since the highest amount of any mineral you can get per planet is 2500-something.

It means that you'd have to mine 20 planets in order to afford something like the medical scar remover. I don't have a problem with planet scanning, but I think that's a little too much.

Well to be perfectly fair, that upgrade was ridiculous.  It cost more than any other upgrade in the game (I believe it cost twice as much as the next most expensive), and it used the second most rare mineral.  This is why I usually don't bother with it when I'm playing renegade.  I guess this is Bioware's take that to vanity, since it's pretty much just aesthetic.

Modifié par wizardryforever, 30 septembre 2011 - 06:35 .


#208
Someone With Mass

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wizardryforever wrote...
Well to be perfectly fair, that upgrade was ridiculous.  It cost more than any other upgrade in the game (I believe it cost twice as much as the next most expensive), and it used the second most rare mineral.  This is why I usually don't bother with it when I'm playing renegade.  I guess this is Bioware's take that to vanity, since it's pretty much just aesthetic.


Sure, but it still wouldn't hurt to increase the amount of minerals.

Oh, and make it so I can sell the minerals if I have too much of it.
 Especially when I have all the upgrades and keeps picking them up on missions and such.

#209
Guest_Tigerblood and MilkShakes_*

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Chris Priestly wrote...

Mineral scanning is going to be changing. The team hasn't locked down exactly what they are doing with iut, so I can't say how it is or isn't like what you used in ME2 yet, but I can say it will not be the same as in ME2. The idea of exploration and the nonlinear aspect is very important to the team and to the series, so that won't change, but how it actually works will be different in ME3.



:devil:


You made my Day
*High five*

#210
Blitzkrieg0811

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Chris Priestly wrote...

the nonlinear aspect

What nonlinear aspect? You mean being railroaded into joining Cerberus, going around to gather your team, only able to pick from three or four at a time, resulting in a climactic battle, the two possible outcomes of which are barely different?

#211
lazuli

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Blitzkrieg0811 wrote...

Chris Priestly wrote...

the nonlinear aspect

What nonlinear aspect? You mean being railroaded into joining Cerberus, going around to gather your team, only able to pick from three or four at a time, resulting in a climactic battle, the two possible outcomes of which are barely different?


Where do we draw the line?  You have plot bottlenecks, sure, but there is a great amount of flexibility in when you recruit your squadmates, do side missions, and do loyalty missions.