aw boo!
Modifié par rolson00, 30 septembre 2011 - 05:23 .
Modifié par rolson00, 30 septembre 2011 - 05:23 .
SkyeHawk89 wrote...
Nothing will beat the Original Mass Effect Exploration. I hope Exploration like in Mass Effect return, Mass Effect 2 were boring, you didn't have the freedoms.
Guest_lightsnow13_*
Chris Priestly wrote...
Mineral scanning is going to be changing. The team hasn't locked down exactly what they are doing with iut, so I can't say how it is or isn't like what you used in ME2 yet, but I can say it will not be the same as in ME2. The idea of exploration and the nonlinear aspect is very important to the team and to the series, so that won't change, but how it actually works will be different in ME3.
lightsnow13 wrote...
If they just increased the amount of minerals mined, instead of 1000 it might be 8000, it'd be easy to mine for minerals.
Personally, the only thing I didn't like about planet scanning was the fact it would ruin a speed playthrough. I have some games where I didn't care about the conversations or the mining for upgrades. I just wanted to play the game for the combat.
Well to be perfectly fair, that upgrade was ridiculous. It cost more than any other upgrade in the game (I believe it cost twice as much as the next most expensive), and it used the second most rare mineral. This is why I usually don't bother with it when I'm playing renegade. I guess this is Bioware's take that to vanity, since it's pretty much just aesthetic.Someone With Mass wrote...
lightsnow13 wrote...
If they just increased the amount of minerals mined, instead of 1000 it might be 8000, it'd be easy to mine for minerals.
Personally, the only thing I didn't like about planet scanning was the fact it would ruin a speed playthrough. I have some games where I didn't care about the conversations or the mining for upgrades. I just wanted to play the game for the combat.
That would be much better, since the highest amount of any mineral you can get per planet is 2500-something.
It means that you'd have to mine 20 planets in order to afford something like the medical scar remover. I don't have a problem with planet scanning, but I think that's a little too much.
Modifié par wizardryforever, 30 septembre 2011 - 06:35 .
wizardryforever wrote...
Well to be perfectly fair, that upgrade was ridiculous. It cost more than any other upgrade in the game (I believe it cost twice as much as the next most expensive), and it used the second most rare mineral. This is why I usually don't bother with it when I'm playing renegade. I guess this is Bioware's take that to vanity, since it's pretty much just aesthetic.
Guest_Tigerblood and MilkShakes_*
Chris Priestly wrote...
Mineral scanning is going to be changing. The team hasn't locked down exactly what they are doing with iut, so I can't say how it is or isn't like what you used in ME2 yet, but I can say it will not be the same as in ME2. The idea of exploration and the nonlinear aspect is very important to the team and to the series, so that won't change, but how it actually works will be different in ME3.
What nonlinear aspect? You mean being railroaded into joining Cerberus, going around to gather your team, only able to pick from three or four at a time, resulting in a climactic battle, the two possible outcomes of which are barely different?Chris Priestly wrote...
the nonlinear aspect
Blitzkrieg0811 wrote...
What nonlinear aspect? You mean being railroaded into joining Cerberus, going around to gather your team, only able to pick from three or four at a time, resulting in a climactic battle, the two possible outcomes of which are barely different?Chris Priestly wrote...
the nonlinear aspect