LOL I see what you did there.capn233 wrote...
I'm surprised the SC fans didn't go for the obvious...
Sentinel should get a Warp Blade.
Should Bioware change the Sentinel's heavy melee before it is too late?
#51
Posté 26 septembre 2011 - 01:13
#52
Guest_Rojahar_*
Posté 26 septembre 2011 - 01:21
Guest_Rojahar_*
#53
Posté 26 septembre 2011 - 01:32
lazuli wrote...
RAF1940 wrote...
What are all of them?
Soldier: Omni-Blade Stab
Sentinel: Dual Omni-Blades
Engineer: Flaming Omni-Blade
Adept: Biotic Palm Strike
Infiltrator: Electrical Omni-Blade
Vanguard: ???
Thanks.
#54
Posté 26 septembre 2011 - 01:34
#55
Posté 26 septembre 2011 - 01:44
#56
Posté 26 septembre 2011 - 01:59
Rule of Cool. Awesome button. Doesn't need to make sense.
It's not like anyone's standing behind Bioware's stylistic consistency in the Mass Effect franchise, because there is none. So, hell, make the Vanguard's super melee a biotic snake-whip-with-attached-chainsaw for all I care.
Actually, forget that.
#57
Posté 26 septembre 2011 - 02:03
#58
Posté 26 septembre 2011 - 02:17
No. Dual blades are always awesomeStardusk78 wrote...
I think they should. In fact, all the others look cool, except the Sentinel's.
What say you?
#59
Guest_Brodyaha_*
Posté 26 septembre 2011 - 02:26
Guest_Brodyaha_*
I want biotics to be utilized for ME3 as a first-choice power, not as a supplement.
#60
Posté 26 septembre 2011 - 03:02
Modifié par AcidRelic, 26 septembre 2011 - 03:04 .
#61
Posté 26 septembre 2011 - 03:03
Stardusk78 wrote...
I think they should. In fact, all the others look cool, except the Sentinel's.
What say you?
The blade should spin like a propeller while the sentinel does and uppercut slicing the enemies chest open. Making his gun go poof while he does that retarded double punch is pretty lame. I didn't think the omni-toll could be any lamer until I saw the sentinel attack..
#62
Posté 26 septembre 2011 - 03:06
I'm just glad I play a caster sentinel and won't ever be in melee range to use it.
#63
Posté 26 septembre 2011 - 03:07
Going to play an Adept with Energy Drain and pretend it is a Bastion Sentinel from Mass Effect :-).
#64
Posté 26 septembre 2011 - 03:25
No Snakes Alive wrote...
Uh I think tactically sound combat techniques go out the window when you have two energy blades strapped to your arms. That animations sure doesn't look like it's gonna leave anyone ready to counterattack any time soon to me: Shepard's just going for maximum decap range on his scissor thrust lol.
Sentinel Gameplay video
Check around 1:30-1:35, he doesn't do a scissor attack, he just thrusts forward with both. The point was, what if you miss? Then you're leaning forward completely exposed. Hell, he's not even looking where he's thrusting, his head is down. It just looks stupid because no one punches like that. At least no one expecting to win a fight.
Additionally, it's less forceful: think about how you would throw a hard punch (i.e. not a jab), you would use your off arm to throw weight in the opposite direction creating some cetrifical force, thereby making your punching arm strike harder.
That exact motion is used by the soldier: E3 Game Demo look at 2:00. Right arm goes forward, left arm swings back to propel the right arm forward. Also note how the soldier always has his eye on what he's stabbing at, as opposed to putting his head down to look at the ground.
The sentinel's attack looks like a double jab, which is not only a particularly weak strike comparitively, is tactically stupid because a missed hit leaves the attacker open and inaccurate because it's a blind punch. Even a scissor attack as previously characterized wouldn't be terribly effective if you stopped both hands in the center, only when you followed through would there be some actual force behind it.
Modifié par Colintastic, 26 septembre 2011 - 03:25 .
#65
Posté 26 septembre 2011 - 03:33
Right Hand: Punch and shatter head.
#66
Posté 26 septembre 2011 - 03:35
strive wrote...
Going to sound like a Debbie Downer, but I personally can't stand the Mass Effect 2 Sentinel. The dual-strike Omni Blade pretty much brings no hope for me to ever play a Sentinel again. Others love it though just like the ridiculous looking Tech Armor. Different strokes for different folks, I guess.
Going to play an Adept with Energy Drain and pretend it is a Bastion Sentinel from Mass Effect :-).
Wouldn't Flashbang be closer? Or maybe a Reave engineer, though that would probably be closer to a Medic sentinel.
#67
Posté 26 septembre 2011 - 03:37
So yeah, while it would be better to incorporate biotics as well to better reflect the flavor of the class, the only unforgivable part of it is that silly animation. I will feel so uncool using the Sentinel's heavy melee with that animation that I will have to completely ignore that class, and it was my 2nd favorite in ME1/ME2.
Modifié par Biotic Sage, 26 septembre 2011 - 03:38 .
#68
Posté 26 septembre 2011 - 03:39
They couldn't put in a melee biotic/tech combo that pushed and electrocuted the target at the same time? Maybe cause a kind of daisy chain if up to three targets are close together after following a particular upgrade path? Target A gets the initial hit and is knocked back into target B which dominoes into target C and culminates with the charge passing through each back and forth until the charge dissipates.
#69
Posté 26 septembre 2011 - 03:45
It seems odd to me that Casey Hudson would tweet posts about how important it was to get handshakes line up correctly (check the confirmed features thread), but then they not care about continuity of objects.
Modifié par Colintastic, 26 septembre 2011 - 03:54 .
#70
Posté 26 septembre 2011 - 03:47
Colintastic wrote...
Another thing: where does the gun go? In the game play video Shep is holding a mattock, then suddenly not holding it. Then holding it again after the animation ends.
It seems odd to me that Casey Hudson would tweet posts about how important it was to get handshakes line up correctly (check the confirmed features thread), but then they don't care about continuity of objects.
This one's noticed something off! Get the gas!
Nice catch by the way.
#71
Guest_Dunstan_*
Posté 26 septembre 2011 - 03:48
Guest_Dunstan_*
#72
Posté 26 septembre 2011 - 03:53
Xeranx wrote...
Sentinels are biotic and tech merged together.
They couldn't put in a melee biotic/tech combo that pushed and electrocuted the target at the same time? Maybe cause a kind of daisy chain if up to three targets are close together after following a particular upgrade path? Target A gets the initial hit and is knocked back into target B which dominoes into target C and culminates with the charge passing through each back and forth until the charge dissipates.
No good, each class appears to have a balanced heavy melee with each other. Giving one class a heavy melee with an AoE would compromise that. Whatever they do has to only kill 1 guy and be equally difficult to aim as all the others (there are a few youtube videos that I'm not going to go find now where the heavy melee attack misses and the cerberus guy beats on shep with a cattle prod stick).
I have a new idea for an animation: sentinel does a biotic punch like the adept, and then creates a tech shield behind the target so it gets punched into a "tech wall".
#73
Posté 26 septembre 2011 - 03:59
Colintastic wrote...
Xeranx wrote...
Sentinels are biotic and tech merged together.
They couldn't put in a melee biotic/tech combo that pushed and electrocuted the target at the same time? Maybe cause a kind of daisy chain if up to three targets are close together after following a particular upgrade path? Target A gets the initial hit and is knocked back into target B which dominoes into target C and culminates with the charge passing through each back and forth until the charge dissipates.
No good, each class appears to have a balanced heavy melee with each other. Giving one class a heavy melee with an AoE would compromise that. Whatever they do has to only kill 1 guy and be equally difficult to aim as all the others (there are a few youtube videos that I'm not going to go find now where the heavy melee attack misses and the cerberus guy beats on shep with a cattle prod stick).
I have a new idea for an animation: sentinel does a biotic punch like the adept, and then creates a tech shield behind the target so it gets punched into a "tech wall".
I have to say, while it's a good idea, it made me think of the shadow broker and I don't like it. Too fantastical.
Really I didn't want it to be that kind of AOE. I want it to require proximity for it to work, but I can live without it. Just give me the biotic punch and shock power and it'll just affect the one target.
#74
Posté 26 septembre 2011 - 04:51
Xeranx wrote...
I have to say, while it's a good idea, it made me think of the shadow broker and I don't like it. Too fantastical.
Really I didn't want it to be that kind of AOE. I want it to require proximity for it to work, but I can live without it. Just give me the biotic punch and shock power and it'll just affect the one target.
But how would that graphic look? adepts biotic punch with what else? How would you tell the lightning from the biotic power, they are both sorta blueish. Whatever it is, there should be contrasting colors so it very clearly includes both "schools of battle".
The more I think about it the less I like my more recent idea as well. Not for the same reasons though. My recent idea involves 2 "hits", punch then wall. All the others are a single strike. For the same of conformity, it seems there should be a single strike. With that in mind It seems like it really out to be a biotic pull into something. Maybe a grenade tossed up or maybe a tech shield (like SB) but actually attached to shep rather than floating randomly off in space. More in line with what you were saying, maybe a pull to a point blank overload animation.
#75
Posté 26 septembre 2011 - 04:55
Wouldn't Flashbang be closer? Or maybe a Reave engineer, though that would probably be closer to a Medic sentinel.
Flashbang(Dampening) and Neural Shock would technically work too. But pseudo-Overload aka Energy Drain works as well. However the lack of Stasis kind of defeats the purpose of the "Bastion" concept I go for.
I loved the Mass Effect Sentinel, walking swiss army knife caster, and good support for any squad. The Mass Effect 2 version still retains that to a degree, but is aestheticaly unappealing to me, and also a little to Paladin-ish tanky for me.
I've gone with the Engineer+Reave/Stasis route as well, but I find the Adept version more satisfying(I favor biotics to tech).





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