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Should Bioware change the Sentinel's heavy melee before it is too late?


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145 réponses à ce sujet

#76
Colintastic

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Paladin? Since when do you have some magical healing ability? I didn't see much laying on of the hands.

#77
goofyomnivore

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Paladin? Since when do you have some magical healing ability? I didn't see much laying on of the hands.


Assault Armor explosion??? Or the big shiny yellow-ish body shield. Both seem very Paladin/Tankish to me. Not a direct translation, but the concept seems present to me.

Modifié par strive, 26 septembre 2011 - 05:13 .


#78
RPGamer13

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I wanna see the Vanguard Heavy Attack! All other heavy melees are negligible to me.

I heard a rumor about what it was, or maybe that was also part of the dream, and had a dream that the Vanguard one sucked. Whatever it is, it needs to be flashy.

#79
XyleJKH

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It would be better if they improved how it looks. Like the double blade is cool, just how its executed looks bad

#80
Cincinnati Bowtie

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i already started my own thread on this, but since this one has more readers i'll reiterate really quick. yes they should change it. it both looks awkward and more importantly the gun you are currently holding just disappears from your hands for the duration of the attack....  LAME. i suggest a punch or palm strike that emits the same kind of energy as your tech armor does (like a mini tech armor explosion coming from your hand). that to me would be the most logical type of attack for the sentinel.

Modifié par Cincinnati Bowtie, 26 septembre 2011 - 02:10 .


#81
Stardusk78

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Cincinnati Bowtie wrote...

i already started my own thread on this, but since this one has more readers i'll reiterate really quick. yes they should change it. it both looks awkward and more importantly your gun you are currently holding just disappears from your hands for the duration of the attack....  LAME. i suggest a punch or palm strike that emits the same kind of energy as your tech armor does (like a mini tech armor explosion coming from your hand). that to me would be the most logical type of attack for the sentinel.


We can only pray to Lord God Casey Hudson that they make the necessaru change!

#82
Zakatak757

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Gut-punch with an omniblade, and then send a surge of biotics through your arm.

There, sentinel melee. Also, he can still hold his gun while doing this.

#83
AcidRelic

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Zakatak757 wrote...

Gut-punch with an omniblade, and then send a surge of biotics through your arm.

There, sentinel melee. Also, he can still hold his gun while doing this.


Almost like one of my options, an omni-blade covered in biotics, the only thing is what "lore" wise would this be / do? I mean like one is fire, one electricity and the adept's looks like it just adds force. What would the biotics on the blade "do"? I'm thinking the blade would slide in and the biotics "rip" the wound open more maybe.

Modifié par AcidRelic, 26 septembre 2011 - 01:39 .


#84
Cincinnati Bowtie

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another idea that i'm really liking is possibly giving the sentinel 2 different heavy melee attacks, one biotic and one tech based(for example, adept's biotic punch and soldier's single omni blade). circumstance would dictate which attack is used. when amplification is on, obviously the attack should corespond to which pool of powers you have selected. otherwise, it would depend on your tech armor. tech armor on, you get the tech animation, tech armor off, the biotic. i don't know whether that would be any easier than producing a whole new animation but seems like it easily could be. some might not like this idea because they would like the class to have it's own unique attack. i understand that, but when i think about it i can't think of any single attack that would do the sentinel justice because of it's biotic/tech nature. to me this feels more like the sentinel than anything.

Modifié par Cincinnati Bowtie, 26 septembre 2011 - 02:18 .


#85
Killjoy Cutter

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If I'm doing it right, the enemy is never close enough to punch.

#86
Cypher0020

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Have there been screens of each omni blade?

I'm doing an ME1 Sentinel... the concept of having TWO blades to me sounds wicked!

although... a flaming one would be nice... lol

Think we can upgrade these things?

#87
Cincinnati Bowtie

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yeah, but that doesn't really get it for assault sentinels. plus, you're basing this on ME2. ME3 looks like it's gonna have more melee based enemies and more flanking maneuvers deployed against you.

#88
Killjoy Cutter

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Cincinnati Bowtie wrote...
yeah, but that doesn't really get it for assault sentinels.


Meh... assault crap.  You have a gun, why are punching people? 

Cincinnati Bowtie wrote...
plus, you're basing this on ME2. ME3 looks like it's gonna have more melee based enemies and more flanking maneuvers deployed against you.


Then we'll just have to shoot them faster. 

#89
Cincinnati Bowtie

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to cypher, yes the idea of 2 omni blades sounded cool to me too, but the reality leaves much to be desired. shepard just punches out with both blades simultaneously which looks awkward and even worse your gun disappears. there is no cool multiple hit animations that you would expect from dual weapons.

#90
Mr Arg

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Bogsnot1 wrote...

Left Hand: Grab and cryo snap freeze
Right Hand: Punch and shatter head.


this.

#91
Stardusk78

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Killjoy Cutter wrote...

If I'm doing it right, the enemy is never close enough to punch.


;)

#92
sponge56

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The sentinels attack looks like a super poke

#93
Genshie

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Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.

#94
Doug4130

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the animation itself isn't bad at all, but I agree it could use some biotic particle effects or something

#95
Xeranx

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Colintastic wrote...

Xeranx wrote...

I have to say, while it's a good idea, it made me think of the shadow broker and I don't like it.  Too fantastical.

Really I didn't want it to be that kind of AOE.  I want it to require proximity for it to work, but I can live without it.  Just give me the biotic punch and shock power and it'll just affect the one target.


But how would that graphic look? adepts biotic punch with what else? How would you tell the lightning from the biotic power, they are both sorta blueish. Whatever it is, there should be contrasting colors so it very clearly includes both "schools of battle".

The more I think about it the less I like my more recent idea as well. Not for the same reasons though. My recent idea involves 2 "hits", punch then wall. All the others are a single strike. For the same of conformity, it seems there should be a single strike. With that in mind It seems like it really out to be a biotic pull into something. Maybe a grenade tossed up or maybe a tech shield (like SB) but actually attached to shep rather than floating randomly off in space. More in line with what you were saying, maybe a pull to a point blank overload animation. 


I don't know what the biotic punch looks like, but at the very least the omniblade can go from yellow/orange to blue indicating the use of overload.  I mean, if they're going to use the omniblade at all then why not.

Actually I don't even know why some of the other classes would actually have an omniblade knife.  Sentinels, engineers, and infiltrators have methods to dole out punishment without needing a blade.  Soldier: fine.  Infiltrator: maybe.  Engineer: you can have the engineer taser the target.  In fact I like that idea for sentinel.  Engineer taser with a biotic punch.  Two actions in one attack.  It would be in line with the sentinel tech armor and its effects when nullified.  The only thing extra is that the target will be stunned prior to being knocked back.

I didnt' say anything so you'd doubt your ideas.  I just frown at the Shadow Broker's shield and though the tech armor is very similar it's not displayed as an outright projection representing a medievel tool of defense.  And on the omniblade, a lot of people groaned when Optimus Prime pulled that sword out in Transformers.  I don't know it that's canon as I didn't really invest that much in the show as a kid.  I can only talk about the reactions I noticed.

#96
TuringPoint

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@OP
Would be nice.  It is not so much underwhelming as overwhelmingly lame.  The animation makes no sense, and the move doesn't seem to match the style of the Sentinel.

#97
JamieCOTC

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I like the idea behind the Sentinel's heavy melee, but not the implementation. Something about it looks "cheesy."

I think it was Patrick Weekes' old Twitter account (Now closed) where he (or someone) mentioned the Vanguard heavy melee. Something about slamming enemies head's into the ground.

Modifié par JamieCOTC, 26 septembre 2011 - 06:50 .


#98
Colintastic

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Genshie wrote...

Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.


I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?). 

#99
No Snakes Alive

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Colintastic wrote...

Genshie wrote...

Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.


I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?). 




Alright, Mike Winkeljohn, once again I personally feel that you and all others arguing against Commander Shepard's implementation of correct striking technique in regards to the Sentinel's heavy melee animation are just being a little silly here. You need to learn to suspend your disbelief a little better: it's a freaking double-arm thrust with energy blades shooting out of his wrist-mounted hologram-tools. I doubt correct punching technique applies. I mean, to me, the animation looks pretty accurate when it comes to achieving maximum range and force, all things considered. And who cares if you're looking left, right, down or got your eyes closed; you're Commander ****ing Shepard and you don't miss lol.

It's obviously a matter of personal taste, but I think that attacking the form of the attack as if it were a conventional strike is a little absurd, personally. Bad enough it's another tech-centric Sentinel attack; I'm glad I can at least accept the animation as is lol.

#100
No Snakes Alive

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Colintastic wrote...

Genshie wrote...

Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.


I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?). 




Just curious since, as far as I know, the Infiltrator hasn't been playable in any of the demos yet, where you've seen a gameplay video of the heavy attack animation for the class. A link would be very much appreciated: I haven't found any success in my own searches and I'd love to see the Infiltrator in action since it's probably my favorite class in the series so far. Thanks in advance for any help!