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Should Bioware change the Sentinel's heavy melee before it is too late?


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#101
Reever

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Hathur wrote...

Is there a video where the Infiltrator's omni blade is seen? I must've missed it.


I´d like to know where you guys got that info as well :wizard:

#102
Stardusk78

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BlueDemonX wrote...

Hathur wrote...

Is there a video where the Infiltrator's omni blade is seen? I must've missed it.


I´d like to know where you guys got that info as well :wizard:


We just have the infiltrator's pic , no actual vid.

#103
Colintastic

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No Snakes Alive wrote...

Colintastic wrote...

Genshie wrote...

Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.


I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?). 




Alright, Mike Winkeljohn, once again I personally feel that you and all others arguing against Commander Shepard's implementation of correct striking technique in regards to the Sentinel's heavy melee animation are just being a little silly here. You need to learn to suspend your disbelief a little better: it's a freaking double-arm thrust with energy blades shooting out of his wrist-mounted hologram-tools. I doubt correct punching technique applies. I mean, to me, the animation looks pretty accurate when it comes to achieving maximum range and force, all things considered. And who cares if you're looking left, right, down or got your eyes closed; you're Commander ****ing Shepard and you don't miss lol.

It's obviously a matter of personal taste, but I think that attacking the form of the attack as if it were a conventional strike is a little absurd, personally. Bad enough it's another tech-centric Sentinel attack; I'm glad I can at least accept the animation as is lol.


One would assume the comander would know proper technique considering his fighting prowess. He didn't get to be as good as he is by blindly punching things. In your line of argument, one could say, "oh well it's commander shepherd: he could hip bump people to death, or back his @ss up into them and achieve the same effect."

No.

Basically what they have no is a blind jab with both arms as opposed to a hard swing. As to your point that I should suspend my disbelief because it's some futuristic device which I don't know how it works... 1: they've explained how it works, that it is effectively a switchblade and 2: they've already done it correct looking with the soldier, so it is
reasonable for me to request a equally correct looking attack by another class.

I posted earlier how the solider animation shows "proper" punching technique for something trying to swing as hard as they can. So why change it in another class to something that looks silly. If you still think that a jab is the hardest a person can punch you clearly don't know much about throwing a punch. I'm not trying to be internet tough guy here, or suggest that everyone should be getting in fights and have experience in such matters, but seriously... do a quick experiment. Stand still, keep your shoulders squared. then punch one (or both) arm(s) out. Then try it again, when the punching arm and shoulder start behind you, and as you swing it forward, the no punching arm is used as a counter balance and swings in the opposite direction. Which feels faster/harder? I don't care what kind of special blade you have, as long as it is not super brittle, you're going to want to stab as hard as you can to inflict maximum armor penetration/damage.

as for "commander shepherd being incapable of missing", this is blatently untrue. You the player will be controlling him, the ability can, and will miss. If you are facing off-center to the enemy, when you activate the ability, it will be aiming off center and then the enemy will beat on you while you futilly miss your target. I will look at that every time and think to myself, "ya know why you missed, because you weren't even looking at the guy you were trying to punch".

Modifié par Colintastic, 27 septembre 2011 - 04:24 .


#104
Colintastic

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Modifié par Colintastic, 27 septembre 2011 - 04:23 .


#105
Biotic Sage

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Doug4130 wrote...

the animation itself isn't bad at all, but I agree it could use some biotic particle effects or something


The animation is the worst part about it.  The second worst is that it is just "Double Soldier!!!"  It does not give the class a unique flavor like the other class's heavy melees give them.

#106
capn233

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AdmiralCheez wrote...

capn233 wrote...

I'm surprised the SC fans didn't go for the obvious...

Sentinel should get a Warp Blade.

LOL I see what you did there.


Yeah I was wondering if nobody paid attention to what a Dark Templar has...

But seriously, he has the spell Warp... why not a biotic blade called a "Warp Blade".  Bonus to armor and barriers and detonates biotic effects...

Modifié par capn233, 27 septembre 2011 - 01:28 .


#107
Colintastic

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Can't make one class's heavy melee better than another's. Letting it detonate biotic effects is an extra.

#108
RyuujinZERO

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Colintastic wrote...

Can't make one class's heavy melee better than another's. Letting it detonate biotic effects is an extra.


Actually, sentinels are the only class right now confirmed to have melee attack bonuses as a class talent (part of their tech armor evolution paths)

#109
No Snakes Alive

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Colintastic wrote...

No Snakes Alive wrote...

Colintastic wrote...

Genshie wrote...

Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.

Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.


I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?). 




Alright, Mike Winkeljohn, once again I personally feel that you and all others arguing against Commander Shepard's implementation of correct striking technique in regards to the Sentinel's heavy melee animation are just being a little silly here. You need to learn to suspend your disbelief a little better: it's a freaking double-arm thrust with energy blades shooting out of his wrist-mounted hologram-tools. I doubt correct punching technique applies. I mean, to me, the animation looks pretty accurate when it comes to achieving maximum range and force, all things considered. And who cares if you're looking left, right, down or got your eyes closed; you're Commander ****ing Shepard and you don't miss lol.

It's obviously a matter of personal taste, but I think that attacking the form of the attack as if it were a conventional strike is a little absurd, personally. Bad enough it's another tech-centric Sentinel attack; I'm glad I can at least accept the animation as is lol.


One would assume the comander would know proper technique considering his fighting prowess. He didn't get to be as good as he is by blindly punching things. In your line of argument, one could say, "oh well it's commander shepherd: he could hip bump people to death, or back his @ss up into them and achieve the same effect."

No.

Basically what they have no is a blind jab with both arms as opposed to a hard swing. As to your point that I should suspend my disbelief because it's some futuristic device which I don't know how it works... 1: they've explained how it works, that it is effectively a switchblade and 2: they've already done it correct looking with the soldier, so it is
reasonable for me to request a equally correct looking attack by another class.

I posted earlier how the solider animation shows "proper" punching technique for something trying to swing as hard as they can. So why change it in another class to something that looks silly. If you still think that a jab is the hardest a person can punch you clearly don't know much about throwing a punch. I'm not trying to be internet tough guy here, or suggest that everyone should be getting in fights and have experience in such matters, but seriously... do a quick experiment. Stand still, keep your shoulders squared. then punch one (or both) arm(s) out. Then try it again, when the punching arm and shoulder start behind you, and as you swing it forward, the no punching arm is used as a counter balance and swings in the opposite direction. Which feels faster/harder? I don't care what kind of special blade you have, as long as it is not super brittle, you're going to want to stab as hard as you can to inflict maximum armor penetration/damage.

as for "commander shepherd being incapable of missing", this is blatently untrue. You the player will be controlling him, the ability can, and will miss. If you are facing off-center to the enemy, when you activate the ability, it will be aiming off center and then the enemy will beat on you while you futilly miss your target. I will look at that every time and think to myself, "ya know why you missed, because you weren't even looking at the guy you were trying to punch".


TL;DR.

Also lol if I clearly don't know anything about throwing a punch how come you're the one who can't even tell that Sentinel Shepard isn't trying to do anything that even remotely resembles throwing a punch here. That's not some sort of weak failed double jab attempt as opposed to the Soldier's proper single-handed haymaker: it's a double blade thrust. It's very different than what you seem to think it should be, and so is the proper technique for it. He's lunging forward while thrusting both of his wrist-blades into the enemy, simultaneously, and he's doing it in a manner that pretty clearly to me achieves maximum force and range for such an attack. It looks more like Baraka's blade lunge from Mortal Kombat than Anderson Silva's right hook for a reason.

Modifié par No Snakes Alive, 27 septembre 2011 - 10:06 .


#110
azerSheppard

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capn233 wrote...

AdmiralCheez wrote...

capn233 wrote...

I'm surprised the SC fans didn't go for the obvious...

Sentinel should get a Warp Blade.

LOL I see what you did there.


Yeah I was wondering if nobody paid attention to what a Dark Templar has...

But seriously, he has the spell Warp... why not a biotic blade called a "Warp Blade".  Bonus to armor and barriers and detonates biotic effects...

You just outdid BW, very nice idea.;)

But i'm guessing the Biotic blade is going to the vanguard, it might even be a warp blade. hell, what else can be a vanguard heavy melee? Headbut?:unsure: ow god no

#111
Cincinnati Bowtie

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let me just reiterate cuz people don't seem to mention this enough... why do we need to talk about how awkward or not awkward the attack looks (and it does look awfully awkward) or whether or not it would be effective in real life. YOUR GUN DISAPPEARS DURING THE ATTACK.... I CAN'T BELIEVE A FLAW LIKE THAT MADE IT ONTO A BETA... the sentinel rocks please don't mar it with this misguided choice of animation ... especially when you plan to offer a class exclusive bonus for said attack

#112
Cincinnati Bowtie

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just one more time for those who still don't know.....

YOUR GUN DISAPPEARS FROM YOUR HANDS DURING THIS ATTACK... WTF?

#113
Colintastic

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Cincinnati Bowtie wrote...

let me just reiterate cuz people don't seem to mention this enough... why do we need to talk about how awkward or not awkward the attack looks (and it does look awfully awkward) or whether or not it would be effective in real life. YOUR GUN DISAPPEARS DURING THE ATTACK.... I CAN'T BELIEVE A FLAW LIKE THAT MADE IT ONTO A BETA... the sentinel rocks please don't mar it with this misguided choice of animation ... especially when you plan to offer a class exclusive bonus for said attack


/signed

#114
shep82

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Ok I just saw it it's not great but it's not god awful bad IMO. I've seen worse gameplay mechanics. Superman 64 anyone?

#115
burr beer

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It really bothers me that Shepard's gun just disappears when the heavy melee is used, with the exception of the engineer since he uses his left hand. Wish they'd fix that before march but I doubt they'll put the effort into it.

#116
Dark_Caduceus

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Biotic pull into the omniblade I say!!!

#117
lazuli

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Cincinnati Bowtie wrote...

just one more time for those who still don't know.....

YOUR GUN DISAPPEARS FROM YOUR HANDS DURING THIS ATTACK... WTF?


Thanks for bringing this up.  This is a complaint that I can get behind.  I thought people were just upset that it didn't somehow feature both tech and biotics.

#118
Colintastic

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shep82 wrote...

Ok I just saw it it's not great but it's not god awful bad IMO. I've seen worse gameplay mechanics. Superman 64 anyone?


Wait... really? This can't be a serious argument.. but if it is...

You're going to cite as an example some trashy game from what? 10+ years ago? If we are openning up all avenues of game cites why don't we talk about the free version of Kung Fu Panda which was distributed along with Lego Indiana Jones for free with every Xbox 360 in 2008. I never played it, but I'm sure it had terrible mechanics, ME3 is way better than that!

How about Shaq-Fu? I actually played that one. Some killer gameplay on that one... 

Yeah sure if you compare ME3's mechanics to those games it looks like a blessing sent down unto us  underseving souls by the heavens. Unfortuneately for this argument, the bar should not, and is not set that low. Comparing anything to the most miserable games in history is not a good metric to use. In any case, compare Mass Effect to other exceptional games and you run into some problems. Other games that have had smoother mechanics.

#119
Skullheart

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For Sentinel should be something like an Omni-Shield slam. Too bad that it have to be restricted to omniblade.

#120
No Snakes Alive

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It's still an early build - I'm sure they'll at least add a slight animation for Shepard holstering his weapon prior to the double blade thrust. Maybe. I mean it ony takes a second to throw a gun onto your back and let it do it's little fold-up-and-magnetically-attach looking thing. So here's hoping.

#121
Stardusk78

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Skullheart wrote...

For Sentinel should be something like an Omni-Shield slam. Too bad that it have to be restricted to omniblade.


Omni Shield FTW, yes, absolutely!

#122
shep82

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Colintastic wrote...

shep82 wrote...

Ok I just saw it it's not great but it's not god awful bad IMO. I've seen worse gameplay mechanics. Superman 64 anyone?


Wait... really? This can't be a serious argument.. but if it is...

You're going to cite as an example some trashy game from what? 10+ years ago? If we are openning up all avenues of game cites why don't we talk about the free version of Kung Fu Panda which was distributed along with Lego Indiana Jones for free with every Xbox 360 in 2008. I never played it, but I'm sure it had terrible mechanics, ME3 is way better than that!

How about Shaq-Fu? I actually played that one. Some killer gameplay on that one... 

Yeah sure if you compare ME3's mechanics to those games it looks like a blessing sent down unto us  underseving souls by the heavens. Unfortuneately for this argument, the bar should not, and is not set that low. Comparing anything to the most miserable games in history is not a good metric to use. In any case, compare Mass Effect to other exceptional games and you run into some problems. Other games that have had smoother mechanics.

Ok point made but my point was that the gameplay mechanic there is not that bad other than the gun disaperaring which yeah is an oversight but likely a byproduct of that animation. It likely is something that cannot be corrected without revamping the whole power and animation. Is it unrealistic? Yes but so is for example carring 150 items on your back. A flaw that most games have. Could it have been done better? Maybe is it a game breaking flaw? No IMO.

#123
shep82

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No Snakes Alive wrote...

It's still an early build - I'm sure they'll at least add a slight animation for Shepard holstering his weapon prior to the double blade thrust. Maybe. I mean it ony takes a second to throw a gun onto your back and let it do it's little fold-up-and-magnetically-attach looking thing. So here's hoping.

Not likely. It would take too long to holster the lunge. It is much more effiecent to just lunge. I see the flaw yes but I also see the problem in trying to implement that.

#124
dissonance-zaon

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Really dislike the gun disappearing. Really dislike the animation. Really dislike dual wielding. Really dislike tech to biotic ratio. DISLIKE! Really...

#125
The Spamming Troll

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your gun disappearing during the melee is no dumber then biotics not working through protections. ME2 is filled with dumb, if youve forgetten. im sure ME3 wont be much different in that department.

someone going to post that "deal with it" picture?

Modifié par The Spamming Troll, 04 octobre 2011 - 05:29 .