Hathur wrote...
Is there a video where the Infiltrator's omni blade is seen? I must've missed it.
I´d like to know where you guys got that info as well
Hathur wrote...
Is there a video where the Infiltrator's omni blade is seen? I must've missed it.
BlueDemonX wrote...
Hathur wrote...
Is there a video where the Infiltrator's omni blade is seen? I must've missed it.
I´d like to know where you guys got that info as well
No Snakes Alive wrote...
Colintastic wrote...
Genshie wrote...
Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.
Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.
I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?).
Alright, Mike Winkeljohn, once again I personally feel that you and all others arguing against Commander Shepard's implementation of correct striking technique in regards to the Sentinel's heavy melee animation are just being a little silly here. You need to learn to suspend your disbelief a little better: it's a freaking double-arm thrust with energy blades shooting out of his wrist-mounted hologram-tools. I doubt correct punching technique applies. I mean, to me, the animation looks pretty accurate when it comes to achieving maximum range and force, all things considered. And who cares if you're looking left, right, down or got your eyes closed; you're Commander ****ing Shepard and you don't miss lol.
It's obviously a matter of personal taste, but I think that attacking the form of the attack as if it were a conventional strike is a little absurd, personally. Bad enough it's another tech-centric Sentinel attack; I'm glad I can at least accept the animation as is lol.
Modifié par Colintastic, 27 septembre 2011 - 04:24 .
Modifié par Colintastic, 27 septembre 2011 - 04:23 .
Doug4130 wrote...
the animation itself isn't bad at all, but I agree it could use some biotic particle effects or something
AdmiralCheez wrote...
LOL I see what you did there.capn233 wrote...
I'm surprised the SC fans didn't go for the obvious...
Sentinel should get a Warp Blade.
Modifié par capn233, 27 septembre 2011 - 01:28 .
Colintastic wrote...
Can't make one class's heavy melee better than another's. Letting it detonate biotic effects is an extra.
Colintastic wrote...
No Snakes Alive wrote...
Colintastic wrote...
Genshie wrote...
Like it how some of you judged the Infiltrator's charged melee from a picture... *face palm* The whole animation has not even been revealed for it and you are judging it. And most of you haven't even touched the demo so you can't really judge the feel of the supercharges for any of the classes until you actually tried it out for yourselves. I have and they feel pretty fluid all around. I personally would like to see more of the new powers being shown off like Engineer's new gun turrent thing the class can summon.
Kindofftopic: This is like people judging the game when hardly anything has been shown. And you know why because people complained about Bioware spoiling things like they did for the ME2 trailers.
I'm judging it off a gameplay video. Not a picture. I've seen the whole animation. I don't care if I'm the one pressing the red B button or if someone else does. It still looks stupid tactically (who looks down while punching), physically (it's a jab not a "hard punch"), creatively (no biotic element, and kinda boring) and the continuity is broken (where does the gun go?).
Alright, Mike Winkeljohn, once again I personally feel that you and all others arguing against Commander Shepard's implementation of correct striking technique in regards to the Sentinel's heavy melee animation are just being a little silly here. You need to learn to suspend your disbelief a little better: it's a freaking double-arm thrust with energy blades shooting out of his wrist-mounted hologram-tools. I doubt correct punching technique applies. I mean, to me, the animation looks pretty accurate when it comes to achieving maximum range and force, all things considered. And who cares if you're looking left, right, down or got your eyes closed; you're Commander ****ing Shepard and you don't miss lol.
It's obviously a matter of personal taste, but I think that attacking the form of the attack as if it were a conventional strike is a little absurd, personally. Bad enough it's another tech-centric Sentinel attack; I'm glad I can at least accept the animation as is lol.
One would assume the comander would know proper technique considering his fighting prowess. He didn't get to be as good as he is by blindly punching things. In your line of argument, one could say, "oh well it's commander shepherd: he could hip bump people to death, or back his @ss up into them and achieve the same effect."
No.
Basically what they have no is a blind jab with both arms as opposed to a hard swing. As to your point that I should suspend my disbelief because it's some futuristic device which I don't know how it works... 1: they've explained how it works, that it is effectively a switchblade and 2: they've already done it correct looking with the soldier, so it is
reasonable for me to request a equally correct looking attack by another class.
I posted earlier how the solider animation shows "proper" punching technique for something trying to swing as hard as they can. So why change it in another class to something that looks silly. If you still think that a jab is the hardest a person can punch you clearly don't know much about throwing a punch. I'm not trying to be internet tough guy here, or suggest that everyone should be getting in fights and have experience in such matters, but seriously... do a quick experiment. Stand still, keep your shoulders squared. then punch one (or both) arm(s) out. Then try it again, when the punching arm and shoulder start behind you, and as you swing it forward, the no punching arm is used as a counter balance and swings in the opposite direction. Which feels faster/harder? I don't care what kind of special blade you have, as long as it is not super brittle, you're going to want to stab as hard as you can to inflict maximum armor penetration/damage.
as for "commander shepherd being incapable of missing", this is blatently untrue. You the player will be controlling him, the ability can, and will miss. If you are facing off-center to the enemy, when you activate the ability, it will be aiming off center and then the enemy will beat on you while you futilly miss your target. I will look at that every time and think to myself, "ya know why you missed, because you weren't even looking at the guy you were trying to punch".
Modifié par No Snakes Alive, 27 septembre 2011 - 10:06 .
You just outdid BW, very nice idea.capn233 wrote...
AdmiralCheez wrote...
LOL I see what you did there.capn233 wrote...
I'm surprised the SC fans didn't go for the obvious...
Sentinel should get a Warp Blade.
Yeah I was wondering if nobody paid attention to what a Dark Templar has...
But seriously, he has the spell Warp... why not a biotic blade called a "Warp Blade". Bonus to armor and barriers and detonates biotic effects...
Cincinnati Bowtie wrote...
let me just reiterate cuz people don't seem to mention this enough... why do we need to talk about how awkward or not awkward the attack looks (and it does look awfully awkward) or whether or not it would be effective in real life. YOUR GUN DISAPPEARS DURING THE ATTACK.... I CAN'T BELIEVE A FLAW LIKE THAT MADE IT ONTO A BETA... the sentinel rocks please don't mar it with this misguided choice of animation ... especially when you plan to offer a class exclusive bonus for said attack
Cincinnati Bowtie wrote...
just one more time for those who still don't know.....
YOUR GUN DISAPPEARS FROM YOUR HANDS DURING THIS ATTACK... WTF?
shep82 wrote...
Ok I just saw it it's not great but it's not god awful bad IMO. I've seen worse gameplay mechanics. Superman 64 anyone?
Skullheart wrote...
For Sentinel should be something like an Omni-Shield slam. Too bad that it have to be restricted to omniblade.
Ok point made but my point was that the gameplay mechanic there is not that bad other than the gun disaperaring which yeah is an oversight but likely a byproduct of that animation. It likely is something that cannot be corrected without revamping the whole power and animation. Is it unrealistic? Yes but so is for example carring 150 items on your back. A flaw that most games have. Could it have been done better? Maybe is it a game breaking flaw? No IMO.Colintastic wrote...
shep82 wrote...
Ok I just saw it it's not great but it's not god awful bad IMO. I've seen worse gameplay mechanics. Superman 64 anyone?
Wait... really? This can't be a serious argument.. but if it is...
You're going to cite as an example some trashy game from what? 10+ years ago? If we are openning up all avenues of game cites why don't we talk about the free version of Kung Fu Panda which was distributed along with Lego Indiana Jones for free with every Xbox 360 in 2008. I never played it, but I'm sure it had terrible mechanics, ME3 is way better than that!
How about Shaq-Fu? I actually played that one. Some killer gameplay on that one...
Yeah sure if you compare ME3's mechanics to those games it looks like a blessing sent down unto us underseving souls by the heavens. Unfortuneately for this argument, the bar should not, and is not set that low. Comparing anything to the most miserable games in history is not a good metric to use. In any case, compare Mass Effect to other exceptional games and you run into some problems. Other games that have had smoother mechanics.
Not likely. It would take too long to holster the lunge. It is much more effiecent to just lunge. I see the flaw yes but I also see the problem in trying to implement that.No Snakes Alive wrote...
It's still an early build - I'm sure they'll at least add a slight animation for Shepard holstering his weapon prior to the double blade thrust. Maybe. I mean it ony takes a second to throw a gun onto your back and let it do it's little fold-up-and-magnetically-attach looking thing. So here's hoping.
Modifié par The Spamming Troll, 04 octobre 2011 - 05:29 .