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ME2 Playthrough #2 - Gun question


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#1
Skullt3n

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Just started my Insanity playthrough for ME2 using the account I beat it with already... so I have all my heavy weapons, and for some reason, the Widowmaker sniper rifle [thought was only supposed to retain heavy weapons on any additional playthroughs?]

My question; when given the choice to train up for a weapon on the collector ship, can I train up an AR or Shotgun since I already have the Widowmaker? Or will this cause the game to realize I shouldn't have the widowmaker to begin with?

If I can research the AR/Shotgun without sacrificing the Widowmaker, what are peoples suggestions? I tend to fight from distance, so the AR is my thought.

#2
capn233

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If you play NG+ then you keep the advanced weapon training from the first playthrough and do not get the option to choose on the DCS.

#3
Skullt3n

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Gotcha. Watched some vids today of people playing infiltrator... people are filthy at this game. I die all the time and they just go storming through doing wtf they want.

#4
capn233

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Movie magic. :)

If you play enough you sort of learn new and better ways to do each mission. I also notice that some spam medigel in certain vids. That is actually pretty helpful.

#5
Skullt3n

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heres a question; does the connifex just plain suck? For having so little ammo, it doesn't seem to have any knockdown. Is the standard heavy pistol the better option?
Do squaddies shoot it often enough? Seems like if i equip them with it they dont get any rounds on targets.

#6
Bogsnot1

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The M3 has a better DPS (damage per second) rating than the Carnifex, due to its higher rate of fire, and larger ammo capacity, especially once you also get the heavy pistol critical upgrade.
I tend to stick with the Predator, and only equip the Carnifex for the suicide mission for blowing out the tubes holding up baby reaper.

#7
d1sciple

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the hand cannon is brilliant, if you're decent with the mouse then in alot of situations it's my weapon of choice, couple of headshots and they go down, it's tough as ****. as for your squadies i've found they prefer the weapon they begin the mission with, which seems logical lol but is bloody annoying, one tip there the eviscerator is rubbish in their hands, in fact my sheps never use it either. just set everyone up on the Normandy and give them all the best, they'll pick and choose what they want regardless of the situation and then leave them to it, which sux but then you pick the best teamate for the situ anyway so it's along those lines.

Modifié par d1sciple, 06 octobre 2011 - 11:09 .


#8
spartacusthegod

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I barely understood anything of that last sentence, d1sciple. Grammar, man! They use what weapons you equip them with.

Personally, I've found that they work with the Phalanx best. I always use the Predator, personally, because I really like the fire rate, I agree with what Bogsnot said on that.

Overall though, just about every weapon is garbage in their hands. Squadmates deal I believe it was half damage with weapons. Powers deal the same damage, but squaddies only have half when it comes to weapons, which I personally think is ridiculous. It makes them next to useless in combat, because they don't shoot as much as Shepard does either. Best things to give your allies would be the Mattock (highest damage per shot for AR), the Mantis (highest damage, unless Legion has the Widow) or the Geth Plasma Shotgun (not only high damage, can be used at range as well, and ammo isn't an issue. Grunt's the exception, because of the Claymore). Notice a trend there?

#9
Skullt3n

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Two things to note I guess;
1. I didn't buy the DLC weapons/outfits... so I only have what came with Cerberus Network/regular game [Carnifex/Predator].
2. I'm playing on the 360; noticed this game seems to have an overwhelming amount of PC users though... I wish I could say the xbox controller was as precise as a mouse, but its not Halo, I'm not as good as I'd like to be in this game.

I usually equip Vindicator [AR], the auto-shotty, and the Viper. The Viper isn't worth while for the Squaddies bc they dont take advantage of the rapid fire though?

#10
d1sciple

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what i meant is your squadmates seem to prefer the weapons they begin the stage with and changing those on the field does have a negative effect, even if it's only a slight one.
so that taken into account they all have a preferred 'heavy' weapon right? like Jacob and Jack with the shottys and Garrus and Thane with the rifles etc. so as soon as you start the stage whatever they have in their hands at that moment seems to actually work best when i've timed battles, and that makes sense as you'll also have a preferred weapon/s also.
the exception to that is when their main weapon is crap to begin with, like the eviscerator, i mean a three shot clip and a rate of fire similar to a solar event? so give them something with a decent rate of fire and power and don't change it up on them.

as for me and my sheps, again they love the hand cannon. with a good mouse, good pad and good timing it's my go to in a really heavy situation. most people panic and reach for a spray weapon when getting crowded, but if you can calm it down, hit adrenalin, you can take out a small group with only a couple of clips. that said i also prefer the Collector and Geth rifles to even the Revenant, i dunno, something about it being 3rd person action over an FPS.
that controller, without being a hater dude, is gonna make things hard seriously adrenalin has a good cool down rate, use the crap out of it, just all the time for any weapon.

Modifié par d1sciple, 07 octobre 2011 - 11:20 .


#11
spartacusthegod

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Personally, I like the Xbox controller over a keyboard and mouse for every single game except a flying game. It has a more natural feel to me. While some people feel the mouse has better control, I like the flow of everything with the controller much more. Hotkeys I can easily live without, actually, using the power wheel I perform better in combat, even if it's a teeny bit slower.

And, d1sciple, very rarely is there an opportunity mid-mission to change their weapons. In fact, it's only when you can change squadmates, or when you pick up a new weapon, in which case it's automatically equipped. Default weapon always goes to the one most recently picked up, or DLC if there's nothing ever picked up. When you start each mission and such, you choose what they begin with...

Skullt3n, just saying, I highly recommend the weapon pack. The costumes are overrated, there's a great one for Garrus, and one for Jack that covers her up a bit more, but the rest are mediocre at best. Overlord is something you can do without for quests, it's nothing TOO spectacular, but it was fairly well done. Shadow Broker (LotSB) and Arrival are both absolute musts. You'll enjoy those. And, don't worry, there's plenty of console gamers. ME2 was rated by IGN to be the number one game on the 360 to date. A lot of console players don't exactly know about these particular forums though... not advertised a lot lol. Feel free to PM me if you have a console-specific question, I don't mind.

#12
Skullt3n

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I'm and Widow-Infiltrator, so my weapon/power choices are drastically different than yours d1sciple. I like PC games, I think the mouse/keyboard combat makes for a lot faster game and I'd probably play a lot cleaner, but I have it for xbox so tahts what I'm working with.

The weapons packs look like a great way to get a leg up, but personally all the DLC is highly
overpriced. Arrival would be more fun with squadmates, same with Overlord. I agree with you the ME is probably the best game out there; love the HALO series, but ME/ME2 just have that extra bit with the story and the 40+ hrs of gametime.

#13
d1sciple

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what i mean about changing and equipping is each of your squad have 2 weapons and the one they start the level with in their hands is usually the best choice for them.
so Grunt's got that killer shotty and whatever rifle you give him right? but in the game i'm running through at the moment he's starting each level with the rifle, where as a few hours back he was starting with the shotty automatically.
that may be due to the power of the weapon as spartacus said, the NPC's are 'choosing' to use the best, that would also fit with my theory that they work better with their choice.

#14
Gallimatia

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Everyone will always start every mission with the same weapon type. They will never change it on their own. For Grunt it will always be the assault rifle. The exception is that when you pick up a new weapon it will be put to use by everyone that can carry it for the time being (until you start a new mission or manually change it).

Sometimes the secondary weapon, the one never automatically equipped, is preferable as main weapon. Jack and Jacob are not particulary fit for close combat but default to shotguns. Not good I'd say unless you have the imba geth one. Then there's times when the enemies call for a weapon change. Kasumi, Miranda and Mordin if left to their own devices will always use SMG's even when there's nothing but armored Vorcha and Krogan in sight (i.e. the situation calls for a hand cannon).

#15
d1sciple

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yeah that's what i mean, in which case choosing the right person for the mission becomes even more important.

the primary/secondary lines get muddy when Grunt and Legion have specialist weapons etc. and Legion auto equips his but Grunt doesn't(in my current runthrough, it does change), which is why i found it easiest to almost disregard the fact they have 2 weapons and choose the team member on how they suit the situation with the weapon i predict they'll be automatically equipped with.

and Skull, if you're looking at DLC and thinking either story or weapon packs then i'd recommend story. the weapon packs are ok and can be fun right at the start but after a few playthroughs it becomes too easy and i'm like a few others on here reloading back to 0 stat starts on insanity for a decent challenge.
i got pretty much all the DLC you can get(i'm in NZ though so no promo stuff at all, just purchasable) and i don't even use any of the armour let alone weapons. i wish i had've done more research before wasting money lol but then it's only a few bux really, no biggie to grab them all and have some fun.

Modifié par d1sciple, 10 octobre 2011 - 11:40 .


#16
capn233

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I haven't seen a squad mate auto equip any weapon... except when you pick up a weapon on a mission and they can carry it.

As far as the weapons, I toggle them where appropriate. Typically I will have my marksman squadmates (Garrus Zaeed, Thane, Legion) run with sniper rifles. The shotgun toting guys I don't usually change since I don't find them all that effective either way. Grunt is the exception as his shotgun is secondary, he has a special one, and he is a tank. I end up telling them where to hold position instead of letting them charge to their death though.

#17
d1sciple

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you mean when you start a mission they're not holding anything in their hands at all?

#18
Skullt3n

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Well, I think we all agree that (1) they all stink when it comes to damage with weapons, (2) they don't fire secondary weapons as often as they do their primary. Hopefully ME3 will fix that.

Totally off topic; why aren't we seeing a ME3 xBox Kinect bundle? Personally, I want to upgrade my xbox and thats about the only way i'd buy it with a kinect.

#19
capn233

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d1sciple wrote...

you mean when you start a mission they're not holding anything in their hands at all?

Yeah I do mean that...

Skullt3n wrote...
 they don't fire secondary weapons as often as they do their primary. Hopefully ME3 will fix that.

They never switch unless you tell them to... at least not in ME2.  In ME1 sometimes they would have a random gun equipped for no apparent reason.  Worked best when it was one that they had no training for.

Modifié par capn233, 11 octobre 2011 - 10:42 .


#20
d1sciple

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it's not about switching at all, it's about what weapon is the NPC's current default equiped weapon from your loadout choices, something which you have no control over.
you can choose what weapons they start out any given mission with, but you can't chose what weapon is automatically equipped in their hands right from the start. you have to wait until the stage is loaded before you're able to control that aspect of the game, so they have a default weapon they equip and i've noticed that weapon seems to be their preferred weapon.

Modifié par d1sciple, 11 octobre 2011 - 10:50 .


#21
capn233

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It is just the one that is in their weapon slot one. It isn't preferred at all. Garrus, Zaeed, Thane, and Grunt are all arguably better with their "second weapons." That can also be somewhat argued for shotgun primary squad mates if you let them rush in to their deaths, which they don't do as much if pistol is equipped.

No, you can't choose which weapon they spawn with... not that it matters all that much since it takes less than one second to change. It is somewhat annoying that they do not remain equipped if you have to load in the middle of a level, even if the save was made when they had the gun you want them to use equipped. This is clearly just because of the way they built the slots and that they did not use the squad's currently equipped weapon in any of the save data. It just spawns the squad you had selected, and they use weapon 1.