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weapons damage, shield no strength, BUGS..


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#1
M4ster

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I write this topic is that the BioWare to realize that the power of firearms is very disgusting, the shields do not protect a cabbage, usaer run and cover with the same key is a filthy, the maps are packed with bugs . The game is almost unplayable.
I wish BioWare would realize that the 2 nd chapter of Mass Effect for the PC platform has come in against a crap on other platforms. It's been a game that was beautiful and perfect in a game that made ​​your feet instead of hands and the brain. We see too that was done in a hurry.
I would like to release a patch for at least the fixare resisteza shields and firepower. In some missions you're forced to be soldiers or other heavy class, because in misisone "Advent" is an engineer if you do a chore even if you have the awesome explosive drone.
Down too many enemies and surround you, it is impossible to repair .. I was the only option I see is suicide, or do you go to ****** punches.
Tell me I've tried a thousand times to survive up to the maximum level of the artifact, but I think it is virtually impossible for an engineer that there is not even calculating the time is overloaded lancirare to arsonists to set them off.

Like much an update on the game.

Modifié par M4ster, 25 septembre 2011 - 08:45 .


#2
didymos1120

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You're not getting a patch for ME2 at this point.

Modifié par didymos1120, 25 septembre 2011 - 09:09 .


#3
Bogsnot1

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There are plenty of people out there who dont have the problems you seem to have.
Have a look at this list of Insanity Engineer videos on Youtube if you need a hand working out the best way to build and play. 

#4
d1sciple

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dude are you seriously complaining cos it's too hard? no reason to slag one of the highest rated games of all time just cos you suck at it, get better.

#5
M4ster

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But in that misison, how I can fire if I an arsonist rings from the right, and 2 soldier from left, I can't attack and can't recover shield, they are too much fast for recover shield..

#6
M4ster

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This engineer use rapid pistol, but isn't precise distance.. and I use drone explosion not assault.
**** ****ing cow as he did not spit the die amnca behind the pillar ...

(among other things, have a precision that is frightening to say the least ... I'm not all are great precision)

Why he use area overload? isn't better heavy overload?

Modifié par M4ster, 26 septembre 2011 - 04:06 .


#7
BentOrgy

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Heavy versus Area: Matter of opinion. I always run Area 'cause it weakens more people, which I can easily pick off after with a few shots each, if I need to at all.

And I'm with D1sciple on this one; U mad bro?

#8
d1sciple

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poor bastard lol.
firstly dude don't use a controller if you are, you'll never match the speed or precision of a mouse.
area is good because of the pause they do when you shock them, those few split-seconds are worth gold.
pause the action, every 2 secs, study the layout before moving, line up your shot in pause before taking it, every single one. the enemies all spawn in the same places, so you play the level enough times you can predict exactly where they come from and how to stop them.
just act like a badass Spectre for chrissakes...

#9
M4ster

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but incenerate isn't better area that heavy?

#10
d1sciple

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same thing though, if you're a class that needs time like an engineer/tech etc. then those couple of seconds where everyone has stopped shooting and is patting themselves down can be invaluable, same as overload.