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Minor error in minimap in CTP tileset Babylon


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#1
SuperFly_2000

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 Water not showing on minimap...

Also the same problem on the bigger oasis....


Image IPB

#2
Bannor Bloodfist

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Looks like I had "Display Alpha" turned off. Or, it might be due to all the water tiles having animesh applied to them.

To fix that would require changes to a huge number of mini-maps.

Unfortunately, the source files for this entire set are gone. We had to move servers for our SVN system, and Babylon didn't make the move. We ran out of time checking everything out and uploading to the new server, before the old one was shut down.

The files on the vault are encrypted, and while we can decrypt them, we can not load any of the tiles with animesh applied to the water. Animesh will not import correctly, and can actually cause 3dsmax to crash.

Soooo, without a copy of the originals, prior to Animesh being applied, I can't create new minimaps.

Sorry.

Edit:  It MAY be possible that one of the members of CTP during creation of Babylon, has a copy of the unencrypted files, but I will have to wait until one of those people speaks up.

Modifié par Bannor Bloodfist, 25 septembre 2011 - 10:30 .


#3
DM_Vecna

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Bannor, I often see you helping out with mini-maps. I dont want to hijack this thread but have you ever thought about fixing some of the missing mini-maps with Seasonal Forrest and Sen's Seasonal Workshop?

#4
SuperFly_2000

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Oh...now I just realised the water around the "citadel" in the center I built does not show as well (in the mini-map)...

Not a biggie though...I can probably survive this :-P

Its odd though...also noticed that taking a screenshot with a program i have in-game also didn't show water while a screenshot taken with Xfire DID show the water (talking about in-game now - not mini-map).

Modifié par SuperFly_2000, 26 septembre 2011 - 01:54 .


#5
Bannor Bloodfist

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SuperFly_2000 wrote...

Oh...I see the water around the "citadel" in the center I built does not show as well (in the mini-map)...

Not a biggie though...I can probably survive this :-P

Its odd though...also noticed that taking a screenshot with a program i have in-game also didn't show water while a screenshot taken with Xfire DID show the water (talking about in-game now - not minimap).


That is likely due to the water being animated using the animesh option.  Some screen capture utils, don't actually STOP animation before capture, and the animesh is moving so they just don't see it.

#6
Bannor Bloodfist

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DM_Vecna wrote...

Bannor, I often see you helping out with mini-maps. I dont want to hijack this thread but have you ever thought about fixing some of the missing mini-maps with Seasonal Forrest and Sen's Seasonal Workshop?


Well, I can help with it I guess, but it would be nice if the author's of those sets actually requested it, since I would hate to have to put up a copy of their sets onto the vault, where the only change was the addition of minimaps.

I can't upload changes to the main sets, since I can't log into their accounts. (And NO, I have no wish to have their account login info.)

Adding a 2nd hack with the minimaps in place might work, but hak limits drive folks nuts as it is.

#7
3RavensMore

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Ummm... Why were they encrypted to begin with?

#8
Bannor Bloodfist

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3RavensMore wrote...

Ummm... Why were they encrypted to begin with?


To make the hard work that CTP performed on this set harder to steal.

But that whole subject was beaten to death, long ago and I have no wish to re-enter that sort of discussion.

#9
Estelindis

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I've got the whole CVSRepo directory (including the Babylon files) backed up on multiple harddrives, if that helps.

#10
Bannor Bloodfist

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Estelindis wrote...

I've got the whole CVSRepo directory (including the Babylon files) backed up on multiple harddrives, if that helps.


Gawd yes!  I was hoping you might have it, but I didn't want to presume.

I lost my one major backup I had of babylon, thinking that CVS had it, I didn't worry about redownloading it.  Then when we lost the CVS system, it was too late.  My other backup folder on a different drive, doesn't have it either :unsure:

#11
Estelindis

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Well then, dear, I'll 7zip whatever content you need tomorrow and YouSendIt if it's not too big. :-) PM or email me if you need anything particularly complicated. ;-)

#12
Bannor Bloodfist

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all I would need would be the uncomplied mdl files. Although, I think the final CVS had only the compiled/encrypted ones...

But I don't need textures, or woks, etc, as they are all ok, just the mdls.

#13
SuperFly_2000

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Woo...if there is a microscopic chance of having this fixed that would be nice :-)

#14
Bannor Bloodfist

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SuperFly_2000 wrote...

Woo...if there is a microscopic chance of having this fixed that would be nice :-)


It all depends Superfly... if the mdls we can find all have the animesh applied, then we are out of luck, but if they are prior to that, then I should be able to recreate the minimaps for just the tiles with water.

We will have to see what Estelindis has, what version of the files etc... Since I won't actually be replacning the mdls in the hak, just adding/replacing the minimaps, I MAY be able to get around the issue with the animesh too.  Not sure yet though.

#15
3RavensMore

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Bannor Bloodfist wrote...

3RavensMore wrote...

Ummm... Why were they encrypted to begin with?


To make the hard work that CTP performed on this set harder to steal.


Ok, that should have been obvious to me.  Thanks.  It's a wonderful set btw.

#16
Bannor Bloodfist

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3RavensMore wrote...

Bannor Bloodfist wrote...

3RavensMore wrote...

Ummm... Why were they encrypted to begin with?


To make the hard work that CTP performed on this set harder to steal.


Ok, that should have been obvious to me.  Thanks.  It's a wonderful set btw.


Thank you for the compliment.  There are litterally thousands of man/woman hours that were consumed getting that set ready.  From original artits on many of the groups/terrains that were added, to the various changes that CTP as a team had made.  We created things, changed things, retextured things and fixed all the bugs we could find.  Unfortunately, it appears that the minimaps I made had an option turned off that should have been turned on.  There is a setting to display or not display alpha textures.  Typically, when I am working on outdoors/rural type sets, I turn that feature off so that the tree tops don't hide the content of the tile... I must have left that turned off when I created the minimaps for the set.  

Just to be clear, we LOVE when people build a module or PW with the set as long as they require folks to download the original hak directly from the CTP vault page, what we don't want is someone taking that tileset apart or repackaging it as their own works. 

Just prior to release of that set, there was actual theft of some of our previous work that we asked the vault to remove since it violated the usage rights we had given to the files in question.  The vault graciously removed that content after it was proven that it was CTP work, under someone elses name.  That was why the encryption was performed on Babylon.

#17
Bannor Bloodfist

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Ok, I have uploaded a repaired version to the vault ftp site, and will have to wait for BeyondThePale to find the time to move it where it belongs.

This "fix" only fixes minimaps, and only for tiles with water. There ARE exceptions to what was fixed. Most of the shipping tiles have NOT been fixed, and any Rooftop tiles that may contain water were not touched. However, water is now visible on all the other water related tiles. I sincerely apologize for that error when I released this set. If I had caught it prior to release, I would have corrected all the tiles before we went through the encryption phase of things.

Anyway, the shipping tiles were mostly left untouched as they are parts of groups that have random tiles assigned, and Veltools, TSC, NWmax, etc, can't load a group that has a -1 (random) tile assignment. To fix this, I would have to generate a completely new .SET file, and manually assign water/dock tiles to those locations, and I just don't have time to do that right now.

Maybe down the road.

#18
Estelindis

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If there aren't too many shipping tiles, it might be possible to fix them manually (i.e. select transparent area and paste the water texture in). I don't have the time to do that now either, but it's also a possibility down the road. It might take less time than making a new set file.

#19
Bannor Bloodfist

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Actually, all I have to change in the .SET is the group definitions. I just don't have time to do that sort of research on them right now. I have to place either tiles with water, OR tiles with docks and water for those -1 positions.

Since we used transparent texture for the water, you would have to be able to load a working minimap and capture that texture for the water to make it look right. Not saying it is not possible, but that is something that I don't really know how to accomplish and have it look right in game.

#20
Estelindis

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Well, I was going to suggest taking a full water tile's minimap as the texture to paste into the transparent bits of the ship tiles. But maybe I'm missing some rather important detail that would prevent that approach from working.

#21
Bannor Bloodfist

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Yep, just a bit.

The minimaps are using the transparent bit of the texture... just painting the texture on top, may work, if you are using something that allows the layers to be seen beneath that water texture. Does that make sense? The minimaps actually enable the transparency and see through the texture, which otherwise looks just like a sold texture.

I know I am not making myself very clear here.

Let me put it this way... I do NOT know how to use layers in any photo editing software and have the translucent layers show above a solid layer, without having the entire solid layer beneath be hidden by the alpha texture above it.

#22
SuperFly_2000

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This community is amazing! Thanks again :-)

#23
Estelindis

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I think I know how I'd do it Bannor, but given that I don't have the time (and my main computer is being repaired anyway) it's all quite academic. I appreciate the extra details, though. Every day is a day I can learn something about NWN!

#24
Rolo Kipp

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<dipping his quill...>

I'm pretty good with gimp (not as good as Birdman, though :-)
Anything I can do to help? Give me tgas to work with and I could try, anyway...

<...in someone else's ink>

#25
Estelindis

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Once the update goes up on the Vault, Rolo, please feel free to take a hand. :-) Post here or at the CTP forums if you have any questions or need any extra information.