D.Kain wrote...
Lol So many negative replies.
Ok EVERYBODY, answer a question for me:
Is it ok to lock up dangerous ( but for the moment innocent ) people up for other peoples safety?
Its too broad a question to answer definitively; We'd need to establish the parameter of both the condition if locked up and the level of threat posed to people.
As a general answer I'd say yes , if the locked up condition are humane and the threat is severe (as in life threatening).
If i have a gun to your head , I don't think we should wait for me to pull the trigger to have a legitimate reason to stop me. On the other hand i shouldn't be treated as if i did pull the trigger; Otherwise it would fall in the pre-emption paradox .
On the subject punishing choices: I think punishing Sheppard and punishing the player is two different thing. What may be beneficial to Sheppard may be detrimental to the gaming experience. For example saving the base gives TIM the resources necessary to insta-gib Reapers: Great for Shep , boring for the player.
Specifically on Morinth/Samara : One's a disciplined, trained warrior of great biotic capability, the other is a glorified bar fly with unknown biotic potential & personality. If she would have had knocked out Samara in the confrontation , showing greater biotic potential , then we'd have something to discuss; As it is its not even a choice in my opinion.
Should the player be punished for choosing Morinth? Normally i'd say yes , but seeing how the renegades are still crying over a couple missing in-game e-mails years after the facts , its safe to assume we'd never hear the end of this one.
So i say: No
Modifié par Saaziel, 01 octobre 2011 - 09:17 .