didymos1120 wrote...
AlexXIV wrote...
Mind you they were indoctrinated then, but if you'd run into a werewolf in real life you may not have the time to figure out if it is a classic bloodthirsty werewolf or a modern 'nice' one. Shoot first, ask questions later.
That analogy doesn't work. The werewolf isn't trapped in a box it can't get out of. Also, is the first thing the werewolf does when you get close to said box is to try to start up a conversation?
I think it works if you see it in a bigger picture. You can't tell if she's lying or honest. And you can't tell if more people get killed if you let her go. You can't even tell if she won't turn on you again. You can believe her of course, but at the risk of the life of others. She also tells you that she is the last of her kind, but after freeing her I still met agressive Rachni on a planet that attacked alliance soldiers. I think they are really tricky, and not killing the Queen on the spot could be a problem not only for Shepard, but the whole galaxy.
Of course I speak from a point of view that does not include metagaming. Of course I know that in a game they wouldn't make a big deal out of it, since the consequences of a new Rachni war could fill a whole game. But Shepard, at this point in front of the Rachni Queen has no idea what is happening if he/she lets her go. It is actually almost a Renegade decision to let her go. I mean the Council is against it, the Alliance would probably be against it, and I am pretty sure the large part of the civilians in the whole galaxy would be against it.
To let her go is a very lonely Shepard decision.