D.Kain wrote...
Sethan_1 wrote...
So your argument is that we are not responsible for the choices we make if we don't like the consequences of the alternatives.
No legal system anywhere is going to agree with you, and I can't say I do either.
So by your logic when given a choice of kill or be killed, any normal person should die, because the alternative choice is bad.
Nope - by my logic, you are responsible for the consequences of the choices you make. Given a choice between killing or being killed, if you choose to kill, then you are responsible for the consequences of that choice. Shepherd is responsible for the deaths of the 305,000 Batarians because he chose to push the button knowing they would die. He is put on trial for this at the beginning of ME3 precisely because he is responsible. Whether you
should kill when faced with the choice to do so or not is a moral decision. Morinth kills for enjoyment (i.e., selfish/evil reasons). In character, a Paragon Shepherd chooses to kill the Batarians because doing so serves the greater good (foiling the imminent Reaper invasion). Whether that choice is justifiable is something to be determined at his trial.*
Kill or be killed is however, not the choice Morinth faces until the very end.
Prior to that she was simply choosing to kill, and was rarely at personal risk (Samara states before going after her on Omega, that this is the closest she's ever been to catching Morinth - and we know Samara has been pursuing her for 400 years).
Prior to that, Morinth was given a choice of doing something she preferred to not, or living on the run. She chose to live on the run, she takes the responsibility for that choice. While on the run, she chooses to murder people, which is another series of choices. ...choices which her seclusion in the monastery was specifically designed to prevent her from having to make. All the people Morinth killed later died precisely because Morinth preferred that they die. The choices she makes at the beginning and at each step of the way, make her responsible for all of the deaths both indirectly and directly.
* Off topic a bit: What would have been much more interesting for Arrival, is if the mission was only available after the Suicide Mission, and you were actually given a choice as to whether or not to kill the Batarians. If Shepherd chooses to not kill them, maybe the Reapers show up on schedule. Maybe they don't. Then in ME3, if Shepherd chose to destroy the relay, have Harbinger tell Shepherd that it was all a ruse and the Batarians died for nothing (even if it wasn't a ruse). If he chose to not destroy it and the Reapers did come through it on time, send an indoctrinated Batarian to describe the horrors of the Reaper invasion of that system to Shepherd. Either way, a nice bit of psychological warfare. To keep players from knowing which way things went and reloading to get the desired mission result, don't reveal whether the Reapers came through the Relay (if left intact) until ME3.
Modifié par Sethan_1, 03 octobre 2011 - 07:35 .