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Legends Spawn Plugin v1.42


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#1
Marshall V

Marshall V
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 Greetings traveler and Welcome to the Legends Spawn Plugin. Spawn you say? But I can already do that in NWN2, why do I need a spawning plugin? Good question.

The Legends Spawn plugin was actually written not as a stand-alone system, but for the support of various other systems such as the Legends Loot Plugin and the Legends Quest Plugin. As time progressed, the Spawn system became quite useful for many things and it was deemed useful enough to have it separated and made into its own stand-alone plugin.

The Spawn Plugin will give you the ability to spawn creatures and placeable objects, anywhere in your world with various options for re-spawning, de-spawning, spawning during certain hours of the day, random spawn locations, and even to spawn a selection of monsters or placeables randomly. The spawn plugin should be used to bring monsters, NPC’s and even interactive objects into your world.  Have you ever wanted a strange obelisk to only appear for 5 minutes at the stroke of midnight each night and then disappear again? How about zombies that only appear at dusk, throughout the night and disappear again at the break of dawn? Perhaps that elusive magic altar that disappears every 5 minutes only to appear somewhere else in the dungeon? Wouldn’t it be nice to be able to spawn barricades with crossbow armed orcs behind them, forcing the players to bash them down only to have the orcs repair them later? Perhaps even spawning that boss creature only once per server reset! Of course, coupled with the Legends Loot plugin or Legends Quest plugin, the power of Spawning increases even further.

The Spawn Plugin has been streamlined to be as efficient as possible so it is helpful to know that if there are no players in the area, there are no objects, monsters or NPC’s in the area either. As players come and go, these items will spawn and de-spawn as needed on their regular schedules without complex timers, area heartbeats or delay commands.

Download Link: http://dl.dropbox.co...wn_1.42.002.rar

Video Walkthrough: http://www.youtube.c...9E39BE1045D4C39

Modifié par Marshall V, 29 septembre 2011 - 02:53 .


#2
kevL

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that's awesome, Marshall

just watched the videos & it looks seriously top quality,


kudos!

#3
MokahTGS

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 Quick question:  Can you set a spawn point to deactivate other spawn points when a certain spawn is defeated?

ie:  If a boss spider is defeated the spiderling spawns in the lair stop spawning.

#4
Marshall V

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Ooo no it currently does not do that, but that would make a great feature. I will make a note to add that in.

Edit: Although the functionality to deactivate spawn points currently exists.  All you have to do is:

SetLocalInt(<spawnpoint>, "LEG_SPAWN_TriggerSpawn", TRUE);

Setting that on any particular spawn point deactivates it until it is set back to FALSE.  So yes it can be done, but you have to script it.  That said, I'm all for ease of use so I'll add something like this in the GUI so you don't have to script it.

Modifié par Marshall V, 26 septembre 2011 - 07:36 .


#5
MokahTGS

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 Just a bug report:

Opening the plugin and choosing File|Edit|Waypoint Instance without a waypoint selected crashes the toolset.

Win XP SP3

#6
Marshall V

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Is this with an area open or no areas opened?

#7
Marshall V

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Actually, never mind. I found it and fixed it. Re-download using the link above and either re-run setup and it will upgrade the dll or simply copy leg_spawn.dll into your plugins folder by hand overwriting the existing one.

Thanks for the report!