I am using the Rocky Mountains Tileset by Lord Rozencranz. I have two versions in use by adjusting two .set files. I do this to use one without grass for a world map area. However I notice that the tiles have some tumbleweed bushes that look unrealistic for a world map. My question is are they hard coded into the tileset or are they something I could somehow turn off like I did the grass. I am not sure if this is related but they sort of sway when you walk through them.
Thanks for any help.
POssible to remove feature from TIle?
Débuté par
DM_Vecna
, sept. 26 2011 03:32
#1
Posté 26 septembre 2011 - 03:32
#2
Posté 26 septembre 2011 - 06:37
More than likely they are objects in the tile mdl.
You would have to find and delete that object. Depending on what the object is named, it might be fairly easy to do via notepad.
You would have to find and delete that object. Depending on what the object is named, it might be fairly easy to do via notepad.
#3
Posté 26 septembre 2011 - 07:56
Lord rosencranz have leave NWN, think it is possible to make exentsions for his tileset? Or is that unthankfull, because it is his work...? What do you think?
#4
Posté 26 septembre 2011 - 08:01
You could remove all the objects manually, which would also improve performance, because those grass patches take long to be rendered. Conveniently they are all named bush_xx where the xx stands for a number. So they are easy to find and remove.
What would be alot less work, but wouldn't improve performance would be to change the texture rkm_bush to a completely transparent texture.
What would be alot less work, but wouldn't improve performance would be to change the texture rkm_bush to a completely transparent texture.
#5
Posté 27 septembre 2011 - 02:39
By remove you mean just delete "bush_<num>"? Or would there be more to it.
#6
Posté 27 septembre 2011 - 03:18
If you look at a .mdl file in notepad, you will find things that start with "node" (name) and end with endnode. Everything between node/endnode including those two words, needs to be deleted
There will be LOTS of nodes. So you would be searching ONLY for nodes that have that "bush_xx" as the name of the node.
There will be LOTS of nodes. So you would be searching ONLY for nodes that have that "bush_xx" as the name of the node.





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