What assigns the player_core script to be run by companions and the player? Is that set up in the creature properties or does the engine just run that for companion type characters?
player_core and creature_core
Débuté par
Obadiah
, sept. 26 2011 03:59
#1
Posté 26 septembre 2011 - 03:59
#2
Posté 26 septembre 2011 - 05:06
Found it. Looks like it gets set in WR_SetFollowerState() explicitly in wrappers_h.
Hmmm... well that explains followers. How about the player?
Hmmm... well that explains followers. How about the player?
Modifié par Obadiah, 26 septembre 2011 - 05:07 .
#3
Posté 13 novembre 2011 - 11:25
Chargen assigns it. (The chargen script.)





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