Jennifer can, without a doubt, speak for herself-- and she might, if she weren't currently on leave. Personally, I wouldn't want to put words in her mouth (as many other people seem to be willing to do) but I know for a fact that she loves RPG's. She comes from a tabletop RPG background, and worked on several tabletop RPG systems.
I think, however, that to her (and to many people) what she loves most about RPG's is the story. I don't know that she dislikes combat per se-- she certainly seems to appreciate the importance it plays in heightening the tension of a story-- but I imagine she's not as big a fan of CRPG combat mechanics, especially when they frustrate her and keep her from getting to more of the story. I don't think that, speaking as a player, asking for the option to skip combat is a crime.
Would we ever do that? Probably not-- though I can think of worse suggestions. Beyond that, Jennifer is a writer and we don't have a lot of input on game mechanics anyhow... any more than a programmer would have input on the art or an artist on the AI programming. People see "developer" and they jump to conclusions, like how some people think I'm a Lead Designer or something equivalent that decides everything that BioWare does or creates just because I post here frequently, but the truth is that the process of making a game is very collaborative with a lot of interdependencies. Everything is limited by everything else, and that's just how it works. Jennifer doesn't need to be interested in combat mechanics because that's not her job (outside of how combat plays a part in the quests she's writing), and comments that she should be seem to forget there's far more to RPG's than just the combat.
Odd that this would have to be stated on these forums, where people regularly say the opposite ("hack and slash isn't what an RPG is about") or say things like "the art quality isn't important, it's the story that matters"... but it seems some people will take any opportunity they can to lay blame or make personal attacks that smack of misogyny. Which is a little sad. Jennifer's an excellent writer and also a fine designer, and different viewpoints are just as welcome on a development team as they are among the fans.
Keep that in mind, please, and stay excellent.
Modifié par David Gaider, 28 septembre 2011 - 08:57 .