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What the hell did i just read?


428 réponses à ce sujet

#1
House_Hlaalu

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Im sorry, but shouldn't a person who is in the video game bussiness actually like videogames?

If you don't like playing through all that combat and action (the stuff that makes a videogame a videogame), then why don't you just go and watch a movie or write for a tv show or something? Its all this skipping through the action in videogames nowadays that i hate. L.A. Noire had this where you could just skip all the action sequencences.

The action and playing is what makes videogames. Its the gameplay, you cant get rid of or skip through gameplay in a game!? The option is there to skip acutscene because cutscenes belong to movies and not games. Videogames need to stop pretending that they are movies, and start acting like games.

How can i buy games off a company that employs people who think like this.

Also, thats Jennifer Heppler, one of the writers for Bioware, and just ignore the big-font red comment.

Modifié par House_Hlaalu, 26 septembre 2011 - 05:41 .


#2
Androme

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Wow, just wow. I don't know what to say.

edit:
Just kidding, I do in fact know what to say:

bring forth the executioners axe :P

Modifié par Androme, 26 septembre 2011 - 04:43 .


#3
Veex

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She's a writer. I don't think its so bizarre that she puts an emphasis on the character interaction and moments that highlight the writing in contrast to the action. I'm sure this isn't the first time you've heard of an individual that doesn't enjoy every aspect of their job, right?

#4
Androme

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Modifié par Androme, 28 septembre 2011 - 04:00 .


#5
Nerdage

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Someone who works on the gameplay should like gameplay, all a writer needs to be enthusiastic about is writing, not liking combat doesn't make her any worse at her job.

I've lost count of the number of times I've 'runscript killallhostiles'-ed across both DAs, if I could've just made a button for it I probably would've. I suspect if that button came standard there would be a lot of people who'd use it all the time then complain the game's too easy, but I've been relatively responsible with the console command and I'd say it made the game better so I'd be all for it personally.

Also, if the red bit's irrelevant could you lose it?

#6
KenKenpachi

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nothing new. The person that runs the Sci F....sorry SYFY station, hates scifi period. Or how people who hate anime get control of anime blocks.

Honestly for too many places, it doesn't matter if you even know what in the hell the job is, can do it, or hate it. Matters who you know. Like as an Example my local Walmart, I know more about the video games than the workers in electronics, And often if I'm in the store and a customer asks something they don't know, they send them to me. I should start charging for my advice. Or like the Homedepot, unless you can talk to the computer department never ask a worker ****.

Me: Do you have a GFX driver better than such and such

Them: Oh we have all sorts of like numbers and letters..like you should just come in.

*Goes asks about it to PC guys*

Them:....we don't carry anything better than that.

Oh yes did I also mention the water here is barely safe to drink short of filters and boiling?

Who you know, not what you know. And it doesn't matter if you don't give a ****.

#7
Wulfram

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She likes the writing, which is what she does.

It would be quite interesting to see a Bioware RPG which did away with the combat gameplay. I think you'd need to add more depth to the storyline to hold peoples interest, but that's no bad thing. And not requiring the slaughter of thousands would allow more freedom in the choice of storyline

(How about copying the bit of the interview you're interested from the source and getting rid of the image with the idiotic comment in big red letters?)

#8
D00m580

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Because of course a writer should be all thrilled about combat, and bioware employees are forbidden to have their own opinion on things!

#9
Cutlasskiwi

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nerdage wrote...

Someone who works on the gameplay should like gameplay, all a writer needs to be enthusiastic about is writing, not liking combat doesn't make her any worse at her job.

 


This. I have a hard time seeing how not wanting to play through combat would make her bad at her job.  

#10
Giltspur

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I like the combat in games.  One of the reasons I liked Baldur's Gate II more than Planescape: Torment was the game side of things being better.

But I agree with her.  I wouldn't use a skip combat button (at least on first playthrough) just as I don't skip forward in books, but I don't mind the option.  Sometimes options are bad.  I don't think think this one is.  Engaging in combat isn't an essential part of having conversations and making decisions, and ideally those elements are going to be compelling enough on their own to be worth playing regardless of the combat (unless it's tightly integrated with the combat, which is another topic--I'll just say that in Bioware games I rarely find that to be the case).  So being able to skip combat might draw more people into games.  And if bringing "casuals" into games results in fewer story concessions, well, bring on the casuals.

In no way do I think games should aspire to be interactive movies.  Because in that world, games are just bad movies.  But I don't mind people having the option to skip if they're more interested other parts of the product.  Bioware doesn't have to be anyone's nanny.  And honestly if there was a skip combat option I probably would have re-played DA2 more than I did.  

Modifié par Giltspur, 26 septembre 2011 - 06:56 .


#11
Arthur Cousland

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Why don't they just stick to writing books if they don't like the non-story parts of videogames? This is why you get a feel in DA2 of how the writers wanted to tell their story, player interaction be damned.

There are plenty of people in the biz who like this, where videogames are more of a creative outlet, whether it's related to graphics or writing. Usually, though, you can tell when the game you are playing is made by people who actually play videogames and enjoy them, and those games are more fun and have less moments where the gamer feels like they are playing an interactive movie or book.

#12
TeamRyan

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This is ridiculous, thats like saying a marketing guy should love advertisements, or a fireman should love fires. Oh and combat does not equal game.... many games don't have combat, many games are made without combat so don't try to imply that combat is the only aspect of a videogame that makes a videogame a videogame.

#13
D00m580

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Arthur Cousland wrote...

Why don't they just stick to writing books if they don't like the non-story parts of videogames? This is why you get a feel in DA2 of how the writers wanted to tell their story, player interaction be damned.


Why don't people who say that she is wrong stick to cutting people into bits instead of playing a computer game about cutting people into bits if they like combat so much?

#14
TeamRyan

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Giltspur wrote...

I wouldn't use a skip combat button just as I don't skip forward in books, but I don't mind the option. 


Why not... I learned this trick. essentially you skip the boring parts of the book and go straight into the action.
what i mean to say is sometimes when i read a book the author takes way too long to set things up so I jump to about a quater of the way in when things really start to pick up goals, problems and characters are difined and everything seems to be moving along fairly smooth. Sometimes it helps me finish a book in normally wouldn't have.

It works even better for movies, a lot of bad movies are horrible at setting the characters/world up so when i skip the begining my mind essentially gives everything a pass and fills in the gaps with imaginative things. sometimes it makes horrible movies a lot better than they are just because you don't nessecarilly know that they didn't exlain things well in the begining. When I go back and watch the begining sometimes I'm just baffled at how different the viewing experience is.

#15
TeamRyan

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Arthur Cousland wrote...

 Usually, though, you can tell when the game you are playing is made by people who actually play videogames and enjoy them, and those games are more fun and have less moments where the gamer feels like they are playing an interactive movie or book.


I don't know how true that is, my aunt likes food... it doesn't make her a grade A chef. Liking something and being skilled at something are two completely different things. Many people like things that they are bad at and many people hate things they are extremely good at. I think passion and drive affect the quality of a game more than "liking" games.  Studios who are passionate about thier work are more likely to produce a quality game that studios who "like" games.

#16
Guest_Puddi III_*

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No, I won't ignore the big red text. **** whoever wrote that ****.

As far as a writer not being a fan of gameplay, deal with it. In fact there already is a skip combat button, it's called "killallhostiles."

#17
House_Hlaalu

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nerdage wrote...

Also, if the red bit's irrelevant could you lose it?


Not my image, and cant bothered/know how to get rid of red comment. If you edit it for me though, i'll replace it.

Modifié par House_Hlaalu, 26 septembre 2011 - 05:31 .


#18
Guest_Nyoka_*

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I do enjoy combat generally, but some fights can get boring quickly. Take the fight against the Arishok. If you're a mage, you're in for half an hour running around a room, which isn't fun. There's also the fight against the Thorian in ME1, where you have to kill 1000000000000000000000000 thorian creepers and they're all the same. I usually lower the difficulty to casual there so I can make it faster, but I would definitely use a fast forward button to skip the annoyance.

Of course it would be better if they could make all fights fun.

@OP: here's a retarded-free version, just in case you feel like editing your post.

Modifié par Nyoka, 26 septembre 2011 - 05:37 .


#19
House_Hlaalu

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Wulfram wrote...

She likes the writing, which is what she does.

It would be quite interesting to see a Bioware RPG which did away with the combat gameplay. I think you'd need to add more depth to the storyline to hold peoples interest, but that's no bad thing. And not requiring the slaughter of thousands would allow more freedom in the choice of storyline

(How about copying the bit of the interview you're interested from the source and getting rid of the image with the idiotic comment in big red letters?)


Umm... get rid of the combat gameplay...? Well, this is BSN afterall....

Dragon AGe is a game. If you want to play an interactive movie, play Heavy Rain or LA Noire.

#20
D00m580

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House_Hlaalu wrote...



Not my image


Not an excuse for posting a direct insult.

#21
SilentK

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Oki, I do not like the posting of that pic of Hepler with such language on it. Could you please remove it. It really isn't nice.

#22
jlb524

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Filament wrote...

No, I won't ignore the big red text. **** whoever wrote that ****.


Agreed.

Filament wrote...
As far as a writer not being a fan of gameplay, deal with it. In fact there already is a skip combat button, it's called "killallhostiles."


That's my DA:O 'awesome' button.  It's the only way I can get through an entire playthrough of that game.

#23
House_Hlaalu

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D00m580 wrote...

House_Hlaalu wrote...



Not my image


Not an excuse for posting a direct insult.


Thats right, just ignore the rest of my post.

I said if someone can edit it out, ill replace it. Go ahead. Edit it out if you feel you need to.

#24
D00m580

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The rest of your post is not an excuse either, it's your head and you should use it before posting something like that.

#25
Maconbar

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It's the opinion of ONE of the writers. If you don't like the characters or dialogue that she has written, then maybe it would matter.