JohnEpler wrote...
just_me wrote...
Why should you even gain xp, loot and develop your character if you skip combat anyway? Even almost all the non combat skills from DA:O are pointless without combat...
Well, I'd say because combat (and improving at combat) -shouldn't- be the primary point of these games. I can think of at least a few games I've played where combat seemed almost a distraction from the real -point- of the game. One example that springs to mind, for me, was Vampire : The Masquare : Bloodlines. The best parts of that game were interacting with the characters - the social side of things. Next up, for me at least? Stealth. Being sneaky, and just generally acting as a vampire in that sort of world -should- act. Combat was a distant third, and sections where you were forced to engage in long stretches of combat were perhaps the weakest parts of that game.
Now, combat should be fun and engaging, and it should be a rewarding and viable way to play a game. I don't think you'll see any disagreement from us on that point. But I don't think it needs to be the only way to play a game, and I think the general sentiment is that each fight should be meaningful. While there are going to be fights you can't avoid (for whatever reason, whether circumstantial or otherwise), they shouldn't always be the only solution. And players who choose a different style of progression should be equally rewarded. RPGs should be in line with their name - playing a Role. Not a combat simulator, in other words, but something where options exist. And, certainly, when you travel in certain circles and poke your nose into the business of others, sometimes you are going to have to fight. But a player should never feel like a game has two beats - 'fight, talk'. We hope to move further away from that idea in the future.
You have no idea how happy reading your post makes me, especially the 'bolded' bit.
I really have got so fed up recently seeing how nearly every game released puts so much emphasis on combat. It would be amazing if in DA3 we have several ways of solving/dealing with situations. Yes, by all means, make combat one of the options... but it would really be AWESOME (© 2011 EA INTERNATIONAL:P) if there were diplomacy and stealth options as well... or even other alternatives, if you can think of them.
It might even make me forgive and forget the proposed lack of full visual companion customisation. :innocent:
Please, make it so!




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