Merci357 wrote...
Just a simple question, Siegdrifa...
Why do you care how different people play their games? That doesn't change your own personal gaming experience in any way.
Of course, gameplay is integral to games - but we are not talking about FPS here. Skipping dialogue is possible, but I'd say dialogue is also an integral part of BioWare games.
That said, in what shape and from does it impact your game, when I play DE:HR on "Give me Deus Ex", while you play on "Tell me a Story"? You play ME2 on insane, I play on casual. You skip the dialogue, I use "console killallhostiles".
What does is matter, if it's only an option? That doesn't change anything for you and your experience. I frankly don't care at all how you play your games. If you have a good time while doing so, more power to you. And honestly the only thing that matters for me is some enjoyment while I play games the way I want.
Because giving the freedom to the player to do anything and everything can lead to a mess.
When working on a project like a video games where different profession meet, you need to have cohesion and stick to some lines. That's why it is usualy a pyramydal structure for decision, where each stage interact with the stage above and the stage below, but the leads must keep some objectif in sight (and take final desicion), because it's easy to get lost in a project where many people come from many different profession with different experience, background and everybody have to up their knwoledge and expertise to make one identity.
After, it'sa matter of education, i'm not sure how to say it in english, but nothing should be given for nothing in return, you want to get the "reward", you have to do at least a smal work to get it. That's what's a game is all about, always promosing a kind of reward for participing in the game (each player see different reward, some see it as story, some see it as new capacity to use, some nex area, some enjoy everything).
For me the line is crossed when you stop to participate, being (in a way, at least) open minded, i'm not saying this participation must be huge, i always tried to promote video games and his potential (i had lot of argue 13 years ago to convince some people that video games could have high standar story and story telling, i dreamed of those kind of games) so i knew difficulty was the first problem to overcome to enjoy a game (always loosing means never getting the reward lead to "video game is a waste of time").
I'm fine allowing ultra easy difficulty (i also know in fact it won't push people to become a better gamers, some people care about being good, some don't and just enjoy the easy interaction, i'm fine with that), as long as more people enjoy it the way they play, i'm fine.
Still, being part of devs, and being actualy cg freelancer (3D) i'm agains't skiping contant. Like i said, it would mean in a way that the oher devs aknowledge that their game is not good enough so they to allow this feathure. No artist with pride would allow that, it's better to know "why here they want to skip it? may be we can make a better job".
You know, it's rare when a game came out with his full contant, there is always level cuted here and there, quest skiped here and there, some character not implemented in the end, i can't speak for all devs, but it's always tiring inside me to see all this work go to waste, you and the team worked so hard for it, but you can't delay a game forever and some corner must be cuted. When you grow in this industry may be you get less sensitive about that and it's more easy to deal with, when you are young, not so much.
I also know that you can't please everybody, it's already hard to satisfy the gamers that wants to play the game, they all have their ideas and expectation, it's too hard to fulfill all those hope, but if i had to choose, i prefer to work for those who are impatiant to play it even if i can't meet their expectation, rather than the few who don't want to play it by skiping it to their conviniance and without pity. In video games industry you better get used to overnight work to meet the deadline, so yhea, if you want to skip that, i won't care much about your opinion if it doesn't help to make a better game.
Modifié par Siegdrifa, 28 septembre 2011 - 02:31 .