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What the hell did i just read?


428 réponses à ce sujet

#426
tmp7704

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stragonar wrote...

Memories of "choose you own adventure" books. Unfortunately, DA2 fails at this since there are far too many options that take you to the same page. If this weren't the case,  I might be inclined to agree that it would still be considered a game of sorts. 

That's fair enough. THe amount of railroading DA2 has did impact the enjoyment i get out of shaping the game story rather badly.

edit:

well, let's just say those nerdy obstacles are the difference between a game and a book.

That's one of many differences between typical games and books. I don't think it's one that's mandatory though, nor that removing it makes these two really alike.

Modifié par tmp7704, 29 septembre 2011 - 10:38 .


#427
Yrkoon

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ishmaeltheforsaken wrote...


Planescape: Torment famously has only like two or three combats that are actuall required. Every other combat can be avoided in some fashion.

The point is that combat was far from the core gameplay of one of the greatest games ever made. No one criticized it of being an "interactive movie."

Instead, they praised it for being an interactive novel.Image IPB

But Torment is the exception to the rule.  You can Be one of those, if your story is so groundbreakingly good, as PS:T's is.  But I don't recommend the Planescape Torment formula in general.  In the end, the game did fail, financially, after all,   And the reason why is probably due  to it being more   Book than Game.

Modifié par Yrkoon, 29 septembre 2011 - 10:49 .


#428
Guest_Nyoka_*

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Maybe some alternative ways could be implemented. In Medieval II Total War, when there's an enemy army approaching, you can bribe them or assassinate their leader (and sometimes they flee). Other possibilities, you could also have a high electronics skills and fool them with alarms and stuff or high survivalist skills and find an alternative route through sewers or maybe you could just push the first, distracted mook onto the others and run past them while your squaddies cover you, not giving them time to react. It's also strange that all enemies always fight to the bitter end. Maybe if you fired your heavy weapon right off and killed more than one mook at once, the rest would chicken out and surrender. I remember that happening in Dungeon Keeper 2. That's for organics, though. Robots and zombies don't chicken out.

I'd like to hear ideas on how to bypass fights in-game, integrated in the gameplay.

Modifié par Nyoka, 29 septembre 2011 - 10:53 .


#429
Stanley Woo

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I think that's more than enough absurdity, taking things out of context, and ridiculous hypotheses, thank you.

End of line.