centauri2002 wrote...
I think I'd prefer to have a writer on a games development team who disliked combat but was good at writing than a writer who loved combat and disliked storytelling. Besides, a writer isn't going to have an affect on how the gameplay turns out. A writer affects the story, so their focus should be on that. She is but one cog in a very large machine.
Also, OP, you seem to be under the illusion that gameplay is all that is important to a game. Well, games have evolved since the days of Pong, or so I like to think. There are many factors that go into making a good game, particularly the RPGs that BioWare make. One such thing is story, along with dialogue, atmosphere, music, environments, etc etc. The so-called gameplay is just a part of it.
So I think the story's just as important as the gameplay.
Personally, I can play through a game with a great story but poor gameplay (as long as it isn't too long and monotonous) but I can't stand games without a decent story but might have some good gameplay. I guess different players have different priorities.
Gameplay is of utmost importance, even in a story focused game. Think, a game like Metal Gear Solid probably has some of the best videogame plot out there, but it also had killer gameplay and revolutionary moments (specifically in MGS1).
DA2 had crap gameplay with its parachuting enemies. It also had crap story imo, but thats subjective. Someone above liked its story, but had to use Console commands to skip through the gameplay to see that story. That there, is bad game design.
What im saying is, gameplay and plot don't have to be unrelated, they can complement each other, which in turn makes better gameplay
and better story than if they ignored each other.