House_Hlaalu wrote...
Avelone and Kojima were the writers for there games as well.
But the writer in the original post is not in charge of the product. Therein lies the difference.
I'm not entirely sure how you see a story in terms of a game. For me, a story must be there before the gameplay ever comes into existence. You can have an idea what kind of features you want in a game but everything should work off of the story itself. So you feel like you're playing the story.
As such, the gameplay should be adapted to the story and not the other way around. So, in essence, those in charge of combat and gameplay features should really enjoy the story, not the other way around. If you try to do it in reverse, that's when you start getting shoddy writing and huge plotholes.




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