House_Hlaalu wrote...
If you don't like playing through all that combat and action (the stuff that makes a videogame a videogame), then why don't you just go and watch a movie or write for a tv show or something? Its all this skipping through the action in videogames nowadays that i hate. L.A. Noire had this where you could just skip all the action sequencences.
The action and playing is what makes videogames. Its the gameplay, you cant get rid of or skip through gameplay in a game!? The option is there to skip acutscene because cutscenes belong to movies and not games.
Combat and action are
not 'what makes a video game a video game'. They
can be one of the aspects, but they're not the
only one. I play plenty of video games that contain no combat whatsoever, and plenty others that contain combat that I can optionally completely skip (via stealth and other methods).
With that in mind, I'm not interested in a 'skip combat' button, provided the combat has depth and meaning and is interesting. (I would have gladly taken a 'skip combat' button for much of DA2's combat situations, though all I had was 'turn this on easy and wake up when it's over', but that's simply personal preference- I didn't find DA2's combat to be interesting). But, overall, I would not ask for a 'skip' button, even for combat (such as much of DA2's) that I didn't like. I would instead ask for 'better combat'. Combat has its place in many video games, and I wouldn't want to get rid of it in the games it has its place in... even if I usually do
not play games for their combat. I'm far more interested in story. Story can lead to combat, or puzzles (stuff you 'fight' with your brain), or more story... all of which is fine by me.
So, even if I don't always consider combat to be all that important, I wouldn't want and would be highly unlikely to use a 'skip' button. Well, except for perhaps those ridiculously annoying nighttime combat waves in Kirkwall. To me, a 'skip combat' button is frankly admitting 'our combat sucks, so here- skip it'. (Which I suppose would be completely accurate for those forementioned crime sprees.)
House_Hlaalu wrote...
Videogames need to stop pretending that they are movies, and start acting like games.
Now that line? Yeah, I'll definitely and wholeheartedly agree with you on that one! I can enjoy cutscenes (though if I'm on my fifth replay of a game, OhGodCanWePleaseSkipThisNOW does tend to pop up). But I don't play a game for the cutscenes, for the movies, for the loss of character control. Don't take things out of my hands and have my character do something that is not by my choice, please. Cutscenes can be helpful in setting a mood or showing something your character isn't a part of, but they're
not a 'reward' and they do not and
should not take the place of the most important aspect of the game itself- gameplay.
[p.s. Totally off track, but I love your forum name, House_Hlaalu. Kinda biased, though, as that's always the House I chose, myself!]
Modifié par Shazzie, 27 septembre 2011 - 02:27 .