Is it still interfacing with the game if you're skipping over dialog? If you're pounding on the paragon response just to get through the conversation and get back to the fighting? If you're ignoring every "investigate" and spacebarring through every bnk file? Why not just play COD at that point?
That's a fair question. (Well except COD thing, ME, DA, and the like play very differently from COD and you could be playing the game because you enjoy these styles of gameplay more than FPSs).
I ask again: would you sincerely advocate unskippable cutscenes? Dialog that can't be spacebarred past? Auto-inquiry by Shepard that forced you to take every Investigate option on the dialog wheel?
Here's the difference. Replayability.That's why we demand these things be skipped. I don't think there are many people who skip dialogue in a BioWare game on their first play through. I'm sure there are some games people skip in their first play through (god knows I've had to review games that I wouldn't have finished if I had to watch all the crappy cutscenes and the like).
But when you're replaying a game you don't find it so interesting to hear the same dialogue for the 3rd, 4th, or however many times. Sometimes you do. I've yet to skip through the Landsmeet despite who knows how many play throughs, nor any conversation with the Arishok. But I couldn't tell you the last time I listened to all of Leliana, Alistair, Wynne, or Morrigan's dialogue. I just skip through that and pick the right dialogue choices to make them happy.
If we don't have to replay the conversation every time in order to repeat the battle, even though the conversation is an integral part of gameplay, then how does it make any sense to have to replay the battle every time in order to repeat the conversation?
Again another valid question. I think it comes down to why exactly do we play games? Is it the story, gameplay? A combination of both?
I think gameplay ranks high enough in the experience that that's a huge reason to play. It's not the only reason to play, I was not a fan of DA:O's combat system. I replayed the game many many times despite thinking it was a weak system. And the big combat heavy parts of the game are clearly the worst parts of that game (Deep Roads were it's like two hours of constant fights and the Fade which is a few simple shape-changing puzzles and solo combat for an hour or two). The strongest parts being the more story driven aspects.
And in the end of the day those aspects were why I played it as much as I did. But other than the Deep Roads and Fade there's no place where I feel skipping the combat would benefit the game. I found Redcliffe, Sacred Ashes, and the Denerim segments were a great mix of story, dialogue, and combat. And frankly, I feel the game hit its stride when Eamon arrived in Denerim. With only a small dip in going through Denerim fighting hordes of darkspawn. But that's forgivable thanks to it being the final battle.
I still don't think skipping combat is a good choice. I never will. A game is a game because of gameplay. AI makes battles intense, and that intensity gives the player that sense of achievement when they win. And winning is a huge part of gaming. "YEAH! I killed the High Dragon!" Is more exciting and rewarding than skipping it and having the game say, "Yeah, that thing died between these cutscenes."
I do play games for story, especially BioWare games who historically have had meh gameplay in my personal opinion. But the gameplay is funner than just making a bunch of choices. The choices add depth to the game and roleplaying but in the end of the day it's just checking off multiple choice options. The gameplay is challenging, rewarding, and fun. The story gives it weight, emotion, and drive.
And while replaying a game it's nice to not hear that Mage in the Fade drone on and on and on every time you play the game, I can't think of caring about a storyline in a game without gameplay. Discounting the desire to skip an unbalanced boss fight like Master Vrook in KOTOR2 or that Russian guy obsessed with the 80s in Alpha Protocol. Broken mechanics and uneven bosses kill games anyway. Skipping those doesn't fix the problem it just ignores it.