A game isn't defined by one feature only, be it combat or whatever. Especially RPGs.
RPGs have many many many features. And when you removed a bit of inventory management everyone screamed. Imagine having combat optional in a game. Imagine the screams of 'consolation' and all that garbage. Imagine it.
Months and months of arguing about how it isn't an RPG anymore (which they'll have anyway). Combat may be one aspect of any game but it's the largest aspect of most games. The only games without combat are puzzles, racing, and simulations. It's a very important part to games. To many it's the only reason to play games instead of watching a movie or a reading a book.
Such cheats prove that people do skip those things. Why not make things easier for them? Not everyone want to go through the hassles of enabling the console and using it (with invisible font in DA2, at that).
Cheat codes are for children who cannot play game and people too lazy to finish a game correctly. In some games they are for messing around for fun. Like Saints Row or GTA games, although I don't cheat in those either. Some find those funner games with unlimited rockets and indestructible tanks.
I don't begrudge them that. It's having a bit of fun. And fun isn't a waste of time.
This isn't true for every game. Some learning curves are steep, which can cause people to simply give up, and miss on the rest of the game.
And the fault for that lies with the developers. I know it's a hard line to walk between making something too unwieldy and difficult or something so simple you can sleep walk through it. But that's the point of balancing and playtesting. And if a game's learning curve is too steep (Ninja Gaiden for example) then that is a weakness of that game and not the player.
The game will remain to be weak even if they put in a button that allows you to just win because you pressed a single button.
An unbalanced game is unbalanced.
Seriously? Since when gaming has become some sort of life learning experience to be undertaken with the gravity of a religious one? Some play games just for fun (I know, boggles the mind, right?), and don't want to go through parts they find tedious / boring / too hard. There's no shame in that, as there's no obligation to "learn combat and enjoy it or else..."
There's no fun to be had when you find yourself unable to survive encounters because you do not know how to fight. Take someone who's never played Deus Ex and throw them into the last level and see how angry they get.
Learning is a part of every game. You learn how to fight, you learn how to build characters, you learn tactics. Even simple games like Pong have a learning curve (hit the close to the edge to change the direction of the ball).
A newbie starts using that button, the newbie will always use that button. If the point is just to have someone win the game sure why not include such a button. But if it's to give people a fun exciting and enjoyable experience then there's a learning curve. And mastering that curve opens up more of the game to the player.
And I don't understand the intolerance here.
You didn't play Monopoly if your dad wrote a card that said you won.
Thanks for sharing HOWEVER as shocking as this may be... your opinion hasn't affected mine...
No one will change anyone's opinion. This is just a bit of fun on the forums.




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