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NwN Server and security update


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#1
Chris Priestly

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Hi Everyone

First off, thank you for all your patience as we continue to investigate and work to solve the issues that arose after the hacking attack on the Legacy Neverwinter Nights servers some time ago.

Our top priority remains ensuring Neverwinter Nights fans can continue to enjoy playing the game, and shortly after the incident we re-established the game authentication servers; everyone whould be able to play Neverwinter NIghts and the persistent worlds created in Neverwiner Nights. If you have purchased a copy of Neverwinter Nights, you should be able to authorize and play your copy. If you are experiencing any problems authenticating your copy of Neverwinter Nights or cannot connect to your persistent world or game, please let us know below.

We are working with Atari and the other parties involved to resolve remaining outstanding issues including access to the legacy forum content. When we have more definitive information and timelines we will provide another update. We appreciate your dedication to Neverwinter Nights and we thank you for your patience.



:devil:

Modifié par Chris Priestly, 26 septembre 2011 - 10:59 .


#2
Rolo Kipp

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<does a snoopy dance...>

You're alive! WooHOO!

<...well, tries to>

#3
ffbj

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Cool, thanks for the update.

#4
Beerfish

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Thanks for the update i was thinking of starting to play multiplayer again.

#5
jmlzemaggo

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 Working with Atari? A french company? Good luck. :D:D:D:D

#6
Birdman076

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Thanks for the update Chris, much appreciated.

#7
dunniteowl

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Thanks for the update, Chris.

dno

#8
SuperFly_2000

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Better late then never :-)

#9
Elhanan

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Thanks! Watching Rolo do the Snoopy dance always gives me smiles... laughter actually...

#10
Neutral Zone

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Excellent news! I'm still wondering if this means the Master Server Authentication will be back up or not though.

#11
zunath

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Great news. Thanks!

Modifié par zunath, 27 septembre 2011 - 01:45 .


#12
Sethan_1

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Thanks for the update, Chris. We've been timing out connecting to the Bioware Master server when attempting to play online since the issue first occurred several months ago. Can't test myself as I am at work atm, but will poke at it when I get home.

[Edit: Verified the master server is still not responding for me.  The server responds to pings by name or IP, but does not actually authenticate.]

Modifié par Sethan_1, 27 septembre 2011 - 10:51 .


#13
Tremayne7

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Master Server is still down for NWN1. But thanks for the update! :) It is much appreciated.

#14
SuperFly_2000

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Neutral Zone wrote...
Excellent news! I'm still wondering if this means the Master Server Authentication will be back up or not though.

What I made out from the somewhat cryptic post was that they are amazingly enough still working on it. So there is still hope....

Modifié par SuperFly_2000, 27 septembre 2011 - 07:17 .


#15
Jenna WSI

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Geez, already?
Just be glad they're working on it at all. This is an old game.

#16
Wra1thstouch

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Thanks for the response -- and please fix our old forums. Bastions of War forever!

#17
Cormanthor

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Thanks for the update.

The NWN Master Authentication server is still unresponsive, however.

Modifié par Cormanthor, 27 septembre 2011 - 03:40 .


#18
WebShaman

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Thanks for the update Chris!

Please keep us posted of changes.

#19
OldTimeRadio

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Hey Chris, thanks for the post!

No one in the NWN 1 or NWN 2 community can authenticate online and haven't been able to for around 3 months now, including me.

BTW, what does Atari have to do with returning the legacy forums?

Thanks for the information and any clarification you can provide!

Modifié par OldTimeRadio, 27 septembre 2011 - 08:53 .


#20
Thayan

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Pure and utter speculation here; but perhaps the authentication servers being referred to are those for the premium modules? As it has been pointed out (and can be confirmed by anyone wanting to try them) they are certainly going out to the mothership and doing...er...something. 
 
But if you pull your network connection to your machine or change the hosts file for nwmaster.bioware.com so it can’t reach it (to address the delay waiting for the Master Server auth to fail when joining multiplayer), when you try to load up a Premium Module it will sit there indefinitely trying to authenticate.

Modifié par Thayan, 27 septembre 2011 - 09:03 .


#21
OldTimeRadio

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He's being pretty explicit about PW's and online authentication though.

#22
SuperFly_2000

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Thayan wrote...
Pure and utter speculation here; but perhaps the authentication servers being referred to are those for the premium modules?


Personally I think it is the auth. server that checks your CD-key he was talking about. Without that one we couldn't even be online right....(?)....

Then its the other one that keeps track of your gamespy username and password....and that one is still down...

Just speculating again of course...

Modifié par SuperFly_2000, 27 septembre 2011 - 09:30 .


#23
Lightfoot8

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OldTimeRadio wrote...

He's being pretty explicit about PW's and online authentication though.


Yes, but PW's in NWN1 do not need authentication unless you have it turned on in the .ini .  In NWN2 I understand it is more of a problem.  

#24
PlasmaJohn

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SuperFly_2000 wrote...

Personally I think it is the auth. server that checks your CD-key he was talking about. Without that one we couldn't even be online right....(?)....

Then its the other one that keeps track of your gamespy username and password....and that one is still down...

Key and password authentication is provided by the same server.  Neither query gets a response.  And even if the key response came back, the game server would still wait for the password verification.

Modifié par PlasmaJohn, 27 septembre 2011 - 09:39 .


#25
Lightfoot8

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PlasmaJohn wrote...
Key and password authentication is provided by the same server.  Neither query gets a response.  And even if the key response came back, the game server would still wait for the password verification.


The server  waits only if you have 
Master Server Authentication Required For Player Login=1i
set to 1 in the nwnplayer.ini file

EDIT: Game server that is    

Modifié par Lightfoot8, 27 septembre 2011 - 11:09 .