I'd really like to decide for each object wether it is identified or not.
But lets say I use the default values in the script...I mean still...NON-magical items will still be identified right...so what we're really talking about is MAGICAL items right...and I guess it is ok that all of them...(or a percentage of them) is unidentified...
Siliconscout's Treasure respawning - questions
Débuté par
SuperFly_2000
, sept. 27 2011 02:12
#1
Posté 27 septembre 2011 - 02:12
#2
Posté 27 septembre 2011 - 03:25
I think by default any item spawned via SiliconScout's system is identified (since it's stored in a merchant inventory). If you want it unidentified, you need to add the "U" to the middle of the variable string.
ss_t_chest_64 int "050001" = one 50% chance of spawning an identified item from merchant #64
ss_t_chest_64 int "050U001" = one 50% chance of spawning an unidentified item from merchant #64
(in my PW, the merchant #64 is for random gems)
ss_t_chest_64 int "050001" = one 50% chance of spawning an identified item from merchant #64
ss_t_chest_64 int "050U001" = one 50% chance of spawning an unidentified item from merchant #64
(in my PW, the merchant #64 is for random gems)
Modifié par The Amethyst Dragon, 27 septembre 2011 - 03:26 .
#3
Posté 27 septembre 2011 - 05:01
Yeah...but non magical gear CAN'T be unidentified right?
#4
Posté 27 septembre 2011 - 06:10
SuperFly_2000 wrote...
Yeah...but non magical gear CAN'T be unidentified right?
I'm not aware of any item attribute that distinguishes definitively between "magical" and "non-magical" gear. What makes a sword magical vs. non-magical, for example? Is a sword +1 attack / +1 slashing damage magical, or non-magical but well crafted? Or by non-magical are you assuming "has no added item attributes?"
#5
Posté 27 septembre 2011 - 06:38
SuperFly_2000 wrote...
Yeah...but non magical gear CAN'T be unidentified right?
Non-magical Items can be unidentified. Any item created from a blueprint is by default unidentified unless it has the identified box checked in the toolset or has a base cost of less then 5GP.
#6
Posté 27 septembre 2011 - 06:53
Ahh ok...thanks...as I suspected...makes it tricky to distinguish between gear that i want to be identified and gear that i want not to be then. Only way seems to make another merchant just for that...hmm...





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