Satyricon331 wrote...
In LOTR, there were so, so many times when mere random chance saved Frodo that I think it's fair to say his idea of not bringing Aragorn with him all the way to Mordor was probably a bad one (and perhaps Tolkein was making an implicit point about Providence).
No perhaps about it. (Well, Providence and the self-propogation of Grace. In the end it's Bilbo's choice to spare Gollum's life, and then Frodo's reaffirming of that decision, that allows the good guys victory.)
But Tolkien's actually a very interesting comparison, because LotR is a very, very tragic story. There is absolutely no such thing as a clean win in Middle-Earth. Frodo and Sam destroy the Ring, but are so wounded in doing so that they can't return to a normal life or ever find peace in this world again, and have to "die" (leaving for Valinor is nothing if not symbolic) to escape their scars. Arwen gets Aragorn but has to give up her species and everyone else she loves. The elves throw off the oppression of the One Ring but the Three stop working as a result. Even the dang Party Tree gets cut down.
DA:O is very comparable. You can save the world, but at high personal cost: you lose your lover/comrade/friend, or your own life; or, if you take the Dark Ritual, you let a creature of unknown power and incredible potential evil enter the world, and possibly lose your lover or son. There is great, great victory and a new age of celebration, but at the cost of the happiness of those who achieve it. It's very biblical, all leading Ferelden to the Promised Land and then dying on the mountain. It's a story that resonates, and a story people can really get behind. It feels honest, because we know great things don't come without cost. It increases the feeling of victory, because basic human psychology won't allow us to believe that that much cost is not appropriately rewarded. But it also feels fair, and complete; your character struggled for that better world, and you the player get to see it, get to know it's there and all the struggling wasn't in vain.
DA2 completely lacks that. It's got that same heroic personal tragedy, as Hawke struggles and watches family get ripped away and friends go nuts and home get destroyed and ends up on the run... but you don't earn anything by it. The world isn't saved in the end. The world is actually very likely worse for Hawke having been involved.
There's tragedy, sure. A hero having to pay to be a hero. That's great. Being a hero isn't easy. But that's not the same as having to pay to be a failure.





Retour en haut




