LeBurns wrote...
The cartoon art style (plain colors and little or no clutter anywhere) - Kiddie
Art direction does not indicate anything without the content. It is a medium through which the visual content is delivered and stories are told. There are many "non-kiddie" genres and stories told through use of comparatively simplistic art styles. Read "Maus" some time for an example of how mature a "cartoon" can be.
The waves and enemies literally falling out of the sky for me to attack - Kiddie
This doesn't make much sense at all. Disagreeing with something doesn't make it immature, nor does enemy spawn rate or placement. this word "kiddie," I do not think it means what you think it means.
The super, over-the-top, impossible in real life, combat moves - Kiddie
Mortal Kombat, God of War, The Matrix,
wuxia films, Hong kong action films,
ANY ACTION MOVIE. Realism does not indicate maturity or sophistication. This relates to art direction and presentation of combat. any game that involves magic portrays characters doing things impossible in real life, but what is actually, physically involved in the casting of a magic spell? Is it over the top to require a wand and incant verbally, or is it over the top to wave your hands around in a certain way? Heck, is it over the top to do anything but exert your will or read from a spellbook?
And is capoeira considered "over the top, impossible in real life, combat moves?" is your criteria real life, in which case you're missing the point of what
fiction is all about, or is your criteria "things you yourself cannot do"?
Romance of talking, kissing, falling in bed and the next scene just talking about it - Kiddie
Again, this is a matter of presentation. You don't like the fade to black, fine. but we're not dealing with a binary state here (ie. either it shows nudity or it's for children). the implication I'm seeing from the pro-nudity, pro-more mature content arguments in this thread are that if we don't show boobies, the game is meant for children. Sorry, but this is precisely the "mature content does not necessarily mean graphic nudity, sex and violence" argument the anti-more mature content side is against. This is also the argument that the pro-more mature content side is insisting it's not saying..
Yes, we could certainly show more nudity or sex in our love scenes because we are a mature game and we are creating our game for mature audiences, both in age and attitude. But we are not
obligated to include such content, nor does its absence indicate a lack or reduction in the maturity of the game or its developer. As purportedly "mature" gamers, we should be able to discuss our preferences, suggestions, and critiques without such "immature" statements.
Bodies exploding into unrealistic bits of jam - Kiddie
Japanese manga, some of which is anything but childish. Again, this is matter of style and presentation, not maturity.
Over stylized and over sized armor and weapons - Kiddie
Once again, a matter of visual presentation/art direction, not maturity.
Limited character customization - Kiddie
Another one that makes no sense. There is
no character customization in games like Max Payne 2, yet no one would call that game "immature" or "kiddie." Likewise, there is much character customization in MMOs like World of Warcraft, a game which has often been criticized as being "kiddie" or"simplistic" in this community. Lack of choice, or an abundance of choice, does not indicate maturity of a game or its developer. i don't consider Morrowind to be any more or less "mature" than Dragon Age 2 based on character customization options, nor do I consider Bioshock and more or less mature because of it.
No real choices that matter - Kiddie
Now this particular complaint is one of my pet peeves, not because it's not true, but because it's so subjective and people keep bringing it up like it's a universal constant like
c. Many people complain that, because they can't go around killing people and have the game react to all that change, there is no choice in videogames. Some complain that, because the end boss is the same no matter what choices you make, there is no choice in videogames. And finally, some complain that, because they can't do every little thing that they can in real life (like eat, sleep, defecate, kick someone in the shins, slap someone, steal from people, belch, maintain weapons and armour, etc.), there is no choice in videogames.
I disagree with a lot of that. I think choice can be presented in a number of different ways. And depending on which definition of "choice" you're talking about, I can agree with you or disagree with you. Quite a lot! but i'm also on the developer side, which has to take into account all these "choices" and implement their consequences in the game.
Overall, I would have to say the OP as a valid point. If a DA3 is made (at this point I wouldn't care) I would hope that more goes into the details that would make the game more focused to the mature gamer.
Obviously, you must care at least a little bit, or you wouldn't be here. And you must care more than just a little bit, otherwise you wouldn't be posting and trying to get your point heard and perhaps sympathized with. now, whether you care more than a bit is not my concern, but if you want to try and convince me Dragon Age II is a "kiddie" game, you're going to have to do a lot more than type "kiddie" after every thing you disagree with in the game. Sorry, but I can't agree with your agument.