Leburns wrote....
The waves and enemies literally falling out of the sky for me to attack - Kiddie
First, this didn't actually happen all the time. There are plenty of instances where waves didn't drop from the sky.
That's not to say that no waves dropped from the sky. That would be a blatant falsehood on my part. But I'd say it was about a 50-50 split on waves appearing normally.
Second, how the hell does that make something "kiddie"?
Leburns wrote...
The super, over-the-top, impossible in real life, combat moves - Kiddie
I refer you to my blog where I go in depth on the abilities of each class and how they can be improved.
http://social.biowar...83/blog/209894/
however, advocating complete realism would make the game boring because then everyone would die in 2-3 hits and would bleed profusely.
Romance of talking, kissing, falling in bed and the next scene just talking about it - Kiddie
lack of nudity =/= "kiddie", especially with all of the sexual references littered throughout the game. If the sole basis for wanting nudity in a game is so one can feel entitled to say "It's for us grownups!", then that's shoddy reasoning.
Nudity can be done tastefully though, and imo should be included in the Dragon Age games.
Bodies exploding into unrealistic bits of jam - Kiddie
Yes, because a bug which a patch addressed and wherever it does appear from now on that can be attributed to the narrator embellishing (which would make sense given how he tells people Hawke tore the arms off an Ogre!) is clearly childish.
It was a bug in the game. Get over it. It's no longer a valid issue where every body goes KABLAMO!!
Stanley Woo wrote...
Now this particular complaint is one of my pet peeves, not because it's not true, but because it's so subjective and people keep bringing it up like it's a universal constant like c. Many people complain that, because they can't go around killing people and have the game react to all that change, there is no choice in videogames. Some complain that, because the end boss is the same no matter what choices you make, there is no choice in videogames. And finally, some complain that, because they can't do every little thing that they can in real life (like eat, sleep, defecate, kick someone in the shins, slap someone, steal from people, belch, maintain weapons and armour, etc.), there is no choice in videogames.
I disagree with a lot of that. I think choice can be presented in a number of different ways. And depending on which definition of "choice" you're talking about, I can agree with you or disagree with you. Quite a lot! but i'm also on the developer side, which has to take into account all these "choices" and implement their consequences in the game.
Sorry Mr. Woo, but I gotta disagree with you on this one (or so I think I'm going to disagree with you =P). The issue has nothing to do with those things you mentioned.
It has to do with Hawke's Rise to Power -- or lack thereof -- that was advertised for DAII.
Your rise to power begins now...
or something like that.
Hawke's story didn't have to be world changing, but it did have to be story changing.
As this is a no spoiler forum, I cannot go in depth like I'd want. But the reason people take issue with that has nothing to do with what you mentioned. Well, maybe with the endgame, but that's because you guys wanted another boss fight and slammed Harvestino in our faces even if we're pro-mage, when that whole entire battle could've been won for the mages (or at least most of the mages if we could actually employ some war tactics!)
Okay, minor spoiler given away... but that's just one of the things that I absolutely hated about DAII.
Modifié par The Ethereal Writer Redux, 05 octobre 2011 - 09:34 .





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