Absolutely.
How to Lose a Guy in 10 Days
Sleepless in Seatle
The Wedding Planner
French Kiss
Return to Me
While You Where Sleeping
etc. and so on. Some of my favorite movies, but none of them have an R-Rated sex scene. Why not? They could easily justify one couldn't they? It's because they don't need them, and a video game should need one either.
I can't recall specifics about all of those movies, both because I haven't seen them all and because I don't remember everything about the few I have seen. But that's irrelevant in this case. Both DAO and DA2 warrant these scenes and they both fumble the ball (defaultly speaking of course, we won't include mods that can fix the issues). They both "need" these scenes to flesh out the romance. I think DA2 needs it more than DAO too, heh. It's relationship arcs are far less detailed, and this scene can help flesh out a bit of the relationship that is BARELY explored in the dialog. Alas, it is faded to black and thus destroys the last vestige of something that could of greatly expanded a meaningful relationship between two characters.
If they did add it to a game I would have to say that the game should be rated A and not M.
Would you also agree that Watchmen, 300, Color of Night, and countless others should be rated NC-17 ? Give me a VERY large break.
If you think a good 'well-written' sex scene should be in every M rated game with relationships, then I would have to just disagree with you and we would need to agree to disagree on that point.
Should they be in EVERY game with relationships ? Probably not. But in Dragon Age ? Definitely.
Yes, we could certainly show more nudity or sex in our love scenes because we are a mature game and we are creating our game for mature audiences, both in age and attitude. But we are not obligated to include such content, nor does its absence indicate a lack or reduction in the maturity of the game or its developer. As purportedly "mature" gamers, we should be able to discuss our preferences, suggestions, and critiques without such "immature" statements.
No you are not obligated to include it, but you should FEEL obligated to include it. You can spit that politcally correct rhetroic all you want to Mr. Woo. Not including realistic depictions of sexual encounters that you already established that will be in the game, both from previous incarnations, and other games as well, is just asinine. It CAN be done tastefully and realistically in a visual format. Fade to black is either lazy, or "teenager rating freindly", sorry. "Rated M for mature", for pretty much everything EXCEPT realistic depictions of sex.
We can show you beheadings, pieced together corpses of your mother, exploding bodies, and pasties on demon breast, but holy hell we CANNOT show you nudity from Hawke and their love interest while they enage in an entirely consentual and realistic depiction of a culmination of their relationship ! Why would we do that ? That would be great storytelling. /sarcasm
But game ratings should be more of a parent issue, but since parents can't play every game that is out there the rating need to give them some idea of what they are allowing their kids to be exposed to. But since my son is 20 now I don't worry too much about that.
Ratings should NEVER be thought of when writing a story or given scene. Period. I could give a flying rats arse what you think is appropriate for your son, or somebody else thinks what's appropriate for their children, let's not even mention this story is supposed to be made for adults only, heh. The story should be written, and then experienced, plain and simple. If the ratings board has to place warnings on the game, so be it. Doesn't change the fact that what other people MAY think about a story shouldn't affect HOW the writer writes it.
The first thing that comes to my mind with a cartoony style is that its meant for a younger audience, especially with enemies that look like skeletor or some sort of flunkies out of a power rangers season.
ROFLCOPTER ! I'll now and forever more think of the darkspawn in DA2 as the putties from Mighty Morphin because they are in fact so incredibly similar. It's crazy how I didn't make the connection myself being such a fan of the series.
We like getting constructive feedback. With rants, buzzwords or vague, subjective generalities, there's not a whole lot we can do except ask questions until you give us something we can work with. 
I'd like to think of myself as frank and to the point, so I'll go for it and hopefully it isn't misinterpreted as buzzwords or ambiguity.
-Realistic depictions of combat. Leaping twenty feet across the field without the aid of the Force is just not feasible. Same with exploding bodies. For mages, okay. Magic has bending room in regards to combat, but the rouges and warriors are a lot more limited and should be grounded in reality. Hacking off limbs and heads is fine, total pink mist sprays are pretty much downright silly for somebody who is only using a dagger or sword. Stylized combat is great for some games, but in Dragon Age it feels forced. Keep it real for me.
-Sex. I've stated this many times. In this thread, and others. It's just not realistically portrayed. If you want to include romance scenes, go full bore or nothing at all. And since 'nothing at all' is incredibly boring and unrealistic I'd say doing it full on is warranted. This WILL include realistic depictions of nudity *gasp*. At least the buttocks of one or both genders AND breasts for the female characters. Full frontal nudity isn't necessary, but I wouldn't rule it out entirely, that's me though. Nearly every game you guys have made has had meaningful relationships in them. Sex scenes are not ALWAYS needed, but they are most definitely appreciated when they are included and done CORRECTLY. You can say my definition of 'correctly' differs from others or your own, but I disagree. Copulating is fairly universal, no matter the position used.
I can't say it's "kiddie or childish" to NOT include these scenes, but I will say it's UNREALISTIC. That's the best word for it.
-Stylized armor and art style I can roll with. This isn't game/immersion breaking for me. Changing the shape of armors or architecture is a derivation, but not an entirely unwelcome or unrealistic one.
-Character customization. I could go on and on about this. I want EVERY option you have avaiable to make my character. Give me every single solitary thing you can think of. I want there to be so many options that it is nigh impossible for another player to create a protagonist that is even remotely similar to my own. For me, the options can never be too much. Give me what you got, and I'll always ask for more. Both for replayablity and uniqueness.
-Choices. These can be done in a multitude of ways. I think you guys have yet to perfect this certain aspect, but you are doing fairly well. More choices to any given situation is always a good thing and will be appreciated.
Steer well clear of any text explanations or epilouges though. Give me a cinamatic with dialog (or without if you must) any day of the week. Take the trinket you get from Sha'ira in Mass Effect as a prime example of what I mean. That whole thing you open up on Eletania is a text explanation, when it could of been a neat little cinematic with a great score and visuals. Surely it wouldn't of been SO time intensive that the animators couldn't of put something together. Having it all text just dampens the experience, I'm not reading a book, I'm playing a game. I want to SEE it, not read it. Same with DAO epilouges. Short cinematics to flesh out the text of those would of been so much more rewarding.