naledgeborn wrote...
I don't think so. I have a 12 year old cousin who's pretty much a gamer (better stay that way or I'll smack the **** out of him if he develops negative interests).
Anyway he wanted to sleep over the weekend an saw me playing DA2, DX:HR, and what have you. I let him start a new game in DA2. He was enthralled but he couldn't wrap his melon around the fact that he had to assign attribute points after I spent 5 mintues explaining it to him. Granted he's 12 but the kid is sharp for his age.
This revelation has lead me to believe that DA2 isn't as "streamlined" as the forum goers like to think. Perhaps poorly executed in the design department due to time restraints but that's not saying this game "is for kids".
Maybe it's just because I grew up playing RPGs, but I have fond memories of assigning attribute/skill points and utilizing several complex game mechanics to customize my character and make stretegic decisions before I was 10. That being said, there really isn't even any thought required for distributing attribute points in DA2, as it all amounts to the same two attributes depending on your class in a 75/25 spread.
Aside from the semantics of certain ratings criteria and what goes into an M rated game, I have to agree that DA2 isn't really a game for adults. At least, I didn't feel it treated me like one. Mainly due to the oversimplification of the gameplay and dialogue systems, and the cheesy, juvenile (especially involving Isabella) party banter that might be mildly amusing to a few teenagers.
I'm finding true adult experiences harder to come across in games these days. It makes me genuinely sad, and I can only hope the trend turns around at some point. TW2 was an improvement in several areas, but it still lacked in others. I think a great balance would be somewhere between TW2 and Origins.





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