If Anders had not been responsible would this have changed your view?
#201
Posté 01 octobre 2011 - 03:17
#202
Posté 01 octobre 2011 - 03:18
Dave of Canada wrote...
I acknowledge it but I don't cling to it, he admit that they went overboard on a few things but that doesn't mean they were intentionally trying to make people support the Templar or that they hate mages.
You seem to have a problem believing Dragon Age 2 wasn't built to not be anti-mage and you cling to his words as gospel when it supports your point, yet you have no trouble telling him in his face he's wrong and hates mages.
I cling to it because the available evidence including DG's public comments indicate that the Devs are in fact taking a hard anti-mage line probably in reaction to the pro-mage public reaction in DAO.
-Polaris
#203
Posté 01 octobre 2011 - 03:20
Your cries of racism, sexism and such could only go so far to justify your "anti-mage" prosecution complex.
Modifié par Dave of Canada, 01 octobre 2011 - 03:21 .
#204
Posté 01 octobre 2011 - 03:21
MichaelFinnegan wrote...
Yes, that could be true. But, in the game, are abominations as numerous as the usual bandits? I somehow didn't think so.
In many encounters yes they are. Abominations in game-play seem to be "tier 2" enemies which means they are roughly as common in Shade/Demon/Abomination encounters as bandit archers are in bandit encounters near as I can tell. In fact the bandit and carta assassins are more dangerous than any of the "abomintions" in actual game play.
-Polaris
#205
Posté 01 octobre 2011 - 03:21
Dave of Canada wrote...
No, you cling to it because it's the only way to justify how somebody could create something that doesn't agree with what you desire. You cling to it because without it, you wouldn't have a point and lord knows that can't happen.
Your cries of racism, sexism and such could only go so far to justify your "anti-mage" prosecution complex.
You've added mind-reading to your abilities. I am impressed. No, the evidence indicates that the Devs deliberately took a harsh anti-mage tone. Many reviewers have commented on it, not just me.
-Polaris
#206
Posté 01 octobre 2011 - 03:29
#207
Posté 01 octobre 2011 - 03:35
So just because it isn't visible in Origins doesn't mean it doesn't happen and that they don't have a brand on their forehead
http://social.biowar...index/7058889/3
#208
Posté 01 octobre 2011 - 03:35
Dave of Canada wrote...
Ha, I'd like to see these reviews.
There have been several posted in the general and other forums that specifically say that mages always go nutso all the time and it was greatly overdone.
This is not revelation. Even the Devs now admit this...and the Devs are on record of doing this because they perceived that "too many" people sided with mages in DAO.
-Polaris
#209
Posté 01 octobre 2011 - 03:38
I was actually talking about aggregate numbers, going by which I didn't think abominations were as numerous.IanPolaris wrote...
MichaelFinnegan wrote...
Yes, that could be true. But, in the game, are abominations as numerous as the usual bandits? I somehow didn't think so.
In many encounters yes they are. Abominations in game-play seem to be "tier 2" enemies which means they are roughly as common in Shade/Demon/Abomination encounters as bandit archers are in bandit encounters near as I can tell. In fact the bandit and carta assassins are more dangerous than any of the "abomintions" in actual game play.
-Polaris
If abominations are as numerous as say bandit archers in such encounters, what would that mean? That simply there are as many mages who're suseptible to being possessed?
Again, I'd question why a bandit/carta assassin ought to be less powerful than an abomination born out of hunger, if that's what you meant. I think in the lore it is implied that "some" abominations can be devastating, and that abominations in general are rare; but we'll have to make some exceptions for the latter when in Kirkwall and acknowledge that some abomiantions need not be any more powerful than a lower grade hunger dremon.
#210
Posté 01 octobre 2011 - 03:46
The Ethereal Writer Redux wrote...
Regarding the lyrium brands on the foreheads, IIRC the Tranquil in Ostagar says they're branded with lyrium.
So just because it isn't visible in Origins doesn't mean it doesn't happen and that they don't have a brand on their forehead
http://social.biowar...index/7058889/3
Here is a quotation from the Codex: Tranquil:
The Formari, the branch of the Circle devoted to item enchantment, is made up exclusively of Tranquil, and is the source of all the wealth that sustains our towers.
You may look up that Codex entry yourself but it's quite clear. If you are Fomori (and Sol definately is) then you are a Tranquil mage.
-Polaris
Modifié par IanPolaris, 01 octobre 2011 - 03:49 .
#211
Guest_Cthulhu42_*
Posté 01 octobre 2011 - 03:48
Guest_Cthulhu42_*
Well, the fact that her entire clan got slaughtered as a result of her actions would suggest that her "let's get possessed" decision was not entirely sane. After all, it's her job to protect the clan.Dave of Canada wrote...
Kaiser Shepard wrote...
Are we just talking Kirkwall mages here, Dave? If not, I'd argue that Marethari should get a place on that list as well.
I'd add her to the list but most pro-mage people think she's insane and stupid because she let the demon possess her to "protect" Merrill.
#212
Posté 01 octobre 2011 - 03:59
IanPolaris wrote...
Dave of Canada wrote...
@Polaris: Then pretend it's another retcon that invalidates your point for the sake of the anti-mage agenda.
Why can't you admit what the Devs already have. They went way overboard and protraying all the mage antagonists as insane, powerhungry, blood-magic, demon summoning idiots.
If DG can admit this, why can't you?
-Polaris
Well, considering the majority of Kirkwall mages ARE insane, power-hungry, use blood magic, and summon demons, they portrayed them that way to allude to their rebellion maybe. For the sake of story.....
The only way you could prove your point is if there was a Dragon Age game that took place across all of Thedas and every single mage acted as you described.
DA2 was meant to take on said anti-mage stance for a reason.
Modifié par DarkDragon777, 01 octobre 2011 - 04:05 .
#213
Posté 01 octobre 2011 - 04:08
IanPolaris wrote...
The Ethereal Writer Redux wrote...
Regarding the lyrium brands on the foreheads, IIRC the Tranquil in Ostagar says they're branded with lyrium.
So just because it isn't visible in Origins doesn't mean it doesn't happen and that they don't have a brand on their forehead
http://social.biowar...index/7058889/3
Here is a quotation from the Codex: Tranquil:The Formari, the branch of the Circle devoted to item enchantment, is made up exclusively of Tranquil, and is the source of all the wealth that sustains our towers.
You may look up that Codex entry yourself but it's quite clear. If you are Fomori (and Sol definately is) then you are a Tranquil mage.
-Polaris
I'm sorry but no matter how you try and slice it Solivitus is NOT a member of the Tranquil. He neither has a brand (which Origins confirmed that the mages are branded when they are made Tranquil) and he has emotions.
Those things alone point to him not being a Tranquil. Enchantments are not things that are made using only lyrium. Some need lyrium, but not all. Urzara's Tooth was made from just a Dragon Fire Gland.
#214
Posté 01 octobre 2011 - 04:15
The Ethereal Writer Redux wrote...
IanPolaris wrote...
The Ethereal Writer Redux wrote...
Regarding the lyrium brands on the foreheads, IIRC the Tranquil in Ostagar says they're branded with lyrium.
So just because it isn't visible in Origins doesn't mean it doesn't happen and that they don't have a brand on their forehead
http://social.biowar...index/7058889/3
Here is a quotation from the Codex: Tranquil:The Formari, the branch of the Circle devoted to item enchantment, is made up exclusively of Tranquil, and is the source of all the wealth that sustains our towers.
You may look up that Codex entry yourself but it's quite clear. If you are Fomori (and Sol definately is) then you are a Tranquil mage.
-Polaris
I'm sorry but no matter how you try and slice it Solivitus is NOT a member of the Tranquil. He neither has a brand (which Origins confirmed that the mages are branded when they are made Tranquil) and he has emotions.
Those things alone point to him not being a Tranquil. Enchantments are not things that are made using only lyrium. Some need lyrium, but not all. Urzara's Tooth was made from just a Dragon Fire Gland.
The game lore is undeniable. Sol is clearly a member of the Formori which means by DA's own lore he must be a tranquil mage. There is no getting around it.
-Polaris
#215
Guest_Cthulhu42_*
Posté 01 octobre 2011 - 04:15
Guest_Cthulhu42_*
Actually, the majority of mages are probably like Bethany. They sit around in the Circle all day and don't cause any problems. However, Hawke doesn't meet any of these because he/she doesn't have any reason to. Hawke meets mostly psychotic blood mages because those are the ones causing problems for Kirkwall, and Hawke is the one who solves Kirkwall's problems. It would be like playing through ME2 and coming to the conclusion that "over half of all humans are mercs," because a majority of the ones you see are.DarkDragon777 wrote...
IanPolaris wrote...
Dave of Canada wrote...
@Polaris: Then pretend it's another retcon that invalidates your point for the sake of the anti-mage agenda.
Why can't you admit what the Devs already have. They went way overboard and protraying all the mage antagonists as insane, powerhungry, blood-magic, demon summoning idiots.
If DG can admit this, why can't you?
-Polaris
Well, considering the majority of Kirkwall mages ARE insane, power-hungry, use blood magic, and summon demons, they portrayed them that way to allude to their rebellion maybe. For the sake of story.....
The only way you could prove your point is if there was a Dragon Age game that took place across all of Thedas and every single mage acted as you described.
#216
Posté 01 octobre 2011 - 04:17
DarkDragon777 wrote...
Well, considering the majority of Kirkwall mages ARE insane, power-hungry, use blood magic, and summon demons, they portrayed them that way to allude to their rebellion maybe. For the sake of story.....
There is actually no evidence of this. We as a player are only permitted to see the power hungry, insane, demon summoning mages. Why? Because these are the illegal mages outside the circle already! It's not a fair sample and the Devs have admitted this.
-Polaris
Edit: I was ninjaed I see....
Modifié par IanPolaris, 01 octobre 2011 - 04:18 .
#217
Posté 01 octobre 2011 - 04:20
The Ethereal Writer Redux wrote...
I'm sorry but no matter how you try and slice it Solivitus is NOT a member of the Tranquil. He neither has a brand (which Origins confirmed that the mages are branded when they are made Tranquil) and he has emotions.
Those things alone point to him not being a Tranquil. Enchantments are not things that are made using only lyrium. Some need lyrium, but not all. Urzara's Tooth was made from just a Dragon Fire Gland.
I think the developers just forgot their lore and didn't make him tranquil. Either that or being an honest businessman is uncommon among mages like him.
IanPolaris wrote...
There is actually no evidence of this. We as a player are only permitted
to see the power hungry, insane, demon summoning mages. Why? Because
these are the illegal mages outside the circle already! It's not a fair
sample and the Devs have admitted this.
-Polaris
Edit: I was ninjaed I see.... ../../../../images/forum/emoticons/grin.png
Considering they were being led by a madman who was delving into extremely advanced levels of blood magic, I'm sure a vast majority of them were corrupted.
Modifié par DarkDragon777, 01 octobre 2011 - 04:23 .
#218
Posté 01 octobre 2011 - 04:24
Now I tell you there are 100 more in this box over here.
How many do you think are red?
See, this is the mage issue in a nutshell, to me. You show me 10 mages. 8 need to die. You tell me there are 100 more in the Gallows, but I can't see them. Me, I assume 80 or so of them need to die, based on the sample shown.
Seems a lot of people assume 90 of them are pure, innocent, good people.
They might be, but I just can't see the logic of that thought process.
#219
Posté 01 octobre 2011 - 04:26
TJPags wrote...
I'm going to show you 10 items. 8 of them are red.
Now I tell you there are 100 more in this box over here.
How many do you think are red?
See, this is the mage issue in a nutshell, to me. You show me 10 mages. 8 need to die. You tell me there are 100 more in the Gallows, but I can't see them. Me, I assume 80 or so of them need to die, based on the sample shown.
Seems a lot of people assume 90 of them are pure, innocent, good people.
They might be, but I just can't see the logic of that thought process.
Yes, and assuming all of them or a lot of them are pure and have good intentions is just as foolish as assuming they're all evil, maybe even more so.
Modifié par DarkDragon777, 01 octobre 2011 - 04:27 .
#220
Posté 01 octobre 2011 - 04:28
The game lore is undeniable. Sol is clearly a member of the Formori which means by DA's own lore he must be a tranquil mage. There is no getting around it.
-Polaris
Cutscenes showcasing a lack of a Tranquility brand and the personality of a character are just as much lore as a codex. And Origins had many codexes that conflicted with other facts (established in Origins no less!).
#221
Posté 01 octobre 2011 - 04:35
The Ethereal Writer Redux wrote...
The game lore is undeniable. Sol is clearly a member of the Formori which means by DA's own lore he must be a tranquil mage. There is no getting around it.
-Polaris
Cutscenes showcasing a lack of a Tranquility brand and the personality of a character are just as much lore as a codex. And Origins had many codexes that conflicted with other facts (established in Origins no less!).
Hmm...suprisingly I'm going to defend Polaris here. Codex lore is much more reliable than "live lore" (actual gameplay) because Codex lore is written down with absolute intentions, while, if you think of the videogame world itself, there could be many factors that affected him. Developer errors can affect "live lore" as well, making it even more unreliable than Codex lore. You could use various different methods to explain contradictions in Codex lore. You could even say historical documents were corrupted in the DA world itself which made the Codex unreliable. With "live lore", all you can say is that there was a programming error or you wanted to make a character act a certain way no matter the consequences.
Modifié par DarkDragon777, 01 octobre 2011 - 04:39 .
#222
Posté 01 octobre 2011 - 04:38
#223
Posté 01 octobre 2011 - 04:38
Is this Codex one of those? Who is it attributed to?
#224
Posté 01 octobre 2011 - 04:42
TJPags wrote...
Actually, many of the Codices are written by "in world" people, and we've been told those are not always reliable, no?
Is this Codex one of those? Who is it attributed to?
A circle mage. Though perhaps he didn't travel and the only Formari he saw were Tranquil in his Circle.
#225
Guest_Cthulhu42_*
Posté 01 octobre 2011 - 04:44
Guest_Cthulhu42_*
Well, the point is that Hawke is automatically drawn towards the evil mages. As it's Hawke's job to kill things, most of the mages he meets will be the ones that need killing. It's not a random sampling of mages, the same way your red items are. Using your logic, Hawke should wipe out all of Kirkwall because a majority of the people Hawke encounters in the city are bandits, slavers, mercenaries, or carta.TJPags wrote...
I'm going to show you 10 items. 8 of them are red.
Now I tell you there are 100 more in this box over here.
How many do you think are red?
See, this is the mage issue in a nutshell, to me. You show me 10 mages. 8 need to die. You tell me there are 100 more in the Gallows, but I can't see them. Me, I assume 80 or so of them need to die, based on the sample shown.
Seems a lot of people assume 90 of them are pure, innocent, good people.
They might be, but I just can't see the logic of that thought process.
Modifié par Cthulhu42, 01 octobre 2011 - 04:46 .





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